1 #include <lib/gdi/gfbdc.h>
3 #include <lib/base/init.h>
4 #include <lib/base/init_num.h>
5 #include <lib/base/econfig.h>
7 #include <lib/gdi/accel.h>
11 gFBDC *gFBDC::instance;
19 eFatal("no framebuffer available");
21 fb->SetMode(720, 576, 32);
23 for (int y=0; y<576; y++) // make whole screen transparent
24 memset(fb->lfb+y*fb->Stride(), 0x00, fb->Stride());
31 surface.stride = fb->Stride();
32 surface.data = fb->lfb;
35 surface.data_phys = 50*1024*1024; // FIXME
37 surface_back.type = 0;
40 surface_back.bpp = 32;
41 surface_back.bypp = 4;
42 surface_back.stride = fb->Stride();
43 surface_back.offset = surface.y;
45 int fb_size = surface.stride * surface.y;
47 surface_back.data = fb->lfb + fb_size;
48 surface_back.data_phys = surface.data_phys + fb_size;
52 eDebug("%dkB available for acceleration surfaces.", (fb->Available() - fb_size)/1024);
54 if (gAccel::getInstance())
55 gAccel::getInstance()->setAccelMemorySpace(fb->lfb + fb_size, surface.data_phys + fb_size, fb->Available() - fb_size);
57 surface.clut.colors = 256;
58 surface.clut.data = new gRGB[surface.clut.colors];
60 surface_back.clut = surface.clut;
62 m_pixmap = new gPixmap(&surface);
64 memset(surface.clut.data, 0, sizeof(*surface.clut.data)*surface.clut.colors);
72 delete[] surface.clut.data;
76 void gFBDC::calcRamp()
79 float fgamma=gamma ? gamma : 1;
82 for (int i=0; i<256; i++)
84 float raw=i/255.0; // IIH, float.
85 float corr=pow(raw, fgamma) * 256.0;
87 int d=corr * (float)(256-brightness) / 256 + brightness;
94 rampalpha[i]=i*alpha/256;
97 for (int i=0; i<256; i++)
101 d=(d-128)*(gamma+64)/(128+64)+128;
102 d+=brightness-128; // brightness correction
109 rampalpha[i]=i*alpha/256;
112 rampalpha[255]=255; // transparent BLEIBT bitte so.
115 void gFBDC::setPalette()
117 if (!surface.clut.data)
120 for (int i=0; i<256; ++i)
122 fb->CMAP()->red[i]=ramp[surface.clut.data[i].r]<<8;
123 fb->CMAP()->green[i]=ramp[surface.clut.data[i].g]<<8;
124 fb->CMAP()->blue[i]=ramp[surface.clut.data[i].b]<<8;
125 fb->CMAP()->transp[i]=rampalpha[surface.clut.data[i].a]<<8;
130 void gFBDC::exec(gOpcode *o)
134 case gOpcode::setPalette:
143 surface = surface_back;
146 fb->setOffset(surface_back.offset);
149 case gOpcode::waitVSync:
153 gettimeofday(&now, 0);
155 int diff = (now.tv_sec - l.tv_sec) * 1000 + (now.tv_usec - l.tv_usec) / 1000;
156 eDebug("%d ms latency (%d fps)", diff, 1000 / diff ?: 1);
169 void gFBDC::setAlpha(int a)
177 void gFBDC::setBrightness(int b)
185 void gFBDC::setGamma(int g)
193 void gFBDC::saveSettings()
195 eConfig::getInstance()->setKey("/ezap/osd/alpha", alpha);
196 eConfig::getInstance()->setKey("/ezap/osd/gamma", gamma);
197 eConfig::getInstance()->setKey("/ezap/osd/brightness", brightness);
200 void gFBDC::reloadSettings()
202 if (eConfig::getInstance()->getKey("/ezap/osd/alpha", alpha))
204 if (eConfig::getInstance()->getKey("/ezap/osd/gamma", gamma))
206 if (eConfig::getInstance()->getKey("/ezap/osd/brightness", brightness))
213 // eAutoInitPtr<gFBDC> init_gFBDC(eAutoInitNumbers::graphic-1, "GFBDC");
215 eAutoInitPtr<gFBDC> init_gFBDC(eAutoInitNumbers::graphic-1, "GFBDC");