no more crash when press ok in a empty choicebox
[enigma2.git] / lib / python / Screens / ChoiceBox.py
index 60aa5e10452fd9fa75e0594021fc8fee807fc60a..b1d74ad54db88960ed29025e1834fb5aacbd56f3 100644 (file)
@@ -1,14 +1,10 @@
-from enigma import *
 from Screens.Screen import Screen
 from Screens.MessageBox import MessageBox
 from Components.ActionMap import NumberActionMap
 from Components.Label import Label
 from Components.MenuList import MenuList
 from Screens.Screen import Screen
 from Screens.MessageBox import MessageBox
 from Components.ActionMap import NumberActionMap
 from Components.Label import Label
 from Components.MenuList import MenuList
-from Components.GUIComponent import *
 from Components.ChoiceList import ChoiceEntryComponent, ChoiceList
 
 from Components.ChoiceList import ChoiceEntryComponent, ChoiceList
 
-import os
-
 class ChoiceBox(Screen):
        def __init__(self, session, title = "", list = [], keys = None, selection = 0):
                Screen.__init__(self, session)
 class ChoiceBox(Screen):
        def __init__(self, session, title = "", list = [], keys = None, selection = 0):
                Screen.__init__(self, session)
@@ -16,21 +12,21 @@ class ChoiceBox(Screen):
                self["text"] = Label(title)
                self.list = []
                if keys is None:
                self["text"] = Label(title)
                self.list = []
                if keys is None:
-                       self.keys = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "red", "green", "yellow", "blue" ] + (len(list) - 10) * [""]
+                       self.__keys = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "red", "green", "yellow", "blue" ] + (len(list) - 10) * [""]
                else:
                else:
-                       self.keys = keys
+                       self.__keys = keys + (len(list) - len(keys)) * [""]
                        
                self.keymap = {}
                pos = 0
                for x in list:
                        
                self.keymap = {}
                pos = 0
                for x in list:
-                       strpos = str(self.keys[pos])
+                       strpos = str(self.__keys[pos])
                        self.list.append(ChoiceEntryComponent(key = strpos, text = x))
                        self.list.append(ChoiceEntryComponent(key = strpos, text = x))
-                       if self.keys[pos] != "":
-                               self.keymap[self.keys[pos]] = list[pos]
+                       if self.__keys[pos] != "":
+                               self.keymap[self.__keys[pos]] = list[pos]
                        pos += 1
                self["list"] = ChoiceList(list = self.list, selection = selection)
                                
                        pos += 1
                self["list"] = ChoiceList(list = self.list, selection = selection)
                                
-               self["actions"] = NumberActionMap(["WizardActions", "InputActions", "ColorActions"], 
+               self["actions"] = NumberActionMap(["WizardActions", "InputActions", "ColorActions", "DirectionActions"], 
                {
                        "ok": self.go,
                        "back": self.cancel,
                {
                        "ok": self.go,
                        "back": self.cancel,
@@ -47,7 +43,9 @@ class ChoiceBox(Screen):
                        "red": self.keyRed,
                        "green": self.keyGreen,
                        "yellow": self.keyYellow,
                        "red": self.keyRed,
                        "green": self.keyGreen,
                        "yellow": self.keyYellow,
-                       "blue": self.keyBlue
+                       "blue": self.keyBlue,
+                       "up": self.up,
+                       "down": self.down
                }, -1)
                
        def keyLeft(self):
                }, -1)
                
        def keyLeft(self):
@@ -56,30 +54,59 @@ class ChoiceBox(Screen):
        def keyRight(self):
                pass
        
        def keyRight(self):
                pass
        
+       def up(self):
+               if len(self["list"].list) > 0:
+                       while 1:
+                               self["list"].instance.moveSelection(self["list"].instance.moveUp)
+                               if self["list"].l.getCurrentSelection()[0][0] != "--" or self["list"].l.getCurrentSelectionIndex() == 0:
+                                       break
+
+       def down(self):
+               if len(self["list"].list) > 0:
+                       while 1:
+                               self["list"].instance.moveSelection(self["list"].instance.moveDown)
+                               if self["list"].l.getCurrentSelection()[0][0] != "--" or self["list"].l.getCurrentSelectionIndex() == len(self["list"].list) - 1:
+                                       break
+
+       # runs a number shortcut
        def keyNumberGlobal(self, number):
        def keyNumberGlobal(self, number):
-               print "pressed", number
-               if self.keymap.has_key(str(number)):
-                       self.close(self.keymap[str(number)])
-               
+               self.goKey(str(number))
+
+       # runs the current selected entry
        def go(self):
        def go(self):
-               self.close(self["list"].l.getCurrentSelection()[0])
-               #self.close(self["input"].getText())
+               cursel = self["list"].l.getCurrentSelection()
+               if cursel:
+                       self.goEntry(cursel[0])
+               else:
+                       self.cancel()
+
+       # runs a specific entry
+       def goEntry(self, entry):
+               if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
+                       # CALLFUNC wants to have the current selection as argument
+                       arg = self["list"].l.getCurrentSelection()[0]
+                       entry[2](arg)
+               else:
+                       self.close(entry)
 
 
+       # lookups a key in the keymap, then runs it
+       def goKey(self, key):
+               if self.keymap.has_key(key):
+                       entry = self.keymap[key]
+                       self.goEntry(entry)
+
+       # runs a color shortcut
        def keyRed(self):
        def keyRed(self):
-               if self.keymap.has_key("red"):
-                       self.close(self.keymap["red"])
+               self.goKey("red")
 
        def keyGreen(self):
 
        def keyGreen(self):
-               if self.keymap.has_key("green"):
-                       self.close(self.keymap["green"])
-       
+               self.goKey("green")
+
        def keyYellow(self):
        def keyYellow(self):
-               if self.keymap.has_key("yellow"):
-                       self.close(self.keymap["yellow"])
-                       
+               self.goKey("yellow")
+
        def keyBlue(self):
        def keyBlue(self):
-               if self.keymap.has_key("blue"):
-                       self.close(self.keymap["blue"])
-                       
+               self.goKey("blue")
+
        def cancel(self):
        def cancel(self):
-               self.close(None)
\ No newline at end of file
+               self.close(None)