print "ciMMI with action" + str(action)
+ self.tag = None
self.slotid = slotid
self.timer = eTimer()
def okbuttonClick(self):
self.timer.stop()
+ if not self.tag:
+ return
if self.tag == "WAIT":
print "do nothing - wait"
elif self.tag == "MENU":
def keyCancel(self):
self.timer.stop()
+ if not self.tag:
+ return
if self.tag == "WAIT":
eDVBCI_UI.getInstance().stopMMI(self.slotid)
self.closeMmi()
List.l.setList(list)
return
- if self.tag == "ENQ":
+ if self.tag and self.tag == "ENQ":
type = TYPE_CONFIG
else:
type = TYPE_MENU
self.dlg = None
self.state = { }
self.list = [ ]
- self["entries"] = MenuList(list)
- self.clearMenu()
- self.createMenu(0) # FIXME more than one CI
- CiHandler.registerCIMessageHandler(0, self.ciStateChanged)
- def clearMenu(self):
- self.list = [ ]
+ for slot in range(4):
+ state = eDVBCI_UI.getInstance().getState(slot)
+ self.appendEntries(slot, state) # FIXME more than one CI
+ CiHandler.registerCIMessageHandler(slot, self.ciStateChanged)
+
+ menuList = MenuList(list)
+ menuList.list = self.list
+ menuList.l.setList(self.list)
+ self["entries"] = menuList
- def createMenu(self, slot):
+ def appendEntries(self, slot, state):
+ self.state[slot] = state
self.list.append( (_("Reset"), 0, slot) )
self.list.append( (_("Init"), 1, slot) )
- self.state[slot] = eDVBCI_UI.getInstance().getState(slot)
if self.state[slot] == 0: #no module
self.list.append( (_("no module found"), 2, slot) )
elif self.state[slot] == 1: #module in init
appname = eDVBCI_UI.getInstance().getAppName(slot)
self.list.append( (appname, 2, slot) )
- self["entries"].list = self.list
- self["entries"].l.setList(self.list)
+ def updateState(self, slot):
+ state = eDVBCI_UI.getInstance().getState(slot)
+ self.state[slot] = state
+
+ slotidx=0
+ while self.list[slotidx][2] != slot:
+ slotidx += 1
+
+ slotidx += 1 # do not change Reset
+ slotidx += 1 # do not change Init
+
+ if state == 0: #no module
+ self.list[slotidx] = (_("no module found"), 2, slot)
+ elif state == 1: #module in init
+ self.list[slotidx] = (_("init module"), 2, slot)
+ elif state == 2: #module ready
+ #get appname
+ appname = eDVBCI_UI.getInstance().getAppName(slot)
+ self.list[slotidx] = (appname, 2, slot)
+
+ lst = self["entries"]
+ lst.list = self.list
+ lst.l.setList(self.list)
def ciStateChanged(self, slot):
if self.dlg:
if self.state[slot] != state:
#print "something happens"
self.state[slot] = state
- self.clearMenu()
- self.createMenu(slot)
+ self.updateState(slot)
def dlgClosed(self, slot):
self.dlg = None
elif self.state[slot] == 2:
self.dlg = self.session.openWithCallback(self.dlgClosed, CiMmi, slot, action)
- #generate menu / list
- #list = [ ]
- #list.append( ("TEXT", "CA-Info") )
- #list.append( ("TEXT", "Card Status") )
- #list.append( ("PIN", 6, "Card Pin", 1) )
- #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
-
def cancel(self):
CiHandler.unregisterCIMessageHandler(0)
self.close()