from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
+from Tools.Import import my_import
+import os
+
+from Tools.XMLTools import elementsWithTag, mergeText
+
+colorNames = dict()
def dump(x, i=0):
print " " * i + str(x)
except:
None
-dom = xml.dom.minidom.parseString(
- """
- <skin>
- <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
- <widget name="okbutton" position="10,190" size="280,50" font="Arial:20" valign="center" halign="center" />
- <widget name="title" position="10,10" size="280,20" />
- <widget name="menu" position="10,30" size="280,140" />
- </screen>
- <screen name="clockDisplay" position="300,100" size="300,300">
- <widget name="okbutton" position="10,10" size="280,40" />
- <widget name="title" position="10,120" size="280,50" />
- <widget name="theClock" position="10,60" size="280,50" />
- </screen>
- <screen name="infoBar" position="80,350" size="540,150" title="InfoBar">
- <widget name="CurrentTime" position="10,10" size="40,30" />
- <widget name="ServiceName" position="50,20" size="200,30" />
- <widget name="Event_Now" position="100,40" size="300,30" valign="top" halign="left" />
- <widget name="Event_Next" position="100,90" size="300,30" valign="top" halign="left" />
- <widget name="Event_Now_Duration" position="440,40" size="80,30" valign="top" halign="left" />
- <widget name="Event_Next_Duration" position="440,90" size="80,30" valign="top" halign="left" />
- <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial:20" />
- </screen>
- <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
- <widget name="list" position="20,50" size="300,150" />
- <widget name="okbutton" position="340,50" size="140,30" />
- </screen>
- <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
- <widget name="scan_progress" position="10,10" size="280,50" />
- <widget name="scan_state" position="10,60" size="280,30" />
- <widget name="okbutton" position="10,100" size="280,40" />
- </screen>
- </skin>
-""")
-
-# filters all elements of childNode with the specified function
-# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
-def elementsWithTag(el, tag):
- for x in el:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- if tag(x.tagName):
- yield x
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+
+class SkinError(Exception):
+ def __init__(self, message):
+ self.message = message
+
+ def __str__(self):
+ return self.message
+
+dom_skins = [ ]
+
+def loadSkin(name):
+ # read the skin
+ filename = resolveFilename(SCOPE_SKIN, name)
+ path = os.path.dirname(filename) + "/"
+ dom_skins.append((path, xml.dom.minidom.parse(filename)))
+
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
+
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+
+# example: loadSkin("nemesis_greenline/skin.xml")
+loadSkin('skin.xml')
+loadSkin('skin_default.xml')
def parsePosition(str):
x, y = str.split(',')
return eSize(int(x), int(y))
def parseFont(str):
- name, size = str.split(':')
+ name, size = str.split(';')
return gFont(name, int(size))
-def applyAttributes(guiObject, node):
+def parseColor(str):
+ if str[0] != '#':
+ try:
+ return colorNames[str]
+ except:
+ raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+ return gRGB(int(str[1:], 0x10))
+
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# convert to string (was: unicode)
attrib = str(a.name)
- # TODO: proper UTF8 translation?! (for value)
# TODO: localization? as in e1?
- value = str(a.value)
+ value = a.value.encode("utf-8")
- # and set attributes
- try:
- if attrib == 'position':
- guiObject.move(parsePosition(value))
- elif attrib == 'size':
- guiObject.resize(parseSize(value))
- elif attrib == 'title':
- guiObject.setTitle(value)
- elif attrib == 'text':
- guiObject.setText(value)
- elif attrib == 'font':
- guiObject.setFont(parseFont(value))
- elif attrib == "valign":
- try:
- guiObject.setVAlign(
- { "top": guiObject.alignTop,
- "center": guiObject.alignCenter,
- "bottom": guiObject.alignBottom
- }[value])
- except KeyError:
- print "valign must be either top, center or bottom!"
- elif attrib == "halign":
+ if attrib in ["pixmap", "pointer"]:
+ value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+
+ if attrib not in ignore:
+ skinAttributes.append((attrib, value))
+
+def loadPixmap(path):
+ ptr = loadPNG(path)
+ if ptr is None:
+ raise "pixmap file %s not found!" % (path)
+ return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
+ # and set attributes
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(_(value))
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == 'zPosition':
+ guiObject.setZPosition(int(value))
+ elif attrib == "pixmap":
+ ptr = loadPixmap(value) # this should already have been filename-resolved.
+ # that __deref__ still scares me!
+ desktop.makeCompatiblePixmap(ptr.__deref__())
+ guiObject.setPixmap(ptr.__deref__())
+ # guiObject.setPixmapFromFile(value)
+ elif attrib == "alphatest": # used by ePixmap
+ guiObject.setAlphatest(
+ { "on": True,
+ "off": False
+ }[value])
+ elif attrib == "orientation": # used by eSlider
+ try:
+ guiObject.setOrientation(
+ { "orVertical": guiObject.orVertical,
+ "orHorizontal": guiObject.orHorizontal
+ }[value])
+ except KeyError:
+ print "oprientation must be either orVertical or orHorizontal!"
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib == "flags":
+ flags = value.split(',')
+ for f in flags:
try:
- guiObject.setHAlign(
- { "left": guiObject.alignLeft,
- "center": guiObject.alignCenter,
- "right": guiObject.alignRight,
- "block": guiObject.alignBlock
- }[value])
+ fv = eWindow.__dict__[f]
+ guiObject.setFlag(fv)
except KeyError:
- print "halign must be either left, center, right or block!"
- elif attrib != 'name':
- print "unsupported attribute " + attrib + "=" + value
- except AttributeError:
- print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-
-def applyGUIskin(screen, skin, name):
- myscreen = None
+ print "illegal flag %s!" % f
+ elif attrib == "backgroundColor":
+ guiObject.setBackgroundColor(parseColor(value))
+ elif attrib == "foregroundColor":
+ guiObject.setForegroundColor(parseColor(value))
+ elif attrib == "shadowColor":
+ guiObject.setShadowColor(parseColor(value))
+ elif attrib == "selectionDisabled":
+ guiObject.setSelectionEnable(0)
+ elif attrib == "transparent":
+ guiObject.setTransparent(int(value))
+ elif attrib == "borderColor":
+ guiObject.setBorderColor(parseColor(value))
+ elif attrib == "borderWidth":
+ guiObject.setBorderWidth(int(value))
+ elif attrib == "scrollbarMode":
+ guiObject.setScrollbarMode(
+ { "showOnDemand": guiObject.showOnDemand,
+ "showAlways": guiObject.showAlways,
+ "showNever": guiObject.showNever
+ }[value])
+ elif attrib == "enableWrapAround":
+ guiObject.setWrapAround(True)
+ elif attrib == "pointer":
+ (name, pos) = value.split(':')
+ pos = parsePosition(pos)
+ ptr = loadPixmap(name)
+ desktop.makeCompatiblePixmap(ptr.__deref__())
+ guiObject.setPointer(ptr.__deref__(), pos)
+ elif attrib == 'shadowOffset':
+ guiObject.setShadowOffset(parsePosition(value))
+ else:
+ raise "unsupported attribute " + attrib + "=" + value
+ except int:
+# AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyAllAttributes(guiObject, desktop, attributes):
+ for (attrib, value) in attributes:
+ applySingleAttribute(guiObject, desktop, attrib, value)
+
+def loadSingleSkinData(desktop, dom_skin, path_prefix):
+ """loads skin data like colors, windowstyle etc."""
- # first, find the corresponding screen element
- skin = dom.childNodes[0]
+ skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
- for x in elementsWithTag(skin.childNodes, lambda x: x == "screen"):
- if x.getAttribute('name') == name:
- myscreen = x
- del skin
+ for c in elementsWithTag(skin.childNodes, "colors"):
+ for color in elementsWithTag(c.childNodes, "color"):
+ name = str(color.getAttribute("name"))
+ color = str(color.getAttribute("value"))
+
+ if not len(color):
+ raise ("need color and name, got %s %s" % (name, color))
+
+ colorNames[name] = parseColor(color)
- assert myscreen != None, "no skin for screen '" + name + "' found!"
+ for c in elementsWithTag(skin.childNodes, "fonts"):
+ for font in elementsWithTag(c.childNodes, "font"):
+ filename = str(font.getAttribute("filename") or "<NONAME>")
+ name = str(font.getAttribute("name") or "Regular")
+ scale = int(font.getAttribute("scale") or "100")
+ is_replacement = font.getAttribute("replacement") != ""
+ addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
- applyAttributes(screen.instance, myscreen)
+ for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+ style = eWindowStyleSkinned()
+
+ # defaults
+ font = gFont("Regular", 20)
+ offset = eSize(20, 5)
+
+ for title in elementsWithTag(windowstyle.childNodes, "title"):
+ offset = parseSize(title.getAttribute("offset"))
+ font = parseFont(str(title.getAttribute("font")))
+
+ style.setTitleFont(font);
+ style.setTitleOffset(offset)
+
+ for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
+ bsName = str(borderset.getAttribute("name"))
+ for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
+ bpName = str(pixmap.getAttribute("pos"))
+ filename = str(pixmap.getAttribute("filename"))
+
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
+
+ # adapt palette
+ desktop.makeCompatiblePixmap(png.__deref__())
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
+
+ for color in elementsWithTag(windowstyle.childNodes, "color"):
+ type = str(color.getAttribute("name"))
+ color = parseColor(color.getAttribute("color"))
+
+ try:
+ style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
+ except:
+ raise ("Unknown color %s" % (type))
+
+ x = eWindowStyleManagerPtr()
+ eWindowStyleManager.getInstance(x)
+ x.setStyle(style)
+
+def loadSkinData(desktop):
+ skins = dom_skins[:]
+ skins.reverse()
+ for (path, dom_skin) in skins:
+ loadSingleSkinData(desktop, dom_skin, path)
+
+def lookupScreen(name):
+ for (path, dom_skin) in dom_skins:
+ # first, find the corresponding screen element
+ skin = dom_skin.childNodes[0]
+ for x in elementsWithTag(skin.childNodes, "screen"):
+ if x.getAttribute('name') == name:
+ return x, path
+ return None, None
+
+def readSkin(screen, skin, name, desktop):
+ myscreen, path = lookupScreen(name)
+
+ # otherwise try embedded skin
+ myscreen = myscreen or getattr(screen, "parsedSkin", None)
+
+ # try uncompiled embedded skin
+ if myscreen is None and getattr(screen, "skin", None):
+ myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
+
+ assert myscreen is not None, "no skin for screen '" + name + "' found!"
+
+ screen.skinAttributes = [ ]
+
+ skin_path_prefix = getattr(screen, "skin_path", path)
+
+ collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
+
+ screen.additionalWidgets = [ ]
+ screen.renderer = [ ]
# now walk all widgets
- for widget in elementsWithTag(myscreen.childNodes, lambda x: x == "widget"):
+ for widget in elementsWithTag(myscreen.childNodes, "widget"):
+ # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+ # widgets (source->renderer).
+
wname = widget.getAttribute('name')
- if wname == None:
- print "widget has no name!"
+ wsource = widget.getAttribute('source')
+
+ if wname is None and wsource is None:
+ print "widget has no name and no source!"
continue
- # get corresponding gui object
- try:
- guiObject = screen[wname].instance
- except:
- raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+ if wname:
+ # get corresponding 'gui' object
+ try:
+ attributes = screen[wname].skinAttributes = [ ]
+ except:
+ raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+# assert screen[wname] is not Source
- applyAttributes(guiObject, widget)
+ # and collect attributes for this
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+ elif wsource:
+ # get corresponding source
+ source = screen.get(wsource)
+ if source is None:
+ raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
+
+ wrender = widget.getAttribute('render')
+
+ if not wrender:
+ raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
+
+ for converter in elementsWithTag(widget.childNodes, "convert"):
+ ctype = converter.getAttribute('type')
+ assert ctype
+ converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+ parms = mergeText(converter.childNodes).strip()
+ c = converter_class(parms)
+
+ c.connect(source)
+ source = c
+
+ renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+
+ renderer = renderer_class() # instantiate renderer
+
+ renderer.connect(source) # connect to source
+ attributes = renderer.skinAttributes = [ ]
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+
+ screen.renderer.append(renderer)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+ if widget.tagName == "applet":
+ codeText = mergeText(widget.childNodes).strip()
+ type = widget.getAttribute('type')
+
+ code = compile(codeText, "skin applet", "exec")
+
+ if type == "onLayoutFinish":
+ screen.onLayoutFinish.append(code)
+ else:
+ raise SkinError("applet type '%s' unknown!" % type)
+
+ continue
+
+ class additionalWidget:
+ pass
+
+ w = additionalWidget()
+
if widget.tagName == "eLabel":
- guiObject = eLabel(screen.instance)
+ w.widget = eLabel
+ elif widget.tagName == "ePixmap":
+ w.widget = ePixmap
else:
- raise "unsupported stuff : %s" % widget.tagName
+ raise SkinError("unsupported stuff : %s" % widget.tagName)
+
+ w.skinAttributes = [ ]
+ collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
- applyAttributes(guiObject, widget)
- guiObject.thisown = 0
+ # applyAttributes(guiObject, widget, desktop)
+ # guiObject.thisown = 0
+ screen.additionalWidgets.append(w)