import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
+from Tools.XMLTools import elementsWithTag, mergeText
+
+colorNames = dict()
+
def dump(x, i=0):
print " " * i + str(x)
try:
None
dom = xml.dom.minidom.parseString(
- """
- <skin>
- <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
- <widget name="okbutton" position="10,190" size="280,50" font="Arial:20" valign="center" halign="center" />
+ """<skin>
+
+ <colors>
+ <color name="white" value="#ffffff" />
+ <color name="black" value="#000000" />
+ <color name="dark" value="#294a6b" />
+
+ <color name="red" value="#ff0000" />
+ <color name="green" value="#00ff00" />
+ <color name="blue" value="#0000ff" />
+ <color name="yellow" value="#c0c000" />
+ </colors>
+ <windowstyle type="skinned">
+ <color name="Background" color="#4075a7" />
+ <color name="LabelForeground" color="#ffffff" />
+ <color name="ListboxBackground" color="#4075a7" />
+ <color name="ListboxForeground" color="#ffffff" />
+ <color name="ListboxSelectedBackground" color="#404080" />
+ <color name="ListboxSelectedForeground" color="#ffffff" />
+ <color name="ListboxMarkedBackground" color="#ff0000" />
+ <color name="ListboxMarkedForeground" color="#ffffff" />
+ <borderset name="bsWindow">
+ <pixmap pos="bpTopLeft" filename="data/b_w_tl.png" />
+ <pixmap pos="bpTop" filename="data/b_w_t.png" />
+ <pixmap pos="bpTopRight" filename="data/b_w_tr.png" />
+ <pixmap pos="bpLeft" filename="data/b_w_l.png" />
+ <pixmap pos="bpRight" filename="data/b_w_r.png" />
+ <pixmap pos="bpBottomLeft" filename="data/b_w_bl.png" />
+ <pixmap pos="bpBottom" filename="data/b_w_b.png" />
+ <pixmap pos="bpBottomRight" filename="data/b_w_br.png" />
+ </borderset>
+ </windowstyle> """ """
+ <screen name="Menu" position="300,100" size="300,300" title="real main menu">
+<!-- <widget name="okbutton" position="10,190" size="280,50" font="Arial;20" valign="center" halign="center" />-->
<widget name="title" position="10,10" size="280,20" />
- <widget name="menu" position="10,30" size="280,140" />
+ <widget name="menu" position="10,30" size="280,200" />
+
+ </screen>
+ <screen name="ScartLoopThrough" position="0,0" size="720,576">
+ </screen>
+ <screen name="ConfigMenu" position="300,100" size="300,300" title="real main menu">
+ <widget name="txt_var_1" position="20,20" size="100,20" />
+ <widget name="btn_var_1" position="110,20" size="200,20" />
+ <widget name="txt_var_2" position="20,60" size="100,20" />
+ <widget name="btn_var_2" position="110,60" size="200,20" />
+ </screen>
+ <screen name="configOSD" position="140,125" size="460,350" title="OSD Settings">
+ <widget name="okbutton" position="20,245" size="205,40" />
+ <widget name="txt_alpha" position="20,20" size="110,20" />
+ <widget name="sld_alpha" position="150,20" size="290,20" />
+ <widget name="txt_brightness" position="20,60" size="120,20" />
+ <widget name="sld_brightness" position="150,20" size="290,20" />
+ <widget name="txt_gamma" position="20,100" size="120,20" />
+ <widget name="sld_gamma" position="150,100" size="290,20" />
+ </screen>
+ <screen name="configTest" position="300,100" size="300,300" title="config menu">
+ <widget name="config" position="10,30" size="280,140" />
+ </screen>
+ <screen name="TimerEditList" position="160,100" size="420,430" title="Timer Editor">
+ <widget name="timerlist" position="10,30" size="400,300" />
</screen>
<screen name="clockDisplay" position="300,100" size="300,300">
<widget name="okbutton" position="10,10" size="280,40" />
<widget name="title" position="10,120" size="280,50" />
<widget name="theClock" position="10,60" size="280,50" />
</screen>
- <screen name="infoBar" position="80,350" size="540,150" title="InfoBar">
- <widget name="CurrentTime" position="10,10" size="40,30" />
- <widget name="ServiceName" position="50,20" size="200,30" />
- <widget name="Event_Now" position="100,40" size="300,30" valign="top" halign="left" />
- <widget name="Event_Next" position="100,90" size="300,30" valign="top" halign="left" />
- <widget name="Event_Now_Duration" position="440,40" size="80,30" valign="top" halign="left" />
- <widget name="Event_Next_Duration" position="440,90" size="80,30" valign="top" halign="left" />
- <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial:20" />
+ <screen name="InfoBar" flags="wfNoBorder" position="0,380" size="720,148" title="InfoBar">
+ <ePixmap position="0,0" size="720,148" pixmap="data/info-bg.png" />
+
+ <widget name="ServiceName" position="69,30" size="427,26" valign="center" font="Arial;32" backgroundColor="#101258" />
+ <widget name="CurrentTime" position="575,10" size="66,30" backgroundColor="dark" font="Arial;16" />
+ <widget name="Event_Now" position="273,68" size="282,30" font="Arial;29" backgroundColor="dark" />
+ <widget name="Event_Next" position="273,98" size="282,30" font="Arial;29" backgroundColor="dark" />
+ <widget name="Event_Now_Duration" position="555,68" size="70,26" font="Arial;26" backgroundColor="dark" />
+ <widget name="Event_Next_Duration" position="555,98" size="70,26" font="Arial;26" backgroundColor="dark" />
+<!-- <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial;20" /> -->
+ </screen>
+ <screen name="ChannelSelection" position="90,100" size="560,420" title="Channel Selection">
+ <widget name="list" position="0,50" size="560,340" />
+<!-- <widget name="okbutton" position="340,50" size="140,30" />-->
+ <widget name="key_red" position="0,0" size="140,40" backgroundColor="red" />
+ <widget name="key_green" position="140,0" size="140,40" backgroundColor="green" />
+ <widget name="key_yellow" position="280,0" size="140,40" backgroundColor="yellow" />
+ <widget name="key_blue" position="420,0" size="140,40" backgroundColor="blue" />
</screen>
- <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
- <widget name="list" position="20,50" size="300,150" />
- <widget name="okbutton" position="340,50" size="140,30" />
+ <screen name="MovieSelection" position="150,100" size="400,420" title="Select-a-movie">
+ <widget name="list" position="0,50" size="400,300" />
</screen>
- <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
+ <screen name="ServiceScan" position="150,100" size="300,200" title="Service Scan">
<widget name="scan_progress" position="10,10" size="280,50" />
<widget name="scan_state" position="10,60" size="280,30" />
- <widget name="okbutton" position="10,100" size="280,40" />
</screen>
- </skin>
-""")
-
-# filters all elements of childNode with the specified function
-# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
-def elementsWithTag(el, tag):
- for x in el:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- if tag(x.tagName):
- yield x
+ <screen name="TimerEdit" position="70,100" size="590,335" title="Timer Edit">
+ <widget name="description" position="10,10" size="580,40" font="Arial;25" />
+ <widget name="lbegin" position="405,102" size="103,30" font="Arial;25" foregroundColor="red" />
+ <widget name="lend" position="405,158" size="103,30" font="Arial;25" foregroundColor="green" />
+ <widget name="begin" position="508,105" size="72,35" font="Arial;25" />
+ <widget name="end" position="508,150" size="72,35" font="Arial;25" />
+ <widget name="apply" position="10,240" size="250,35" />
+ </screen>
+ <screen name="MessageBox" position="0,300" size="720,10" title="Message">
+ <widget name="text" position="0,0" size="500,0" font="Arial;25" />
+ <applet type="onLayoutFinish">
+# this should be factored out into some helper code, but currently demonstrated applets.
+from enigma import eSize, ePoint
+
+orgwidth = self.instance.size().width()
+orgpos = self.instance.position()
+textsize = self["text"].getSize()
+
+# y size still must be fixed in font stuff...
+textsize = (textsize[0], textsize[1] + 20)
+wsize = (textsize[0] + 20, textsize[1] + 20)
+
+# resize
+self.instance.resize(eSize(*wsize))
+
+# resize label
+self["text"].instance.resize(eSize(*textsize))
+
+# center window
+newwidth = wsize[0]
+self.instance.move(ePoint(orgpos.x() + (orgwidth - newwidth)/2, orgpos.y()))
+ </applet>
+ </screen>
+ </skin>""")
def parsePosition(str):
x, y = str.split(',')
return eSize(int(x), int(y))
def parseFont(str):
- name, size = str.split(':')
+ name, size = str.split(';')
return gFont(name, int(size))
-def applyAttributes(guiObject, node):
+def parseColor(str):
+ if str[0] != '#':
+ try:
+ return colorNames[str]
+ except:
+ raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+ return gRGB(int(str[1:], 0x10))
+
+def collectAttributes(skinAttributes, node):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# TODO: localization? as in e1?
value = str(a.value)
- # and set attributes
- try:
- if attrib == 'position':
- guiObject.move(parsePosition(value))
- elif attrib == 'size':
- guiObject.resize(parseSize(value))
- elif attrib == 'title':
- guiObject.setTitle(value)
- elif attrib == 'text':
- guiObject.setText(value)
- elif attrib == 'font':
- guiObject.setFont(parseFont(value))
- elif attrib == "valign":
- try:
- guiObject.setVAlign(
- { "top": guiObject.alignTop,
- "center": guiObject.alignCenter,
- "bottom": guiObject.alignBottom
- }[value])
- except KeyError:
- print "valign must be either top, center or bottom!"
- elif attrib == "halign":
+ skinAttributes.append((attrib, value))
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
+ # and set attributes
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == "pixmap":
+ ptr = gPixmapPtr()
+ if loadPNG(ptr, value):
+ raise "loading PNG failed!"
+ x = ptr
+ ptr = ptr.__deref__()
+ desktop.makeCompatiblePixmap(ptr)
+ guiObject.setPixmap(ptr)
+ # guiObject.setPixmapFromFile(value)
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib == "flags":
+ flags = value.split(',')
+ for f in flags:
try:
- guiObject.setHAlign(
- { "left": guiObject.alignLeft,
- "center": guiObject.alignCenter,
- "right": guiObject.alignRight,
- "block": guiObject.alignBlock
- }[value])
+ fv = eWindow.__dict__[f]
+ guiObject.setFlag(fv)
except KeyError:
- print "halign must be either left, center, right or block!"
- elif attrib != 'name':
- print "unsupported attribute " + attrib + "=" + value
- except AttributeError:
- print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+ print "illegal flag %s!" % f
+ elif attrib == "backgroundColor":
+ guiObject.setBackgroundColor(parseColor(value))
+ elif attrib == "foregroundColor":
+ guiObject.setForegroundColor(parseColor(value))
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
+ except int:
+# AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-def applyGUIskin(screen, skin, name):
+def applyAllAttributes(guiObject, desktop, attributes):
+ for (attrib, value) in attributes:
+ applySingleAttribute(guiObject, desktop, attrib, value)
+
+def loadSkin(desktop):
+ print "loading skin..."
+
+ def getPNG(x):
+ g = gPixmapPtr()
+ loadPNG(g, x)
+ g = g.grabRef()
+ return g
+
+ skin = dom.childNodes[0]
+ assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+
+ for c in elementsWithTag(skin.childNodes, "colors"):
+ for color in elementsWithTag(c.childNodes, "color"):
+ name = str(color.getAttribute("name"))
+ color = str(color.getAttribute("value"))
+
+ if not len(color):
+ raise ("need color and name, got %s %s" % (name, color))
+
+ colorNames[name] = parseColor(color)
+
+ for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+ style = eWindowStyleSkinned()
+
+ for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
+ bsName = str(borderset.getAttribute("name"))
+ for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
+ bpName = str(pixmap.getAttribute("pos"))
+ filename = str(pixmap.getAttribute("filename"))
+
+ png = getPNG(filename)
+
+ # adapt palette
+ desktop.makeCompatiblePixmap(png)
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+
+ for color in elementsWithTag(windowstyle.childNodes, "color"):
+ type = str(color.getAttribute("name"))
+ color = parseColor(color.getAttribute("color"))
+
+ try:
+ style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
+ except:
+ raise ("Unknown color %s" % (type))
+
+ x = eWindowStyleManagerPtr()
+ eWindowStyleManager.getInstance(x)
+ x.setStyle(style)
+
+def readSkin(screen, skin, name, desktop):
myscreen = None
# first, find the corresponding screen element
skin = dom.childNodes[0]
- assert skin.tagName == "skin", "root element in skin must be 'skin'!"
- for x in elementsWithTag(skin.childNodes, lambda x: x == "screen"):
+ for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
myscreen = x
del skin
assert myscreen != None, "no skin for screen '" + name + "' found!"
+
+ screen.skinAttributes = [ ]
+ collectAttributes(screen.skinAttributes, myscreen)
- applyAttributes(screen.instance, myscreen)
+ screen.additionalWidgets = [ ]
# now walk all widgets
- for widget in elementsWithTag(myscreen.childNodes, lambda x: x == "widget"):
+ for widget in elementsWithTag(myscreen.childNodes, "widget"):
wname = widget.getAttribute('name')
if wname == None:
print "widget has no name!"
# get corresponding gui object
try:
- guiObject = screen[wname].instance
+ attributes = screen[wname].skinAttributes = [ ]
except:
raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
- applyAttributes(guiObject, widget)
+ collectAttributes(attributes, widget)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+ if widget.tagName == "applet":
+ codeText = mergeText(widget.childNodes).strip()
+ type = widget.getAttribute('type')
+
+ code = compile(codeText, "skin applet", "exec")
+
+ if type == "onLayoutFinish":
+ screen.onLayoutFinish.append(code)
+ else:
+ raise str("applet type '%s' unknown!" % type)
+
+ continue
+
+ class additionalWidget:
+ pass
+
+ w = additionalWidget()
+
if widget.tagName == "eLabel":
- guiObject = eLabel(screen.instance)
+ w.widget = eLabel
+ elif widget.tagName == "ePixmap":
+ w.widget = ePixmap
else:
- raise "unsupported stuff : %s" % widget.tagName
+ raise str("unsupported stuff : %s" % widget.tagName)
+
+ w.skinAttributes = [ ]
+ collectAttributes(w.skinAttributes, widget)
- applyAttributes(guiObject, widget)
- guiObject.thisown = 0
+ # applyAttributes(guiObject, widget, desktop)
+ # guiObject.thisown = 0
+ print screen.additionalWidgets
+ screen.additionalWidgets.append(w)