hide progressbar when event is not valid
[enigma2.git] / lib / python / Components / Converter / ServiceName.py
1 # -*- coding: utf-8 -*-
2 from Components.Converter.Converter import Converter
3 from enigma import iServiceInformation, iPlayableService
4 from Components.Element import cached
5
6 class ServiceName(Converter, object):
7         NAME = 0
8         PROVIDER = 1
9         REFERENCE = 2
10
11         def __init__(self, type):
12                 Converter.__init__(self, type)
13                 if type == "Provider":
14                         self.type = self.PROVIDER
15                 elif type == "Reference":
16                         self.type = self.REFERENCE
17                 else:
18                         self.type = self.NAME
19
20         def getServiceInfoValue(self, info, what):
21                 v = info.getInfo(what)
22                 if v != -2:
23                         return "N/A"
24                 return info.getInfoString(what)
25
26         @cached
27         def getText(self):
28                 service = self.source.service
29                 info = service and service.info()
30                 if info is None:
31                         return ""
32                 
33                 if self.type == self.NAME:
34                         return info.getName().replace('\xc2\x86', '').replace('\xc2\x87', '')
35                 elif self.type == self.PROVIDER:
36                         return self.getServiceInfoValue(info, iServiceInformation.sProvider)
37                 elif self.type == self.REFERENCE:
38                         return self.getServiceInfoValue(info, iServiceInformation.sServiceref)
39                 
40         text = property(getText)
41
42         def changed(self, what):
43                 if what[0] != self.CHANGED_SPECIFIC or what[1] in [iPlayableService.evStart]:
44                         Converter.changed(self, what)