#include <lib/base/object.h>
#include <lib/service/iservice.h>
-#include <lib/nav/playlist.h>
#include <connection.h>
class eNavigation: public iObject, public Object
Signal2<void,eNavigation*,int> m_event;
ePtr<eConnection> m_service_event_conn;
void serviceEvent(iPlayableService* service, int event);
-
- ePtr<ePlaylist> m_playlist;
public:
- enum
- {
- evStopService, /** the "current" service was just stopped and likes to be deallocated (clear refs!) */
- evNewService, /** a new "current" service was just started */
- evPlayFailed, /** the next service (in playlist) or the one given in playService failed to play */
- evPlaylistDone, /** the last service in the playlist was just played */
- evUpdatedEventInfo /** the "currently running" event info was updated */
- };
RESULT playService(const eServiceReference &service);
- RESULT enqueueService(const eServiceReference &service);
RESULT connectEvent(const Slot2<void,eNavigation*,int> &event, ePtr<eConnection> &connection);
/* int connectServiceEvent(const Slot1<void,iPlayableService*,int> &event, ePtr<eConnection> &connection); */
RESULT getCurrentService(ePtr<iPlayableService> &service);
- RESULT getPlaylist(ePtr<ePlaylist> &playlist);
RESULT stopService(void);
RESULT recordService(const eServiceReference &ref, ePtr<iRecordableService> &service);