- switch (event)
- {
- case iPlayableService::evEnd:
-// m_event(this, ev);
- break;
- case iPlayableService::evStart:
- m_event(this, evNewService);
- break;
- case iPlayableService::evUpdatedEventInfo:
- m_event(this, evUpdatedEventInfo);
- break;
- case iPlayableService::evUpdatedInfo:
- m_event(this, evUpdatedInfo);
- break;
- default:
- break;
- }