from Screen import Screen
from Components.ActionMap import NumberActionMap
-from Components.config import config
+from Components.config import config, ConfigNothing
+from Components.SystemInfo import SystemInfo
from Components.ConfigList import ConfigListScreen
from Components.Label import Label
from Components.Pixmap import Pixmap
-import xml.dom.minidom
-from skin import elementsWithTag
-
-from Tools import XMLTools
+import xml.etree.cElementTree
# FIXME: use resolveFile!
# read the setupmenu
except:
# if not found in the current path, we use the global datadir-path
setupfile = file('/usr/share/enigma2/setup.xml', 'r')
-setupdom = xml.dom.minidom.parseString(setupfile.read())
+setupdom = xml.etree.cElementTree.parse(setupfile)
setupfile.close()
+class SetupError(Exception):
+ def __init__(self, message):
+ self.msg = message
+
+ def __str__(self):
+ return self.msg
+
class SetupSummary(Screen):
skin = """
<screen position="6,0" size="120,64">
</screen>"""
def __init__(self, session, parent):
- Screen.__init__(self, session)
+ Screen.__init__(self, session, parent = parent)
self["SetupTitle"] = Label(_(parent.setup_title))
self["SetupEntry"] = Label("")
self["SetupValue"] = Label("")
- self.parent = parent
self.onShow.append(self.addWatcher)
self.onHide.append(self.removeWatcher)
ALLOW_SUSPEND = True
+ def removeNotifier(self):
+ config.usage.setup_level.notifiers.remove(self.levelChanged)
+
+ def levelChanged(self, configElement):
+ list = []
+ self.refill(list)
+ self["config"].setList(list)
+
+ def refill(self, list):
+ xmldata = setupdom.getroot()
+ for x in xmldata.findall("setup"):
+ if x.get("key") != self.setup:
+ continue
+ self.addItems(list, x);
+ self.setup_title = x.get("title", "").encode("UTF-8")
+
def __init__(self, session, setup):
Screen.__init__(self, session)
- xmldata = setupdom.childNodes[0]
-
- entries = xmldata.childNodes
+ # for the skin: first try a setup_<setupID>, then Setup
+ self.skinName = ["setup_" + setup, "Setup" ]
self.onChangedEntry = [ ]
+
+ self.setup = setup
list = []
-
- for x in entries: #walk through the actual nodelist
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'setup':
- if x.getAttribute("key") != setup:
- continue
- self.addItems(list, x.childNodes);
- myTitle = x.getAttribute("title").encode("UTF-8")
+ self.refill(list)
#check for list.entries > 0 else self.close
-
- self.setup_title = myTitle
self["title"] = Label(_(self.setup_title))
self["oktext"] = Label(_("OK"))
def createSummary(self):
return SetupSummary
- def addItems(self, list, childNode):
- for x in childNode:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'item':
- item_level = int(x.getAttribute("level") or "0")
+ def addItems(self, list, parentNode):
+ for x in parentNode:
+ if x.tag == 'item':
+ item_level = int(x.get("level", 0))
+
+ if not self.levelChanged in config.usage.setup_level.notifiers:
+ config.usage.setup_level.notifiers.append(self.levelChanged)
+ self.onClose.append(self.removeNotifier)
if item_level > config.usage.setup_level.index:
continue
- item_text = _(x.getAttribute("text").encode("UTF-8") or "??")
- b = eval(XMLTools.mergeText(x.childNodes));
+ requires = x.get("requires")
+ if requires and not SystemInfo.get(requires, False):
+ continue;
+
+ item_text = _(x.get("text", "??").encode("UTF-8"))
+ b = eval(x.text or "");
if b == "":
continue
#add to configlist
item = b
# the first b is the item itself, ignored by the configList.
# the second one is converted to string.
- list.append( (item_text, item) )
+ if not isinstance(item, ConfigNothing):
+ list.append( (item_text, item) )
def getSetupTitle(id):
- xmldata = setupdom.childNodes[0].childNodes
- for x in elementsWithTag(xmldata, "setup"):
- if x.getAttribute("key") == id:
- return x.getAttribute("title").encode("UTF-8")
+ xmldata = setupdom.getroot()
+ for x in xmldata.findall("setup"):
+ if x.get("key") == id:
+ return x.get("title", "").encode("UTF-8")
+ raise SetupError("unknown setup id '%s'!" % repr(id))