from Screen import Screen
from Components.Sources.List import List
from Components.ActionMap import ActionMap
from Components.Sources.StaticText import StaticText
from Components.config import configfile
from Components.PluginComponent import plugins
from Tools.Directories import resolveFilename, SCOPE_SKIN
import xml.dom.minidom
from Screens.Setup import Setup, getSetupTitle
from Tools import XMLTools
# - self.setModeTV()
# - self.setModeRadio()
# - self.setModeFile()
#
# read the menu
menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class MenuUpdater:
def __init__(self):
self.updatedMenuItems = {}
def addMenuItem(self, id, pos, text, module, screen):
if not self.updatedMenuAvailable(id):
self.updatedMenuItems[id] = []
self.updatedMenuItems[id].append([text, pos, module, screen])
def delMenuItem(self, id, pos, text, module, screen):
self.updatedMenuItems[id].remove([text, pos, module, screen])
def updatedMenuAvailable(self, id):
return self.updatedMenuItems.has_key(id)
def getUpdatedMenu(self, id):
return self.updatedMenuItems[id]
menuupdater = MenuUpdater()
class MenuSummary(Screen):
skin = """
WithSeconds
"""
def __init__(self, session, parent):
Screen.__init__(self, session, parent)
class Menu(Screen):
ALLOW_SUSPEND = True
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
def execText(self, text):
exec text
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# plus possible arguments, as
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow
if arg[0] != "":
exec "from " + arg[0] + " import *"
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
entryID = node.getAttribute("entryID") or "undefined"
x = node.getAttribute("flushConfigOnClose")
if x:
a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a, entryID))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
self.menuClosed(*res)
def menuClosed(self, *res):
if len(res) and res[0]:
self.close(True)
def addItem(self, destList, node):
item_text = node.getAttribute("text").encode("UTF-8")
entryID = node.getAttribute("entryID") or "undefined"
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'screen':
module = x.getAttribute("module") or None
screen = x.getAttribute("screen") or None
if screen is None:
screen = module
print module, screen
if module:
module = "Screens." + module
else:
module = ""
# check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
return
elif x.tagName == 'code':
destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
return
elif x.tagName == 'setup':
id = x.getAttribute("id")
if item_text == "":
item_text = _(getSetupTitle(id)) + "..."
else:
item_text = _(item_text)
destList.append((item_text, boundFunction(self.openSetup, id), entryID))
return
destList.append((item_text, self.nothing, entryID))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
menuID = None
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
count += 1
elif x.tagName == "id":
menuID = x.getAttribute("val")
count = 0
if menuID is not None:
# menuupdater?
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
count += 1
if menuID is not None:
# plugins
for l in plugins.getPluginsForMenu(menuID):
list.append((l[0], boundFunction(l[1], self.session)))
# for the skin: first try a menu_, then Menu
self.skinName = [ ]
if menuID is not None:
self.skinName.append("menu_" + menuID)
self.skinName.append("Menu")
self["menu"] = List(list)
self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
"cancel": self.closeNonRecursive,
"menu": self.closeRecursive
})
a = parent.getAttribute("title").encode("UTF-8") or None
if a is None:
a = _(parent.getAttribute("text").encode("UTF-8"))
self["title"] = StaticText(a)
self.menu_title = a
def closeNonRecursive(self):
self.close(False)
def closeRecursive(self):
self.close(True)
def createSummary(self):
return MenuSummary
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
self.skinName = "Menu"
Menu.__init__(self, *x)