Merge branch 'bug_539_add_multicontent_pixmap_progress'
[enigma2.git] / lib / gdi / font.cpp
index 967c1df63b398373aae05e29c0511e469e96db73..a5db43a9e3af99765f12ae4e91d933c5d38c1899 100644 (file)
@@ -6,6 +6,11 @@
 #include <pthread.h>
 #include <sys/types.h>
 #include <unistd.h>
+#include <byteswap.h>
+
+#ifndef BYTE_ORDER
+#error "no BYTE_ORDER defined!"
+#endif
 
 // use this for init Freetype...
 #include <ft2build.h>
@@ -766,8 +771,9 @@ void eTextPara::blit(gDC &dc, const ePoint &offset, const gRGB &background, cons
        gColor *lookup8, lookup8_invert[16];
        gColor *lookup8_normal=0;
 
+       __u16 lookup16_normal[16], lookup16_invert[16], *lookup16;
        __u32 lookup32_normal[16], lookup32_invert[16], *lookup32;
-       
+
        if (surface->bpp == 8)
        {
                if (surface->clut.data)
@@ -781,10 +787,33 @@ void eTextPara::blit(gDC &dc, const ePoint &offset, const gRGB &background, cons
                        opcode=0;
                } else
                        opcode=1;
+       } else if (surface->bpp == 16)
+       {
+               opcode=2;
+               for (int i=0; i<16; ++i)
+               {
+#define BLEND(y, x, a) (y + (((x-y) * a)>>8))
+                       unsigned char da = background.a, dr = background.r, dg = background.g, db = background.b;
+                       int sa = i * 16;
+                       if (sa < 256)
+                       {
+                               dr = BLEND(background.r, foreground.r, sa) & 0xFF;
+                               dg = BLEND(background.g, foreground.g, sa) & 0xFF;
+                               db = BLEND(background.b, foreground.b, sa) & 0xFF;
+                       }
+#undef BLEND
+#if BYTE_ORDER == LITTLE_ENDIAN
+                       lookup16_normal[i] = bswap_16(((db >> 3) << 11) | ((dg >> 2) << 5) | (dr >> 3));
+#else
+                       lookup16_normal[i] = ((db >> 3) << 11) | ((dg >> 2) << 5) | (dr >> 3);
+#endif
+                       da ^= 0xFF;
+               }
+               for (int i=0; i<16; ++i)
+                       lookup16_invert[i]=lookup16_normal[i^0xF];
        } else if (surface->bpp == 32)
        {
                opcode=3;
-
                for (int i=0; i<16; ++i)
                {
 #define BLEND(y, x, a) (y + (((x-y) * a)>>8))
@@ -809,7 +838,7 @@ void eTextPara::blit(gDC &dc, const ePoint &offset, const gRGB &background, cons
                eWarning("can't render to %dbpp", surface->bpp);
                return;
        }
-       
+
        gRegion area(eRect(0, 0, surface->x, surface->y));
        gRegion clip = dc.getClip() & area;
 
@@ -835,10 +864,12 @@ void eTextPara::blit(gDC &dc, const ePoint &offset, const gRGB &background, cons
                        if (!(i->flags & GS_INVERT))
                        {
                                lookup8 = lookup8_normal;
+                               lookup16 = lookup16_normal;
                                lookup32 = lookup32_normal;
                        } else
                        {
                                lookup8 = lookup8_invert;
+                               lookup16 = lookup16_invert;
                                lookup32 = lookup32_invert;
                        }
 
@@ -873,46 +904,76 @@ void eTextPara::blit(gDC &dc, const ePoint &offset, const gRGB &background, cons
                                d+=diff*buffer_stride;
                        }
                        if (sx>0)
-                               for (int ay=0; ay<sy; ay++)
-                               {
-                                       if (!opcode)            // 4bit lookup to 8bit
+                       {
+                               switch(opcode) {
+                               case 0: // 4bit lookup to 8bit
+                                       for (int ay=0; ay<sy; ay++)
                                        {
                                                register __u8 *td=d;
                                                register int ax;
-                                               
                                                for (ax=0; ax<sx; ax++)
-                                               {       
+                                               {
                                                        register int b=(*s++)>>4;
                                                        if(b)
                                                                *td++=lookup8[b];
                                                        else
                                                                td++;
                                                }
-                                       } else if (opcode == 1) // 8bit direct
+                                               s+=glyph_bitmap->pitch-sx;
+                                               d+=buffer_stride;
+                                       }
+                                       break;
+                               case 1: // 8bit direct
+                                       for (int ay=0; ay<sy; ay++)
                                        {
                                                register __u8 *td=d;
                                                register int ax;
                                                for (ax=0; ax<sx; ax++)
-                                               {       
+                                               {
                                                        register int b=*s++;
                                                        *td++^=b;
                                                }
-                                       } else
+                                               s+=glyph_bitmap->pitch-sx;
+                                               d+=buffer_stride;
+                                       }
+                                       break;
+                               case 2: // 16bit
+                                       for (int ay=0; ay<sy; ay++)
+                                       {
+                                               register __u16 *td=(__u16*)d;
+                                               register int ax;
+                                               for (ax=0; ax<sx; ax++)
+                                               {
+                                                       register int b=(*s++)>>4;
+                                                       if(b)
+                                                               *td++=lookup16[b];
+                                                       else
+                                                               td++;
+                                               }
+                                               s+=glyph_bitmap->pitch-sx;
+                                               d+=buffer_stride;
+                                       }
+                                       break;
+                               case 3: // 32bit
+                                       for (int ay=0; ay<sy; ay++)
                                        {
                                                register __u32 *td=(__u32*)d;
                                                register int ax;
                                                for (ax=0; ax<sx; ax++)
-                                               {       
+                                               {
                                                        register int b=(*s++)>>4;
                                                        if(b)
                                                                *td++=lookup32[b];
                                                        else
                                                                td++;
                                                }
+                                               s+=glyph_bitmap->pitch-sx;
+                                               d+=buffer_stride;
                                        }
-                                       s+=glyph_bitmap->pitch-sx;
-                                       d+=buffer_stride;
+                               default:
+                                       break;
                                }
+                       }
                }
        }
 }