from Components.config import configfile
from Components.PluginComponent import plugins
from Components.config import config
+from Components.SystemInfo import SystemInfo
from Tools.Directories import resolveFilename, SCOPE_SKIN
-import xml.dom.minidom
+import xml.etree.cElementTree
from Screens.Setup import Setup, getSetupTitle
-from Tools import XMLTools
-
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
# read the menu
-menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
-mdom = xml.dom.minidom.parseString(menufile.read())
-menufile.close()
+mdom = xml.etree.cElementTree.parse(resolveFilename(SCOPE_SKIN, 'menu.xml'))
class boundFunction:
def __init__(self, fnc, *args):
</widget>
</screen>"""
- def __init__(self, session, parent):
- Screen.__init__(self, session, parent)
-
class Menu(Screen):
ALLOW_SUSPEND = True
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
- entryID = node.getAttribute("entryID") or "undefined"
- weight = node.getAttribute("weight") or 50
- x = node.getAttribute("flushConfigOnClose")
+ requires = node.get("requires")
+ if requires and not SystemInfo.get(requires, False):
+ return
+ MenuTitle = _(node.get("text", "??").encode("UTF-8"))
+ entryID = node.get("entryID", "undefined")
+ weight = node.get("weight", 50)
+ x = node.get("flushConfigOnClose")
if x:
- a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+ a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node)
else:
- a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
+ a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a, entryID, weight))
self.menuClosed(*res)
def menuClosed(self, *res):
- if len(res) and res[0]:
+ if res and res[0]:
self.close(True)
def addItem(self, destList, node):
- item_text = node.getAttribute("text").encode("UTF-8")
- entryID = node.getAttribute("entryID") or "undefined"
- weight = node.getAttribute("weight") or 50
- for x in node.childNodes:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'screen':
- module = x.getAttribute("module") or None
- screen = x.getAttribute("screen") or None
+ requires = node.get("requires")
+ if requires and not SystemInfo.get(requires, False):
+ return
+ item_text = node.get("text", "").encode("UTF-8")
+ entryID = node.get("entryID", "undefined")
+ weight = node.get("weight", 50)
+ for x in node:
+ if x.tag == 'screen':
+ module = x.get("module")
+ screen = x.get("screen")
if screen is None:
screen = module
# check for arguments. they will be appended to the
# openDialog call
- args = XMLTools.mergeText(x.childNodes)
+ args = x.text or ""
screen += ", " + args
destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID, weight))
return
- elif x.tagName == 'code':
- destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID, weight))
+ elif x.tag == 'code':
+ destList.append((_(item_text or "??"), boundFunction(self.execText, x.text), entryID, weight))
return
- elif x.tagName == 'setup':
- id = x.getAttribute("id")
+ elif x.tag == 'setup':
+ id = x.get("id")
if item_text == "":
item_text = _(getSetupTitle(id)) + "..."
else:
destList.append((item_text, self.nothing, entryID, weight))
- def __init__(self, session, parent, childNode):
+ def __init__(self, session, parent):
Screen.__init__(self, session)
list = []
menuID = None
- for x in childNode: #walk through the actual nodelist
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'item':
- item_level = int(x.getAttribute("level") or "0")
+ for x in parent: #walk through the actual nodelist
+ if x.tag == 'item':
+ item_level = int(x.get("level", 0))
if item_level <= config.usage.setup_level.index:
self.addItem(list, x)
count += 1
- elif x.tagName == 'menu':
+ elif x.tag == 'menu':
self.addMenu(list, x)
count += 1
- elif x.tagName == "id":
- menuID = x.getAttribute("val")
+ elif x.tag == "id":
+ menuID = x.get("val")
count = 0
if menuID is not None:
if menuID is not None:
# plugins
for l in plugins.getPluginsForMenu(menuID):
+ # check if a plugin overrides an existing menu
+ plugin_menuid = l[2]
+ for x in list:
+ if x[2] == plugin_menuid:
+ list.remove(x)
+ break
list.append((l[0], boundFunction(l[1], self.session), l[2], l[3] or 50))
-
# for the skin: first try a menu_<menuID>, then Menu
self.skinName = [ ]
"9": self.keyNumberGlobal
})
- a = parent.getAttribute("title").encode("UTF-8") or None
+ a = parent.get("title", "").encode("UTF-8") or None
+ a = a and _(a)
if a is None:
- a = _(parent.getAttribute("text").encode("UTF-8"))
+ a = _(parent.get("text", "").encode("UTF-8"))
self["title"] = StaticText(a)
self.menu_title = a