from Screen import Screen
from Components.Sources.List import List
from Components.ActionMap import NumberActionMap
from Components.Sources.StaticText import StaticText
from Components.config import configfile
from Components.PluginComponent import plugins
from Components.config import config
from Components.SystemInfo import SystemInfo
from Tools.Directories import resolveFilename, SCOPE_SKIN
import xml.dom.minidom
from Screens.Setup import Setup, getSetupTitle
from Tools import XMLTools
# - self.setModeTV()
# - self.setModeRadio()
# - self.setModeFile()
#
# read the menu
menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class MenuUpdater:
def __init__(self):
self.updatedMenuItems = {}
def addMenuItem(self, id, pos, text, module, screen, weight):
if not self.updatedMenuAvailable(id):
self.updatedMenuItems[id] = []
self.updatedMenuItems[id].append([text, pos, module, screen, weight])
def delMenuItem(self, id, pos, text, module, screen, weight):
self.updatedMenuItems[id].remove([text, pos, module, screen, weight])
def updatedMenuAvailable(self, id):
return self.updatedMenuItems.has_key(id)
def getUpdatedMenu(self, id):
return self.updatedMenuItems[id]
menuupdater = MenuUpdater()
class MenuSummary(Screen):
skin = """
WithSeconds
"""
def __init__(self, session, parent):
Screen.__init__(self, session, parent)
class Menu(Screen):
ALLOW_SUSPEND = True
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
if selection is not None:
selection[1]()
def execText(self, text):
exec text
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# plus possible arguments, as
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow
if arg[0] != "":
exec "from " + arg[0] + " import *"
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
requires = node.getAttribute("requires")
if requires and not SystemInfo.get(requires, False):
return
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
entryID = node.getAttribute("entryID") or "undefined"
weight = node.getAttribute("weight") or 50
x = node.getAttribute("flushConfigOnClose")
if x:
a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a, entryID, weight))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
self.menuClosed(*res)
def menuClosed(self, *res):
if len(res) and res[0]:
self.close(True)
def addItem(self, destList, node):
requires = node.getAttribute("requires")
if requires and not SystemInfo.get(requires, False):
return
item_text = node.getAttribute("text").encode("UTF-8")
entryID = node.getAttribute("entryID") or "undefined"
weight = node.getAttribute("weight") or 50
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'screen':
module = x.getAttribute("module") or None
screen = x.getAttribute("screen") or None
if screen is None:
screen = module
print module, screen
if module:
module = "Screens." + module
else:
module = ""
# check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID, weight))
return
elif x.tagName == 'code':
destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID, weight))
return
elif x.tagName == 'setup':
id = x.getAttribute("id")
if item_text == "":
item_text = _(getSetupTitle(id)) + "..."
else:
item_text = _(item_text)
destList.append((item_text, boundFunction(self.openSetup, id), entryID, weight))
return
destList.append((item_text, self.nothing, entryID, weight))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
menuID = None
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
item_level = int(x.getAttribute("level") or "0")
if item_level <= config.usage.setup_level.index:
self.addItem(list, x)
count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
count += 1
elif x.tagName == "id":
menuID = x.getAttribute("val")
count = 0
if menuID is not None:
# menuupdater?
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", ")), x[4]))
count += 1
if menuID is not None:
# plugins
for l in plugins.getPluginsForMenu(menuID):
# check if a plugin overrides an existing menu
plugin_menuid = l[2]
for x in list:
if x[2] == plugin_menuid:
list.remove(x)
break
list.append((l[0], boundFunction(l[1], self.session), l[2], l[3] or 50))
# for the skin: first try a menu_, then Menu
self.skinName = [ ]
if menuID is not None:
self.skinName.append("menu_" + menuID)
self.skinName.append("Menu")
# Sort by Weight
list.sort(key=lambda x: int(x[3]))
self["menu"] = List(list)
self["actions"] = NumberActionMap(["OkCancelActions", "MenuActions", "NumberActions"],
{
"ok": self.okbuttonClick,
"cancel": self.closeNonRecursive,
"menu": self.closeRecursive,
"1": self.keyNumberGlobal,
"2": self.keyNumberGlobal,
"3": self.keyNumberGlobal,
"4": self.keyNumberGlobal,
"5": self.keyNumberGlobal,
"6": self.keyNumberGlobal,
"7": self.keyNumberGlobal,
"8": self.keyNumberGlobal,
"9": self.keyNumberGlobal
})
a = parent.getAttribute("title").encode("UTF-8") or None
if a is None:
a = _(parent.getAttribute("text").encode("UTF-8"))
self["title"] = StaticText(a)
self.menu_title = a
def keyNumberGlobal(self, number):
print "menu keyNumber:", number
# Calculate index
number -= 1
if len(self["menu"].list) > number:
self["menu"].setIndex(number)
self.okbuttonClick()
def closeNonRecursive(self):
self.close(False)
def closeRecursive(self):
self.close(True)
def createSummary(self):
return MenuSummary
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
self.skinName = "Menu"
Menu.__init__(self, *x)