at possibility to change the motor running/stopped input power thresold in
[enigma2.git] / lib / python / Screens / Screen.py
1 from Components.HTMLSkin import HTMLSkin
2 from Components.GUISkin import GUISkin
3 from Components.Sources.Source import Source
4 from Components.GUIComponent import GUIComponent
5
6 class Screen(dict, HTMLSkin, GUISkin):
7
8         ALLOW_SUSPEND = False
9
10         def __init__(self, session):
11                 self.skinName = self.__class__.__name__
12                 self.session = session
13                 GUISkin.__init__(self)
14
15                 self.onClose = [ ]
16                 self.onFirstExecBegin = [ ]
17                 self.onExecBegin = [ ]
18                 self.onShown = [ ]
19
20                 self.onShow = [ ]
21                 self.onHide = [ ]
22
23                 self.execing = False
24                 
25                 self.shown = True
26                 # already shown is false until the screen is really shown (after creation)
27                 self.already_shown = False
28
29                 self.renderer = [ ]
30
31                 # in order to support screens *without* a help,
32                 # we need the list in every screen. how ironic.
33                 self.helpList = [ ]
34
35                 self.close_on_next_exec = None
36
37                 # stand alone screens (for example web screens)
38                 # don't care about having or not having focus.
39                 self.stand_alone = False
40
41         def execBegin(self):
42                 self.active_components = [ ]
43                 if self.close_on_next_exec is not None:
44                         tmp = self.close_on_next_exec
45                         self.close_on_next_exec = None
46                         self.execing = True
47                         self.close(tmp)
48                 else:
49                         single = self.onFirstExecBegin
50                         self.onFirstExecBegin = []
51                         for x in self.onExecBegin + single:
52                                 x()
53                                 if not self.stand_alone and self.session.current_dialog != self:
54                                         return
55
56 #                       assert self.session == None, "a screen can only exec once per time"
57 #                       self.session = session
58
59                         for val in self.values() + self.renderer:
60                                 val.execBegin()
61                                 if not self.stand_alone and self.session.current_dialog != self:
62                                         return
63                                 self.active_components.append(val)
64
65                         self.execing = True
66         
67                         for x in self.onShown:
68                                 x()
69         
70         def execEnd(self):
71 #               for (name, val) in self.items():
72                 for val in self.active_components:
73                         val.execEnd()
74                 del self.active_components
75 #               assert self.session != None, "execEnd on non-execing screen!"
76 #               self.session = None
77                 self.execing = False
78         
79         # never call this directly - it will be called from the session!
80         def doClose(self):
81                 self.hide()
82                 for x in self.onClose:
83                         x()
84                 
85                 # fixup circular references
86                 del self.helpList
87                 GUISkin.close(self)
88
89                 # first disconnect all render from their sources.
90                 # we might split this out into a "unskin"-call,
91                 # but currently we destroy the screen afterwards
92                 # anyway.
93                 for val in self.renderer:
94                         val.disconnectAll()  # disconnected converter/sources and probably destroy them
95                 
96                 del self.session
97                 for (name, val) in self.items():
98                         val.destroy()
99                         del self[name]
100                 
101                 for val in self.renderer:
102                         val.destroy()
103                 
104                 self.renderer = [ ]
105                 
106                 # really delete all elements now
107                 self.__dict__.clear()
108         
109         def close(self, *retval):
110                 if not self.execing:
111                         self.close_on_next_exec = retval
112                 else:
113                         self.session.close(self, *retval)
114
115         def setFocus(self, o):
116                 self.instance.setFocus(o.instance)
117
118         def show(self):
119                 if (self.shown and self.already_shown) or not self.instance:
120                         return
121                 self.shown = True
122                 self.already_shown = True
123                 self.instance.show()
124                 for x in self.onShow:
125                         x()
126                 for val in self.values() + self.renderer:
127                         if isinstance(val, GUIComponent) or isinstance(val, Source):
128                                 val.onShow()
129
130         def hide(self):
131                 if not self.shown or not self.instance:
132                         return
133                 self.shown = False
134                 self.instance.hide()
135                 for x in self.onHide:
136                         x()
137                 for val in self.values() + self.renderer:
138                         if isinstance(val, GUIComponent) or isinstance(val, Source):
139                                 val.onHide()
140
141         def __repr__(self):
142                 return str(type(self))