move SYNC_PAINT define to right place
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 0367b60fd0a072b0d58838a4312e9c81d2b10e00..da97b88a2949b4c520981aec506ca6bc33070181 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -2,6 +2,10 @@ from enigma import *
 import xml.dom.minidom
 from xml.dom import EMPTY_NAMESPACE
 
+from Tools.XMLTools import elementsWithTag, mergeText
+
+colorNames = dict()
+
 def dump(x, i=0):
        print " " * i + str(x)
        try:
@@ -10,48 +14,16 @@ def dump(x, i=0):
        except:
                None
 
-dom = xml.dom.minidom.parseString(
-       """
-       <skin>
-               <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
-                       <widget name="okbutton" position="10,190" size="280,50" font="Arial:20" valign="center" halign="center" />
-                       <widget name="title" position="10,10" size="280,20" />
-                       <widget name="menu" position="10,30" size="280,140" />
-               </screen>
-               <screen name="clockDisplay" position="300,100" size="300,300">
-                       <widget name="okbutton" position="10,10" size="280,40" />
-                       <widget name="title" position="10,120" size="280,50" />
-                       <widget name="theClock" position="10,60" size="280,50" />
-               </screen>
-               <screen name="infoBar" position="80,350" size="540,150" title="InfoBar">
-                       <widget name="CurrentTime" position="10,10" size="40,30" />
-                       <widget name="ServiceName" position="50,20" size="200,30" />
-                       <widget name="Event_Now" position="100,40" size="300,30" valign="top" halign="left" />
-                       <widget name="Event_Next" position="100,90" size="300,30" valign="top" halign="left" />
-                       <widget name="Event_Now_Duration" position="440,40" size="80,30" valign="top" halign="left" />
-                       <widget name="Event_Next_Duration" position="440,90" size="80,30" valign="top" halign="left" />
-                       <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial:20" />
-               </screen>
-               <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
-                       <widget name="list" position="20,50" size="300,150" />
-                       <widget name="okbutton" position="340,50" size="140,30" />
-               </screen>
-               <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
-                       <widget name="scan_progress" position="10,10" size="280,50" />
-                       <widget name="scan_state" position="10,60" size="280,30" />
-                       <widget name="okbutton" position="10,100" size="280,40" />
-               </screen>
-       </skin>
-""")
-
-# filters all elements of childNode with the specified function
-# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
-def elementsWithTag(el, tag):
-       for x in el:
-               if x.nodeType != xml.dom.minidom.Element.nodeType:
-                       continue
-               if tag(x.tagName):
-                       yield x
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE
+
+dom_skins = [ ]
+
+def loadSkin(name):
+       # read the skin
+       dom_skins.append(xml.dom.minidom.parse(resolveFilename(SCOPE_SKIN, name)))
+
+loadSkin('skin.xml')
+loadSkin('skin_default.xml')
 
 def parsePosition(str):
        x, y = str.split(',')
@@ -62,74 +34,217 @@ def parseSize(str):
        return eSize(int(x), int(y))
 
 def parseFont(str):
-       name, size = str.split(':')
+       name, size = str.split(';')
        return gFont(name, int(size))
 
-def applyAttributes(guiObject, node):
+def parseColor(str):
+       if str[0] != '#':
+               try:
+                       return colorNames[str]
+               except:
+                       raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+       return gRGB(int(str[1:], 0x10))
+
+def collectAttributes(skinAttributes, node, skin_path_prefix=None):
        # walk all attributes
        for p in range(node.attributes.length):
                a = node.attributes.item(p)
                
                # convert to string (was: unicode)
                attrib = str(a.name)
-               # TODO: proper UTF8 translation?! (for value)
                # TODO: localization? as in e1?
-               value = str(a.value)
+               value = a.value.encode("utf-8")
                
-               # and set attributes
-               try:
-                       if attrib == 'position':
-                               guiObject.move(parsePosition(value))
-                       elif attrib == 'size':
-                               guiObject.resize(parseSize(value))
-                       elif attrib == 'title':
-                               guiObject.setTitle(value)
-                       elif attrib == 'text':
-                               guiObject.setText(value)
-                       elif attrib == 'font':
-                               guiObject.setFont(parseFont(value))
-                       elif attrib == "valign":
-                               try:
-                                       guiObject.setVAlign(
-                                               { "top": guiObject.alignTop,
-                                                       "center": guiObject.alignCenter,
-                                                       "bottom": guiObject.alignBottom
-                                               }[value])
-                               except KeyError:
-                                       print "valign must be either top, center or bottom!"
-                       elif attrib == "halign":
+               if skin_path_prefix and attrib in ["pixmap", "pointer"] and len(value) and value[0:2] == "~/":
+                       value = skin_path_prefix + value[1:]
+               
+               skinAttributes.append((attrib, value))
+
+def loadPixmap(path):
+       ptr = loadPNG(path)
+       if ptr is None:
+               raise "pixmap file %s not found!" % (path)
+       return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
+       # and set attributes
+       try:
+               if attrib == 'position':
+                       guiObject.move(parsePosition(value))
+               elif attrib == 'size':
+                       guiObject.resize(parseSize(value))
+               elif attrib == 'title':
+                       guiObject.setTitle(_(value))
+               elif attrib == 'text':
+                       guiObject.setText(value)
+               elif attrib == 'font':
+                       guiObject.setFont(parseFont(value))
+               elif attrib == 'zPosition':
+                       guiObject.setZPosition(int(value))
+               elif attrib == "pixmap":
+                       ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value))
+                       # that __deref__ still scares me!
+                       desktop.makeCompatiblePixmap(ptr.__deref__())
+                       guiObject.setPixmap(ptr.__deref__())
+                       # guiObject.setPixmapFromFile(value)
+               elif attrib == "alphatest": # used by ePixmap
+                       guiObject.setAlphatest(
+                               { "on": True,
+                                 "off": False
+                               }[value])
+               elif attrib == "orientation": # used by eSlider
+                       try:
+                               guiObject.setOrientation(
+                                       { "orVertical": guiObject.orVertical,
+                                               "orHorizontal": guiObject.orHorizontal
+                                       }[value])
+                       except KeyError:
+                               print "oprientation must be either orVertical or orHorizontal!"
+               elif attrib == "valign":
+                       try:
+                               guiObject.setVAlign(
+                                       { "top": guiObject.alignTop,
+                                               "center": guiObject.alignCenter,
+                                               "bottom": guiObject.alignBottom
+                                       }[value])
+                       except KeyError:
+                               print "valign must be either top, center or bottom!"
+               elif attrib == "halign":
+                       try:
+                               guiObject.setHAlign(
+                                       { "left": guiObject.alignLeft,
+                                               "center": guiObject.alignCenter,
+                                               "right": guiObject.alignRight,
+                                               "block": guiObject.alignBlock
+                                       }[value])
+                       except KeyError:
+                               print "halign must be either left, center, right or block!"
+               elif attrib == "flags":
+                       flags = value.split(',')
+                       for f in flags:
                                try:
-                                       guiObject.setHAlign(
-                                               { "left": guiObject.alignLeft,
-                                                       "center": guiObject.alignCenter,
-                                                       "right": guiObject.alignRight,
-                                                       "block": guiObject.alignBlock
-                                               }[value])
+                                       fv = eWindow.__dict__[f]
+                                       guiObject.setFlag(fv)
                                except KeyError:
-                                       print "halign must be either left, center, right or block!"
-                       elif attrib != 'name':
-                               print "unsupported attribute " + attrib + "=" + value
-               except AttributeError:
-                       print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-
-def applyGUIskin(screen, skin, name):
-       myscreen = None
+                                       print "illegal flag %s!" % f
+               elif attrib == "backgroundColor":
+                       guiObject.setBackgroundColor(parseColor(value))
+               elif attrib == "foregroundColor":
+                       guiObject.setForegroundColor(parseColor(value))
+               elif attrib == "selectionDisabled":
+                       guiObject.setSelectionEnable(0)
+               elif attrib == "transparent":
+                       guiObject.setTransparent(int(value))
+               elif attrib == "borderColor":
+                       guiObject.setBorderColor(parseColor(value))
+               elif attrib == "borderWidth":
+                       guiObject.setBorderWidth(int(value))
+               elif attrib == "scrollbarMode":
+                       guiObject.setScrollbarMode(
+                               { "showOnDemand": guiObject.showOnDemand,
+                                       "showAlways": guiObject.showAlways,
+                                       "showNever": guiObject.showNever
+                               }[value])
+               elif attrib == "enableWrapAround":
+                       guiObject.setWrapAround(True)
+               elif attrib == "pointer":
+                       (name, pos) = value.split(':')
+                       pos = parsePosition(pos)
+                       ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, name))
+                       desktop.makeCompatiblePixmap(ptr.__deref__())
+                       guiObject.setPointer(ptr.__deref__(), pos)
+               elif attrib != 'name':
+                       print "unsupported attribute " + attrib + "=" + value
+       except int:
+# AttributeError:
+               print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyAllAttributes(guiObject, desktop, attributes):
+       for (attrib, value) in attributes:
+               applySingleAttribute(guiObject, desktop, attrib, value)
+
+def loadSingleSkinData(desktop, dom_skin):
+       """loads skin data like colors, windowstyle etc."""
        
-       # first, find the corresponding screen element
-       skin = dom.childNodes[0]
+       skin = dom_skin.childNodes[0]
        assert skin.tagName == "skin", "root element in skin must be 'skin'!"
        
-       for x in elementsWithTag(skin.childNodes, lambda x: x == "screen"):
-               if x.getAttribute('name') == name:
-                       myscreen = x
-       del skin
+       for c in elementsWithTag(skin.childNodes, "colors"):
+               for color in elementsWithTag(c.childNodes, "color"):
+                       name = str(color.getAttribute("name"))
+                       color = str(color.getAttribute("value"))
+                       
+                       if not len(color):
+                               raise ("need color and name, got %s %s" % (name, color))
+                               
+                       colorNames[name] = parseColor(color)
        
-       assert myscreen != None, "no skin for screen '" + name + "' found!"
+       for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+               style = eWindowStyleSkinned()
+               
+               style.setTitleFont(gFont("Regular", 20));
+               style.setTitleOffset(eSize(20, 5));
+               
+               for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
+                       bsName = str(borderset.getAttribute("name"))
+                       for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
+                               bpName = str(pixmap.getAttribute("pos"))
+                               filename = str(pixmap.getAttribute("filename"))
+                               
+                               png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename))
+                               
+                               # adapt palette
+                               desktop.makeCompatiblePixmap(png.__deref__())
+                               style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
+
+               for color in elementsWithTag(windowstyle.childNodes, "color"):
+                       type = str(color.getAttribute("name"))
+                       color = parseColor(color.getAttribute("color"))
+                       
+                       try:
+                               style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
+                       except:
+                               raise ("Unknown color %s" % (type))
+                       
+               x = eWindowStyleManagerPtr()
+               eWindowStyleManager.getInstance(x)
+               x.setStyle(style)
+
+def loadSkinData(desktop):
+       for dom_skin in dom_skins:
+               loadSingleSkinData(desktop, dom_skin)
+
+def lookupScreen(name):
+       for dom_skin in dom_skins:
+               # first, find the corresponding screen element
+               skin = dom_skin.childNodes[0] 
+               for x in elementsWithTag(skin.childNodes, "screen"):
+                       if x.getAttribute('name') == name:
+                               return x
+       return None
+
+def readSkin(screen, skin, name, desktop):
+       myscreen = lookupScreen(name)
+       
+       # otherwise try embedded skin
+       myscreen = myscreen or getattr(screen, "parsedSkin", None)
+       
+       # try uncompiled embedded skin
+       if myscreen is None and getattr(screen, "skin", None):
+               myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
+       
+       assert myscreen is not None, "no skin for screen '" + name + "' found!"
+
+       screen.skinAttributes = [ ]
+       
+       skin_path_prefix = getattr(screen, "skin_path", None)
+
+       collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix)
        
-       applyAttributes(screen.instance, myscreen)
+       screen.additionalWidgets = [ ]
        
        # now walk all widgets
-       for widget in elementsWithTag(myscreen.childNodes, lambda x: x == "widget"):
+       for widget in elementsWithTag(myscreen.childNodes, "widget"):
                wname = widget.getAttribute('name')
                if wname == None:
                        print "widget has no name!"
@@ -137,18 +252,42 @@ def applyGUIskin(screen, skin, name):
                
                # get corresponding gui object
                try:
-                       guiObject = screen[wname].instance
+                       attributes = screen[wname].skinAttributes = [ ]
                except:
                        raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
                
-               applyAttributes(guiObject, widget)
+               collectAttributes(attributes, widget, skin_path_prefix)
 
        # now walk additional objects
        for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+               if widget.tagName == "applet":
+                       codeText = mergeText(widget.childNodes).strip()
+                       type = widget.getAttribute('type')
+
+                       code = compile(codeText, "skin applet", "exec")
+                       
+                       if type == "onLayoutFinish":
+                               screen.onLayoutFinish.append(code)
+                       else:
+                               raise str("applet type '%s' unknown!" % type)
+                       
+                       continue
+               
+               class additionalWidget:
+                       pass
+               
+               w = additionalWidget()
+               
                if widget.tagName == "eLabel":
-                       guiObject = eLabel(screen.instance)
+                       w.widget = eLabel
+               elif widget.tagName == "ePixmap":
+                       w.widget = ePixmap
                else:
-                       raise "unsupported stuff : %s" % widget.tagName
+                       raise str("unsupported stuff : %s" % widget.tagName)
+               
+               w.skinAttributes = [ ]
+               collectAttributes(w.skinAttributes, widget, skin_path_prefix)
                
-               applyAttributes(guiObject, widget)
-               guiObject.thisown = 0
+               # applyAttributes(guiObject, widget, desktop)
+               # guiObject.thisown = 0
+               screen.additionalWidgets.append(w)