m_is_ff = frames_to_skip != 0;
setState();
+ unfreeze(); // audio might be restarted and still in preroll (freezed) state.
if (m_video)
return m_video->setFastForward(frames_to_skip);
m_is_sm = repeat != 0;
setState();
+ unfreeze(); // audio might be restarted and still in preroll (freezed) state.
if (m_video)
return m_video->setSlowMotion(repeat);