switch (event)
{
case iPlayableService::evEnd:
-// m_event(this, ev);
+ m_event(this, evEnd);
break;
case iPlayableService::evStart:
m_event(this, evNewService);
case iPlayableService::evUpdatedInfo:
m_event(this, evUpdatedInfo);
break;
+ case iPlayableService::evSeekableStatusChanged:
+ m_event(this, evSeekableStatusChanged);
+ break;
default:
break;
}