4 #include <lib/base/object.h>
5 #include <lib/service/iservice.h>
6 #include <lib/nav/playlist.h>
7 #include <connection.h>
9 class eNavigation: public iObject, public Object
13 ePtr<iPlayableService> m_runningService;
14 ePtr<iServiceHandler> m_servicehandler;
15 Signal2<void,eNavigation*,int> m_event;
16 ePtr<eConnection> m_service_event_conn;
17 void serviceEvent(iPlayableService* service, int event);
19 ePtr<ePlaylist> m_playlist;
23 evStopService, /** the "current" service was just stopped and likes to be deallocated (clear refs!) */
24 evNewService, /** a new "current" service was just started */
25 evPlayFailed, /** the next service (in playlist) or the one given in playService failed to play */
26 evPlaylistDone /** the last service in the playlist was just played */
29 RESULT playService(const eServiceReference &service);
30 RESULT enqueueService(const eServiceReference &service);
31 RESULT connectEvent(const Slot2<void,eNavigation*,int> &event, ePtr<eConnection> &connection);
32 /* int connectServiceEvent(const Slot1<void,iPlayableService*,int> &event, ePtr<eConnection> &connection); */
33 RESULT getCurrentService(ePtr<iPlayableService> &service);
34 RESULT getPlaylist(ePtr<ePlaylist> &playlist);
37 eNavigation(iServiceHandler *serviceHandler);
38 virtual ~eNavigation();