def __init__(self):
Renderer.__init__(self)
self.__position = 0
+ self.__seek_position = 0
self.__length = 0
+ self.__seek_enable = 0
self.__cutlist = [ ]
GUI_WIDGET = ePositionGauge
self.instance.setInOutList(cutlist)
cutlist = property(getCutlist, setCutlist)
+
+ def getSeekEnable(self):
+ return self.__seek_enable
+
+ def setSeekEnable(self, val):
+ self.__seek_enable = val
+ if self.instance is not None:
+ self.instance.enableSeekPointer(val)
+
+ seek_pointer_enabled = property(getSeekEnable, setSeekEnable)
+
+ def getSeekPosition(self):
+ return self.__seek_position
+
+ def setSeekPosition(self, pos):
+ self.__seek_position = pos
+ if self.instance is not None:
+ self.instance.setSeekPosition(pos)
+
+ seek_pointer_position = property(getSeekPosition, setSeekPosition)