from Components.PerServiceDisplay import PerServiceBase
-from Tools.Event import Event
-from enigma import iPlayableService
+from Components.Element import cached
+from enigma import iPlayableService, iServiceInformation, eServiceReference, eEPGCache
from Source import Source
-from time import time
-
class EventInfo(PerServiceBase, Source, object):
NOW = 0
NEXT = 1
iPlayableService.evUpdatedEventInfo: self.gotEvent,
iPlayableService.evEnd: self.gotEvent
}, with_event=True)
-
self.now_or_next = now_or_next
-
+ self.epgQuery = eEPGCache.getInstance().lookupEventTime
+
+ @cached
def getEvent(self):
- if self.cache is None:
- service = self.navcore.getCurrentService()
- info = service and service.info()
- self.cache = (True, info and info.getEvent(self.now_or_next)) # we always store a tuple for negative caching
-
- return self.cache[1]
+ service = self.navcore.getCurrentService()
+ info = service and service.info()
+ ret = info and info.getEvent(self.now_or_next)
+ if not ret and info:
+ refstr = info.getInfoString(iServiceInformation.sServiceref)
+ ret = self.epgQuery(eServiceReference(refstr), -1, self.now_or_next and 1 or 0)
+ return ret
event = property(getEvent)
def gotEvent(self, what):
- if what in [iPlayableService.evStart, iPlayableService.evEnd]:
+ if what == iPlayableService.evEnd:
self.changed((self.CHANGED_CLEAR,))
else:
self.changed((self.CHANGED_ALL,))
+
+ def destroy(self):
+ PerServiceBase.destroy(self)
+ Source.destroy(self)
+