from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
from enigma import quitMainloop
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
from Screens.Setup import *
from Tools import XMLTools
# some screens
def doGlobal(screen):
screen["clock"] = Clock()
# - self.setModeTV()
# - self.setModeRadio()
# - self.setModeFile()
# - self.openDialog(ScartLoopThrough)
#
# read the menu
try:
# first we search in the current path
menufile = file('data/menu.xml', 'r')
except IOError:
# if not found in the current path, we use the global datadir-path
menufile = file('/usr/share/enigma2/menu.xml', 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
attrib = str(a.name)
value = str(a.value)
if attrib == attr:
return value
return ""
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
class Menu(Screen):
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
def execText(self, text):
exec text
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# plus possible arguments, as
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow.
if arg[0] != "":
exec "from Screens." + arg[0] + " import *"
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
self.session.open(*dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = _(getValbyAttr(node, "text"))
if MenuTitle != "": #check for title
a = boundFunction(self.session.open, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def addItem(self, destList, node):
ItemText = _(getValbyAttr(node, "text"))
if ItemText != "": #check for name
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'screen':
module = getValbyAttr(x, "module")
screen = getValbyAttr(x, "screen")
if len(screen) == 0:
screen = module
# check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
return
elif x.tagName == 'code':
destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
return
elif x.tagName == 'setup':
id = getValbyAttr(x, "id")
destList.append((ItemText, boundFunction(self.openSetup, id)))
return
destList.append((ItemText,self.nothing))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
elif x.tagName == 'menu':
self.addMenu(list, x)
self["menu"] = MenuList(list)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
"cancel": self.close
})
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
a = _(getValbyAttr(parent, "text"))
self["title"] = Header(a)
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
Menu.__init__(self, *x)
self.skinName = "Menu"
def openDialog(self, dialog):
self.session.open(dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def setModeTV(self):
print "set Mode to TV"
pass
def setModeRadio(self):
print "set Mode to Radio"
pass
def setModeFile(self):
print "set Mode to File"
pass