-from Tools.Profile import profile, profile_final
+from Tools.Profile import profile
profile("LOAD:ElementTree")
import xml.etree.cElementTree
from os import path
profile("LOAD:enigma_skin")
from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
addFont, gRGB, eWindowStyleSkinned
-
from Components.config import ConfigSubsection, ConfigText, config
from Components.Converter.Converter import Converter
from Components.Sources.Source import Source, ObsoleteSource
-from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, fileExists
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, SCOPE_CONFIG, fileExists
from Tools.Import import my_import
from Tools.LoadPixmap import LoadPixmap
-from Tools.XMLTools import elementsWithTag, mergeText
-
colorNames = dict()
def dump(x, i=0):
class SkinError(Exception):
def __init__(self, message):
- self.message = message
+ self.msg = message
def __str__(self):
- return self.message
+ return "{%s}: %s" % (config.skin.primary_skin.value, self.msg)
dom_skins = [ ]
-def loadSkin(name):
+def loadSkin(name, scope = SCOPE_SKIN):
# read the skin
- filename = resolveFilename(SCOPE_SKIN, name)
+ filename = resolveFilename(scope, name)
mpath = path.dirname(filename) + "/"
- dom_skins.append((mpath, xml.etree.cElementTree.parse(filename)))
+ dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
config.skin.primary_skin = ConfigText(default = "skin.xml")
profile("LoadSkin")
+try:
+ loadSkin('skin_user.xml', SCOPE_CONFIG)
+except (SkinError, IOError, AssertionError), err:
+ print "not loading user skin: ", err
+
try:
loadSkin(config.skin.primary_skin.value)
except (SkinError, IOError, AssertionError), err:
loadSkin('skin_default.xml')
profile("LoadSkinDefaultDone")
-def parsePosition(str):
+def evalPos(pos, wsize, ssize, scale):
+ if pos == "center":
+ pos = (ssize - wsize) / 2
+ else:
+ pos = int(pos) * scale[0] / scale[1]
+ return int(pos)
+
+def parsePosition(str, scale, desktop = None, size = None):
x, y = str.split(',')
- return ePoint(int(x), int(y))
+
+ wsize = 1, 1
+ ssize = 1, 1
+ if desktop is not None:
+ ssize = desktop.size().width(), desktop.size().height()
+ if size is not None:
+ wsize = size.width(), size.height()
+
+ x = evalPos(x, wsize[0], ssize[0], scale[0])
+ y = evalPos(y, wsize[1], ssize[1], scale[1])
-def parseSize(str):
+ return ePoint(x, y)
+
+def parseSize(str, scale):
x, y = str.split(',')
- return eSize(int(x), int(y))
+ return eSize(int(x) * scale[0][0] / scale[0][1], int(y) * scale[1][0] / scale[1][1])
-def parseFont(str):
+def parseFont(str, scale):
name, size = str.split(';')
- return gFont(name, int(size))
+ return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(str):
if str[0] != '#':
attrib = a[0]
value = a[1]
- if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
+ if attrib in ("pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"):
value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
if attrib not in ignore:
- skinAttributes.append((attrib, value))
+ skinAttributes.append((attrib, value.encode("utf-8")))
def loadPixmap(path, desktop):
cached = False
raise SkinError("pixmap file %s not found!" % (path))
return ptr
-def applySingleAttribute(guiObject, desktop, attrib, value):
+def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
# and set attributes
try:
if attrib == 'position':
- guiObject.move(parsePosition(value))
+ guiObject.move(parsePosition(value, scale, desktop, guiObject.csize()))
elif attrib == 'size':
- guiObject.resize(parseSize(value))
+ guiObject.resize(parseSize(value, scale))
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
guiObject.setText(_(value))
elif attrib == 'font':
- guiObject.setFont(parseFont(value))
+ guiObject.setFont(parseFont(value, scale))
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
- elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
+ elif attrib in ("pixmap", "backgroundPixmap", "selectionPixmap"):
ptr = loadPixmap(value, desktop) # this should already have been filename-resolved.
if attrib == "pixmap":
guiObject.setPixmap(ptr)
"off": 0,
"blend": 2,
}[value])
+ elif attrib == "scale":
+ guiObject.setScale(1)
elif attrib == "orientation": # used by eSlider
try:
- guiObject.setOrientation(
- { "orVertical": guiObject.orVertical,
- "orHorizontal": guiObject.orHorizontal
+ guiObject.setOrientation(*
+ { "orVertical": (guiObject.orVertical, False),
+ "orTopToBottom": (guiObject.orVertical, False),
+ "orBottomToTop": (guiObject.orVertical, True),
+ "orHorizontal": (guiObject.orHorizontal, False),
+ "orLeftToRight": (guiObject.orHorizontal, False),
+ "orRightToLeft": (guiObject.orHorizontal, True),
}[value])
except KeyError:
print "oprientation must be either orVertical or orHorizontal!"
guiObject.setWrapAround(True)
elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
- pos = parsePosition(pos)
+ pos = parsePosition(pos, scale)
ptr = loadPixmap(name, desktop)
guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
elif attrib == 'shadowOffset':
- guiObject.setShadowOffset(parsePosition(value))
+ guiObject.setShadowOffset(parsePosition(value, scale))
elif attrib == 'noWrap':
guiObject.setNoWrap(1)
else:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-def applyAllAttributes(guiObject, desktop, attributes):
+def applyAllAttributes(guiObject, desktop, attributes, scale):
for (attrib, value) in attributes:
- applySingleAttribute(guiObject, desktop, attrib, value)
+ applySingleAttribute(guiObject, desktop, attrib, value, scale)
-def loadSingleSkinData(desktop, dom_skin, path_prefix):
+def loadSingleSkinData(desktop, skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
- skin = dom_skin.getroot()
assert skin.tag == "skin", "root element in skin must be 'skin'!"
#print "***SKIN: ", path_prefix
- for c in skin.getiterator("output"):
- id = int(c.get('id') or "0")
+ for c in skin.findall("output"):
+ id = c.attrib.get('id')
+ if id:
+ id = int(id)
+ else:
+ id = 0
if id == 0: # framebuffer
- for res in c.getiterator("resolution"):
- xres = int(res.get("xres" or "720"))
- yres = int(res.get("yres" or "576"))
- bpp = int(res.get("bpp" or "32"))
-
+ for res in c.findall("resolution"):
+ get_attr = res.attrib.get
+ xres = get_attr("xres")
+ if xres:
+ xres = int(xres)
+ else:
+ xres = 720
+ yres = get_attr("yres")
+ if yres:
+ yres = int(yres)
+ else:
+ yres = 576
+ bpp = get_attr("bpp")
+ if bpp:
+ bpp = int(bpp)
+ else:
+ bpp = 32
#print "Resolution:", xres,yres,bpp
-
from enigma import gFBDC
- i = gFBDC.getInstance()
- i.setResolution(xres, yres)
-
+ gFBDC.getInstance().setResolution(xres, yres)
+ desktop.resize(eSize(xres, yres))
if bpp != 32:
# load palette (not yet implemented)
pass
- for c in skin.getiterator("colors"):
- for color in c.getiterator("color"):
- name = str(color.get("name"))
- color = str(color.get("value"))
-
- if not len(color):
- raise ("need color and name, got %s %s" % (name, color))
-
- colorNames[name] = parseColor(color)
- #print "Color:", name, color
-
- for c in skin.getiterator("fonts"):
- for font in c.getiterator("font"):
- filename = str(font.attrib.get("filename", "<NONAME>"))
- name = str(font.get("name", "Regular"))
- scale = int(font.get("scale", "100"))
- is_replacement = font.get("replacement") != ""
+ for c in skin.findall("colors"):
+ for color in c.findall("color"):
+ get_attr = color.attrib.get
+ name = get_attr("name")
+ color = get_attr("value")
+ if name and color:
+ colorNames[name] = parseColor(color)
+ #print "Color:", name, color
+ else:
+ raise SkinError("need color and name, got %s %s" % (name, color))
+
+ for c in skin.findall("fonts"):
+ for font in c.findall("font"):
+ get_attr = font.attrib.get
+ filename = get_attr("filename", "<NONAME>")
+ name = get_attr("name", "Regular")
+ scale = get_attr("scale")
+ if scale:
+ scale = int(scale)
+ else:
+ scale = 100
+ is_replacement = get_attr("replacement") and True or False
resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
if not fileExists(resolved_font): #when font is not available look at current skin path
- pos = config.skin.primary_skin.value.rfind('/')
- if pos != -1:
- skin_path = resolveFilename(SCOPE_SKIN, config.skin.primary_skin.value[:pos+1]+filename, path_prefix=path_prefix)
- if fileExists(skin_path):
- resolved_font = skin_path
+ skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
+ if fileExists(skin_path):
+ resolved_font = skin_path
addFont(resolved_font, name, scale, is_replacement)
#print "Font: ", resolved_font, name, scale, is_replacement
- for windowstyle in skin.getiterator("windowstyle"):
- style = eWindowStyleSkinned()
- id = int(windowstyle.attrib.get("id","0"))
+ for c in skin.findall("subtitles"):
+ from enigma import eWidget, eSubtitleWidget
+ scale = ((1,1),(1,1))
+ for substyle in c.findall("sub"):
+ get_attr = substyle.attrib.get
+ font = parseFont(get_attr("font"), scale)
+ col = get_attr("foregroundColor")
+ if col:
+ foregroundColor = parseColor(col)
+ haveColor = 1
+ else:
+ foregroundColor = gRGB(0xFFFFFF)
+ haveColor = 0
+ col = get_attr("shadowColor")
+ if col:
+ shadowColor = parseColor(col)
+ else:
+ shadowColor = gRGB(0)
+ shadowOffset = parsePosition(get_attr("shadowOffset"), scale)
+ face = eSubtitleWidget.__dict__[get_attr("name")]
+ eSubtitleWidget.setFontStyle(face, font, haveColor, foregroundColor, shadowColor, shadowOffset)
+ for windowstyle in skin.findall("windowstyle"):
+ style = eWindowStyleSkinned()
+ id = windowstyle.attrib.get("id")
+ if id:
+ id = int(id)
+ else:
+ id = 0
#print "windowstyle:", id
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
- for title in windowstyle.getiterator("title"):
- offset = parseSize(title.get("offset"))
- font = parseFont(str(title.get("font")))
+ for title in windowstyle.findall("title"):
+ get_attr = title.attrib.get
+ offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
+ font = parseFont(get_attr("font"), ((1,1),(1,1)))
style.setTitleFont(font);
style.setTitleOffset(offset)
#print " ", font, offset
- for borderset in windowstyle.getiterator("borderset"):
- bsName = str(borderset.get("name"))
- for pixmap in borderset.getiterator("pixmap"):
- bpName = str(pixmap.get("pos"))
- filename = str(pixmap.get("filename"))
-
- png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+ for borderset in windowstyle.findall("borderset"):
+ bsName = str(borderset.attrib.get("name"))
+ for pixmap in borderset.findall("pixmap"):
+ get_attr = pixmap.attrib.get
+ bpName = get_attr("pos")
+ filename = get_attr("filename")
+ if filename and bpName:
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
#print " borderset:", bpName, filename
- for color in windowstyle.getiterator("color"):
- type = str(color.get("name"))
- color = parseColor(color.get("color"))
-
+ for color in windowstyle.findall("color"):
+ get_attr = color.attrib.get
+ colorType = get_attr("name")
+ color = parseColor(get_attr("color"))
try:
- style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
+ style.setColor(eWindowStyleSkinned.__dict__["col" + colorType], color)
except:
- raise ("Unknown color %s" % (type))
+ raise SkinError("Unknown color %s" % (colorType))
#pass
#print " color:", type, color
loadSingleSkinData(desktop, dom_skin, path)
def lookupScreen(name):
- for (path, dom_skin) in dom_skins:
+ for (path, skin) in dom_skins:
# first, find the corresponding screen element
- skin = dom_skin.getroot()
- for x in skin.getiterator("screen"):
- if x.get('name') == name:
+ for x in skin.findall("screen"):
+ if x.attrib.get('name', '') == name:
return x, path
return None, None
+class additionalWidget:
+ pass
+
def readSkin(screen, skin, names, desktop):
if not isinstance(names, list):
names = [names]
break
# otherwise try embedded skin
- myscreen = myscreen or getattr(screen, "parsedSkin", None)
+ if myscreen is None:
+ myscreen = getattr(screen, "parsedSkin", None)
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
emptySkin = "<screen></screen>"
myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
-
screen.skinAttributes = [ ]
skin_path_prefix = getattr(screen, "skin_path", path)
visited_components = set()
# now walk all widgets
- for widget in myscreen.getiterator("widget"):
+ for widget in myscreen.findall("widget"):
+ get_attr = widget.attrib.get
# ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
# widgets (source->renderer).
- wname = widget.get('name')
- wsource = widget.get('source')
-
+ wname = get_attr('name')
+ wsource = get_attr('source')
if wname is None and wsource is None:
print "widget has no name and no source!"
continue
if wname:
-
#print "Widget name=", wname
visited_components.add(wname)
if source is None:
raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
- wrender = widget.get('render')
+ wrender = get_attr('render')
if not wrender:
raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
- for converter in widget.getiterator("convert"):
+ for converter in widget.findall("convert"):
ctype = converter.get('type')
assert ctype, "'convert'-tag needs a 'type'-attribute"
#print "Converter:", ctype
- #parms = mergeText(converter.childNodes).strip()
try:
parms = converter.text.strip()
except:
parms = ""
- #print "Params:", ctype
- converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+ #print "Params:", parms
+ converter_class = my_import('.'.join(("Components", "Converter", ctype))).__dict__.get(ctype)
c = None
source = c
- renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+ renderer_class = my_import('.'.join(("Components", "Renderer", wrender))).__dict__.get(wrender)
renderer = renderer_class() # instantiate renderer
from Components.GUIComponent import GUIComponent
nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
-
assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# now walk additional objects
for widget in myscreen.getchildren():
+ w_tag = widget.tag
- if widget.tag == "widget":
+ if w_tag == "widget":
continue
- if widget.tag == "applet":
+ if w_tag == "applet":
try:
codeText = widget.text.strip()
except:
#print "Found code:"
#print codeText
- type = widget.get('type')
+ widgetType = widget.attrib.get('type')
code = compile(codeText, "skin applet", "exec")
- if type == "onLayoutFinish":
+ if widgetType == "onLayoutFinish":
screen.onLayoutFinish.append(code)
#print "onLayoutFinish = ", codeText
else:
- raise SkinError("applet type '%s' unknown!" % type)
+ raise SkinError("applet type '%s' unknown!" % widgetType)
#print "applet type '%s' unknown!" % type
continue
- class additionalWidget:
- pass
-
w = additionalWidget()
- if widget.tag == "eLabel":
+ if w_tag == "eLabel":
w.widget = eLabel
- elif widget.tag == "ePixmap":
+ elif w_tag == "ePixmap":
w.widget = ePixmap
else:
- raise SkinError("unsupported stuff : %s" % widget.tag)
+ raise SkinError("unsupported stuff : %s" % w_tag)
#print "unsupported stuff : %s" % widget.tag
w.skinAttributes = [ ]