split out dialogs into skin_default.xml
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 3016016126c5f01ee7e3843e03446f1c7a3bdcb9..a4d43f24af90606188c6b1b7ee8ebe379dc89ee9 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -17,10 +17,8 @@ def dump(x, i=0):
 from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE
 
 # read the skin
-skinfile = file(resolveFilename(SCOPE_SKIN, 'skin.xml'), 'r')
-dom = xml.dom.minidom.parseString(skinfile.read())
-skinfile.close()
-
+dom_skin = xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, 'skin.xml'))
+dom_skin_default = xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, 'skin_default.xml'))
 
 def parsePosition(str):
        x, y = str.split(',')
@@ -155,7 +153,7 @@ def applyAllAttributes(guiObject, desktop, attributes):
 def loadSkin(desktop):
        print "loading skin..."
        
-       skin = dom.childNodes[0]
+       skin = dom_skin.childNodes[0]
        assert skin.tagName == "skin", "root element in skin must be 'skin'!"
        
        for c in elementsWithTag(skin.childNodes, "colors"):
@@ -203,14 +201,24 @@ def readSkin(screen, skin, name, desktop):
        myscreen = None
        
        # first, find the corresponding screen element
-       skin = dom.childNodes[0]
+       skin = dom_skin.childNodes[0] 
+       skin_default = dom_skin_default.childNodes[0]
        
        for x in elementsWithTag(skin.childNodes, "screen"):
                if x.getAttribute('name') == name:
                        myscreen = x
-       del skin
+                       break
+       
+       # if not found, check default skin      
+       if myscreen is None:
+               for x in elementsWithTag(skin_default.childNodes, "screen"):
+                       if x.getAttribute('name') == name:
+                               myscreen = x
+                               break
+
+       del skin, skin_default
        
-       # try embedded skin
+       # otherwise try embedded skin
        myscreen = myscreen or getattr(screen, "parsedSkin", None)
        
        # try uncompiled embedded skin