use import from tools
[enigma2.git] / mytest.py
index edaf24a5e79111f8dfd2d821e3c8a9102d2d5fda..0ad6e24640f393cc7fc228620626c9638f67d88c 100644 (file)
--- a/mytest.py
+++ b/mytest.py
@@ -1,47 +1,73 @@
+from Tools import RedirectOutput
 from enigma import *
+from tools import *
+
+from Components.Language import language
+
+def setEPGLanguage():
+       print "language set to", language.getLanguage()
+       eServiceEvent.setEPGLanguage(language.getLanguage())
+       
+language.addCallback(setEPGLanguage)
+
+import traceback
+import Screens.InfoBar
+from Screens.SimpleSummary import SimpleSummary
 
 import sys
 import time
 
-from screens import *
-from skin import applyGUIskin
+import ServiceReference
 
+from Navigation import Navigation
 
-def CONNECT(slot, fnc):
-       slot.get().append(fnc)
+from skin import readSkin, applyAllAttributes
 
-def DISCONNECT(slot, fnc):
-       slot.get().remove(fnc)
+from Components.config import configfile
+from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS
+InitFallbackFiles()
+eDVBDB.getInstance().reloadBouquets()
 
-# A screen is a function which instanciates all components of a screen into a temporary component.
-# Thus, the global stuff is a screen, too.
-# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
-# "linked" from the instance tree.
-# A screen itself lives as the container of the components, so a screen is a component, too.
+try:
+       import e2reactor
+       e2reactor.install()
+       
+       from twisted.internet import reactor
+       
+       def runReactor():
+               reactor.run()
+except ImportError:
+       print "twisted not available"
+       def runReactor():
+               runMainloop()
 
-# we thus have one (static) hierarchy of screens (classes, not instances)
-# and one with the instanciated components itself (both global and dynamic)
+# initialize autorun plugins and plugin menu entries
+from Components.PluginComponent import plugins
+
+from Screens.Wizard import wizardManager
+from Screens.ImageWizard import *
+from Screens.StartWizard import *
+from Screens.TutorialWizard import *
+from Tools.BoundFunction import boundFunction
+from Plugins.Plugin import PluginDescriptor
+
+had = dict()
 
 def dump(dir, p = ""):
        if isinstance(dir, dict):
                for (entry, val) in dir.items():
-                       dump(val, p + "/" + entry)
-       print p + ":" + str(dir.__class__)
-
-# defined components
-components = {}
-
-# do global
-screens["global"](components)
-
-# test our screens
-components["$001"] = screens["testDialog"]()
+                       dump(val, p + "(dict)/" + entry)
+       if hasattr(dir, "__dict__"):
+               for name, value in dir.__dict__.items():
+                       if not had.has_key(str(value)):
+                               had[str(value)] = 1
+                               dump(value, p + "/" + str(name))
+                       else:
+                               print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+       else:
+               print p + ":" + str(dir)
 
-#print "*** classes:"
-#dump(screens)
-#
-#print "*** instances:"
-#dump(components)
+# + ":" + str(dir.__class__)
 
 # display
 
@@ -58,85 +84,413 @@ html = HTMLOutputDevice()
 
 class GUIOutputDevice(OutputDevice):
        parent = None
-       def create(self, comp):
-               comp.createGUIScreen(self.parent)
+       def create(self, comp, desktop):
+               comp.createGUIScreen(self.parent, desktop)
+
+# Session.open:
+# * push current active dialog ('current_dialog') onto stack
+# * call execEnd for this dialog
+#   * clear in_exec flag
+#   * hide screen
+# * instantiate new dialog into 'current_dialog'
+#   * create screens, components
+#   * read, apply skin
+#   * create GUI for screen
+# * call execBegin for new dialog
+#   * set in_exec
+#   * show gui screen
+#   * call components' / screen's onExecBegin
+# ... screen is active, until it calls 'close'...
+# Session.close:
+# * assert in_exec
+# * save return value
+# * start deferred close handler ('onClose')
+# * execEnd
+#   * clear in_exec
+#   * hide screen
+# .. a moment later:
+# Session.doClose:
+# * destroy screen
 
 class Session:
-       def __init__(self):
-               self.desktop = None
-               self.delayTimer = eTimer()
-               self.delayTimer.timeout.get().append(self.processDelay)
+       def __init__(self, desktop = None, summary_desktop = None, navigation = None):
+               self.desktop = desktop
+               self.summary_desktop = summary_desktop
+               self.nav = navigation
+               self.delay_timer = eTimer()
+               self.delay_timer.timeout.get().append(self.processDelay)
+               
+               self.current_dialog = None
                
-               self.currentDialog = None
+               self.dialog_stack = [ ]
+               self.summary_stack = [ ]
+               self.summary = None
+               
+               self.in_exec = False
+               
+               for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART):
+                       p(reason=0, session=self)
        
        def processDelay(self):
-               self.currentDialog.doClose()
-               if self.currentWindow != None:
-                       self.currentWindow.hide()
+               callback = self.current_dialog.callback
+
+               retval = self.current_dialog.returnValue
+
+               if self.current_dialog.isTmp:
+                       self.current_dialog.doClose()
+#                      dump(self.current_dialog)
+                       del self.current_dialog
+               else:
+                       del self.current_dialog.callback
                
-               del self.currentDialog
-               del self.currentWindow
+               self.popCurrent()
+               if callback is not None:
+                       callback(*retval)
+
+       def execBegin(self, first=True):
+               assert not self.in_exec 
+               self.in_exec = True
+               c = self.current_dialog
                
-               self.open(screens["testDialog"]())
+               # when this is an execbegin after a execend of a "higher" dialog,
+               # popSummary already did the right thing.
+               if first:
+                       self.pushSummary()
+                       summary = c.createSummary() or SimpleSummary
+                       self.summary = self.instantiateSummaryDialog(summary, c)
+                       self.summary.show()
+                       c.addSummary(self.summary)
 
-       def open(self, screen):
-               self.currentDialog = screen
-               screen.session = self
+               c.execBegin()
+
+               # when execBegin opened a new dialog, don't bother showing the old one.
+               if c == self.current_dialog:
+                       c.show()
                
-               if self.desktop != None:
-                       self.currentWindow = wnd = eWindow(self.desktop)
-                       wnd.setTitle("Screen from python!")
-                       wnd.move(ePoint(300, 100))
-                       wnd.resize(eSize(300, 300))
+       def execEnd(self, last=True):
+               assert self.in_exec
+               self.in_exec = False
 
-                       gui = GUIOutputDevice()
-                       gui.parent = wnd
-                       gui.create(self.currentDialog)
+               self.current_dialog.execEnd()
+               self.current_dialog.hide()
+               
+               if last:
+                       self.current_dialog.removeSummary(self.summary)
+                       self.popSummary()
+       
+       def create(self, screen, arguments, **kwargs):
+               # creates an instance of 'screen' (which is a class)
+               try:
+                       return screen(self, *arguments, **kwargs)
+               except:
+                       errstr = "Screen %s(%s, %s): %s" % (str(screen), str(arguments), str(kwargs), sys.exc_info()[0])
+                       print errstr
+                       traceback.print_exc(file=sys.stdout)
+                       quitMainloop(5)
+       
+       def instantiateDialog(self, screen, *arguments, **kwargs):
+               return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop)
+       
+       def instantiateSummaryDialog(self, screen, *arguments, **kwargs):
+               return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop)
+       
+       def doInstantiateDialog(self, screen, arguments, kwargs, desktop):
+               # create dialog
+               
+               try:
+                       dlg = self.create(screen, arguments, **kwargs)
+               except:
+                       print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
+                       print '-'*60
+                       traceback.print_exc(file=sys.stdout)
+                       quitMainloop(5)
+                       print '-'*60
+               
+               if dlg is None:
+                       return
 
-                       applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
+               # read skin data
+               readSkin(dlg, None, dlg.skinName, desktop)
 
-                       wnd.show()
+               # create GUI view of this dialog
+               assert desktop is not None
+               
+               z = 0
+               title = ""
+               for (key, value) in dlg.skinAttributes:
+                       if key == "zPosition":
+                               z = int(value)
+                       elif key == "title":
+                               title = value
+               
+               dlg.instance = eWindow(desktop, z)
+               dlg.title = title
+               applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
+               gui = GUIOutputDevice()
+               gui.parent = dlg.instance
+               gui.create(dlg, desktop)
+               
+               return dlg
+        
+       def pushCurrent(self):
+               if self.current_dialog is not None:
+                       self.dialog_stack.append(self.current_dialog)
+                       self.execEnd(last=False)
+       
+       def popCurrent(self):
+               if len(self.dialog_stack):
+                       self.current_dialog = self.dialog_stack.pop()
+                       self.execBegin(first=False)
                else:
-                       self.currentWindow = None
+                       self.current_dialog = None
+
+       def execDialog(self, dialog):
+               self.pushCurrent()
+               self.current_dialog = dialog
+               self.current_dialog.isTmp = False
+               self.current_dialog.callback = None # would cause re-entrancy problems.
+               self.execBegin()
 
-       def keyEvent(self, code):
-#              print "code " + str(code)
-               if code == 32:
-                       self.currentDialog.data["okbutton"]["instance"].push()
+       def openWithCallback(self, callback, screen, *arguments, **kwargs):
+               dlg = self.open(screen, *arguments, **kwargs)
+               dlg.callback = callback
+               return dlg
+
+       def open(self, screen, *arguments, **kwargs):
+               if len(self.dialog_stack) and not self.in_exec:
+                       raise "modal open are allowed only from a screen which is modal!"
+                       # ...unless it's the very first screen.
+               
+               self.pushCurrent()
+               dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
+               dlg.isTmp = True
+               dlg.callback = None
+               self.execBegin()
+               return dlg
+
+       def close(self, screen, *retval):
+               if not self.in_exec:
+                       print "close after exec!"
+                       return
                
-               if code >= 0x30 and code <= 0x39:
-                       self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+               # be sure that the close is for the right dialog!
+               # if it's not, you probably closed after another dialog
+               # was opened. this can happen if you open a dialog
+               # onExecBegin, and forget to do this only once.
+               # after close of the top dialog, the underlying will
+               # gain focus again (for a short time), thus triggering
+               # the onExec, which opens the dialog again, closing the loop.
+               assert screen == self.current_dialog
+               
+               self.current_dialog.returnValue = retval
+               self.delay_timer.start(0, 1)
+               self.execEnd()
+
+       def pushSummary(self):
+               if self.summary is not None:
+                       self.summary.hide()
+               self.summary_stack.append(self.summary)
+               self.summary = None
+
+       def popSummary(self):
+               if self.summary is not None:
+                       self.summary.doClose()
+               self.summary = self.summary_stack.pop()
+               if self.summary is not None:
+                       self.summary.show()
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+from Components.config import ConfigSubsection, configSequence, configElement, configsequencearg
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+       """Volume control, handles volUp, volDown, volMute actions and display
+       a corresponding dialog"""
+       def __init__(self, session):
+               global globalActionMap
+               globalActionMap.actions["volumeUp"]=self.volUp
+               globalActionMap.actions["volumeDown"]=self.volDown
+               globalActionMap.actions["volumeMute"]=self.volMute
+
+               config.audio = ConfigSubsection()
+               config.audio.volume = configElement("config.audio.volume", configSequence, [100], configsequencearg.get("INTEGER", (0, 100)))
+
+               self.volumeDialog = session.instantiateDialog(Volume)
+               self.muteDialog = session.instantiateDialog(Mute)
 
-       def close(self):
-               self.delayTimer.start(0, 1)
+               self.hideVolTimer = eTimer()
+               self.hideVolTimer.timeout.get().append(self.volHide)
+
+               vol = config.audio.volume.value[0]
+               self.volumeDialog.setValue(vol)
+               eDVBVolumecontrol.getInstance().setVolume(vol, vol)
+
+       def volSave(self):
+               config.audio.volume.value = eDVBVolumecontrol.getInstance().getVolume()
+               config.audio.volume.save()
+
+       def     volUp(self):
+               if (eDVBVolumecontrol.getInstance().isMuted()):
+                       self.volMute()
+               eDVBVolumecontrol.getInstance().volumeUp()
+               self.volumeDialog.show()
+               self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+               self.volSave()
+               self.hideVolTimer.start(3000, True)
+
+       def     volDown(self):
+               if (eDVBVolumecontrol.getInstance().isMuted()):
+                       self.volMute()
+               eDVBVolumecontrol.getInstance().volumeDown()
+               self.volumeDialog.show()
+               self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+               self.volSave()
+               self.hideVolTimer.start(3000, True)
+
+       def volHide(self):
+               self.volumeDialog.hide()
+
+       def     volMute(self):
+               eDVBVolumecontrol.getInstance().volumeToggleMute()
+               self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+
+               if (eDVBVolumecontrol.getInstance().isMuted()):
+                       self.muteDialog.show()
+               else:
+                       self.muteDialog.hide()
+
+from Screens.Standby import Standby
+
+class PowerKey:
+       """ PowerKey stuff - handles the powerkey press and powerkey release actions"""
+       
+       def __init__(self, session):
+               self.session = session
+               self.powerKeyTimer = eTimer()
+               self.powerKeyTimer.timeout.get().append(self.powertimer)
+               globalActionMap.actions["powerdown"]=self.powerdown
+               globalActionMap.actions["powerup"]=self.powerup
+               self.standbyblocked = 0
+#              self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions",
+                       #{
+                               #"powerdown": self.powerdown,
+                               #"powerup": self.powerup,
+                               #"discreteStandby": (self.standby, "Go standby"),
+                               #"discretePowerOff": (self.quit, "Go to deep standby"),
+                       #})
+
+       def powertimer(self):   
+               print "PowerOff - Now!"
+               self.quit()
+       
+       def powerdown(self):
+               self.standbyblocked = 0
+               self.powerKeyTimer.start(3000, True)
+
+       def powerup(self):
+               self.powerKeyTimer.stop()
+               if self.standbyblocked == 0:
+                       self.standbyblocked = 1
+                       self.standby()
+
+       def standby(self):
+               self.session.open(Standby, self)
+
+       def quit(self):
+               # halt
+               quitMainloop(1)
 
 def runScreenTest():
-       session = Session()
-       session.desktop = getDesktop()
-       
-       session.open(screens["clockDisplay"](components["clock"]))
-#      session.open(screens["testDialog"]())
-
-       # simple reason for this helper function: we want to call the currently
-       # active "okbutton", even when we changed the dialog
-       #
-       # more complicated reason: we don't want to hold a reference.
-#      def blub():
-#              session.currentDialog.data["okbutton"]["instance"].push()       
-#              session.currentDialog["okbutton"].setText("hello!")
-#      
-#      tmr = eTimer()
-#      CONNECT(tmr.timeout, blub)
-#      tmr.start(4000, 0)
-#      
-       CONNECT(keyPressedSignal(), session.keyEvent)
-       
-       runMainloop()
+       plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
+
+       session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
+       
+       screensToRun = [ ]
+       
+       for p in plugins.getPlugins(PluginDescriptor.WHERE_WIZARD):
+               screensToRun.append(p.__call__)
+       
+       screensToRun += wizardManager.getWizards()
+       
+       screensToRun.append(Screens.InfoBar.InfoBar)
+
+       ePythonConfigQuery.setQueryFunc(configfile.getResolvedKey)
+
+       def runNextScreen(session, screensToRun, *result):
+               if result:
+                       quitMainloop(*result)
+                       return
+       
+               screen = screensToRun[0]
+               
+               if len(screensToRun):
+                       session.openWithCallback(boundFunction(runNextScreen, session, screensToRun[1:]), screen)
+               else:
+                       session.open(screen)
+       
+       runNextScreen(session, screensToRun)
+       
+       vol = VolumeControl(session)
+       power = PowerKey(session)
+       
+       runReactor()
+       
+       configfile.save()
+       
+       from Tools.DreamboxHardware import setFPWakeuptime
+       from time import time
+       nextRecordingTime = session.nav.RecordTimer.getNextRecordingTime()
+       if nextRecordingTime != -1:
+               if (nextRecordingTime - time() < 330): # no time to switch box back on
+                       setFPWakeuptime(time() + 30) # so switch back on in 30 seconds
+               else:
+                       setFPWakeuptime(nextRecordingTime - (300))
+       
+       session.nav.shutdown()
        
        return 0
 
+import keymapparser
+keymapparser.readKeymap()
+import skin
+skin.loadSkinData(getDesktop(0))
+
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
+
+import Components.AVSwitch
+Components.AVSwitch.InitAVSwitch()
+
+import Components.RecordingConfig
+Components.RecordingConfig.InitRecordingConfig()
+
+import Components.UsageConfig
+Components.UsageConfig.InitUsageConfig()
+
+import Components.Network
+Components.Network.InitNetwork()
+
+import Components.Lcd
+Components.Lcd.InitLcd()
+
+import Components.SetupDevices
+Components.SetupDevices.InitSetupDevices()
+
+import Components.RFmod
+Components.RFmod.InitRFmod()
+
+import Components.NimManager
 
 # first, setup a screen
-runScreenTest()
+try:
+       runScreenTest()
 
-# now, run the mainloop
+       plugins.shutdown()
+except:
+       print 'EXCEPTION IN PYTHON STARTUP CODE:'
+       print '-'*60
+       traceback.print_exc(file=sys.stdout)
+       quitMainloop(5)
+       print '-'*60