state_unavailable, /* currently unavailable, will be back without further interaction */
state_ok, /* ok */
state_release /* channel is being shut down. */
};
virtual RESULT connectStateChange(const Slot1<void,iDVBChannel*> &stateChange, ePtr<eConnection> &connection)=0;
virtual RESULT getState(int &state)=0;
state_unavailable, /* currently unavailable, will be back without further interaction */
state_ok, /* ok */
state_release /* channel is being shut down. */
};
virtual RESULT connectStateChange(const Slot1<void,iDVBChannel*> &stateChange, ePtr<eConnection> &connection)=0;
virtual RESULT getState(int &state)=0;