update da language
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 5744855ce35d431077448c4378f77248892b465e..baa53f74ddf5ba3de5eb3f3f504a548cf9a4df11 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -1,6 +1,14 @@
-from enigma import *
 import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
+from os import path
+
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+       loadPNG, addFont, gRGB, eWindowStyleSkinned
+
+from Components.config import ConfigSubsection, ConfigText, config
+from Components.Converter.Converter import Converter
+from Components.Sources.Source import Source, ObsoleteSource
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+from Tools.Import import my_import
 
 from Tools.XMLTools import elementsWithTag, mergeText
 
@@ -14,16 +22,42 @@ def dump(x, i=0):
        except:
                None
 
-# read the skin
-try:
-       # first we search in the current path
-       skinfile = file('data/skin.xml', 'r')
-except:
-       # if not found in the current path, we use the global datadir-path
-       skinfile = file('/usr/share/enigma2/skin.xml', 'r')
-dom = xml.dom.minidom.parseString(skinfile.read())
-skinfile.close()
+class SkinError(Exception):
+       def __init__(self, message):
+               self.message = message
+
+       def __str__(self):
+               return self.message
+
+dom_skins = [ ]
 
+def loadSkin(name):
+       # read the skin
+       filename = resolveFilename(SCOPE_SKIN, name)
+       mpath = path.dirname(filename) + "/"
+       dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
+
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
+
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+
+# example: loadSkin("nemesis_greenline/skin.xml")
+config.skin = ConfigSubsection()
+config.skin.primary_skin = ConfigText(default = "skin.xml")
+
+try:
+       loadSkin(config.skin.primary_skin.value)
+except (SkinError, IOError, AssertionError), err:
+       print "SKIN ERROR:", err
+       print "defaulting to standard skin..."
+       loadSkin('skin.xml')
+loadSkin('skin_default.xml')
 
 def parsePosition(str):
        x, y = str.split(',')
@@ -42,23 +76,32 @@ def parseColor(str):
                try:
                        return colorNames[str]
                except:
-                       raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+                       raise SkinError("color '%s' must be #aarrggbb or valid named color" % (str))
        return gRGB(int(str[1:], 0x10))
 
-def collectAttributes(skinAttributes, node):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
        # walk all attributes
        for p in range(node.attributes.length):
                a = node.attributes.item(p)
                
                # convert to string (was: unicode)
                attrib = str(a.name)
-               # TODO: proper UTF8 translation?! (for value)
                # TODO: localization? as in e1?
-               value = str(a.value)
+               value = a.value.encode("utf-8")
+               
+               if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
+                       value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
                
-               skinAttributes.append((attrib, value))
+               if attrib not in ignore:
+                       skinAttributes.append((attrib, value))
 
-def applySingleAttribute(guiObject, desktop, attrib, value):           
+def loadPixmap(path):
+       ptr = loadPNG(path)
+       if ptr is None:
+               raise SkinError("pixmap file %s not found!" % (path))
+       return ptr
+
+def applySingleAttribute(guiObject, desktop, attrib, value):
        # and set attributes
        try:
                if attrib == 'position':
@@ -66,20 +109,28 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                elif attrib == 'size':
                        guiObject.resize(parseSize(value))
                elif attrib == 'title':
-                       guiObject.setTitle(value)
+                       guiObject.setTitle(_(value))
                elif attrib == 'text':
-                       guiObject.setText(value)
+                       guiObject.setText(_(value))
                elif attrib == 'font':
                        guiObject.setFont(parseFont(value))
-               elif attrib == "pixmap":
-                       ptr = gPixmapPtr()
-                       if loadPNG(ptr, value):
-                               raise "loading PNG failed!"
-                       x = ptr
-                       ptr = ptr.__deref__()
+               elif attrib == 'zPosition':
+                       guiObject.setZPosition(int(value))
+               elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
+                       ptr = loadPixmap(value) # this should already have been filename-resolved.
                        desktop.makeCompatiblePixmap(ptr)
-                       guiObject.setPixmap(ptr)
+                       if attrib == "pixmap":
+                               guiObject.setPixmap(ptr)
+                       elif attrib == "backgroundPixmap":
+                               guiObject.setBackgroundPicture(ptr)
+                       elif attrib == "selectionPixmap":
+                               guiObject.setSelectionPicture(ptr)
                        # guiObject.setPixmapFromFile(value)
+               elif attrib == "alphatest": # used by ePixmap
+                       guiObject.setAlphatest(
+                               { "on": True,
+                                 "off": False
+                               }[value])
                elif attrib == "orientation": # used by eSlider
                        try:
                                guiObject.setOrientation(
@@ -117,10 +168,42 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                                        print "illegal flag %s!" % f
                elif attrib == "backgroundColor":
                        guiObject.setBackgroundColor(parseColor(value))
+               elif attrib == "backgroundColorSelected":
+                       guiObject.setBackgroundColorSelected(parseColor(value))
                elif attrib == "foregroundColor":
                        guiObject.setForegroundColor(parseColor(value))
-               elif attrib != 'name':
-                       print "unsupported attribute " + attrib + "=" + value
+               elif attrib == "foregroundColorSelected":
+                       guiObject.setForegroundColorSelected(parseColor(value))
+               elif attrib == "shadowColor":
+                       guiObject.setShadowColor(parseColor(value))
+               elif attrib == "selectionDisabled":
+                       guiObject.setSelectionEnable(0)
+               elif attrib == "transparent":
+                       guiObject.setTransparent(int(value))
+               elif attrib == "borderColor":
+                       guiObject.setBorderColor(parseColor(value))
+               elif attrib == "borderWidth":
+                       guiObject.setBorderWidth(int(value))
+               elif attrib == "scrollbarMode":
+                       guiObject.setScrollbarMode(
+                               { "showOnDemand": guiObject.showOnDemand,
+                                       "showAlways": guiObject.showAlways,
+                                       "showNever": guiObject.showNever
+                               }[value])
+               elif attrib == "enableWrapAround":
+                       guiObject.setWrapAround(True)
+               elif attrib == "pointer" or attrib == "seek_pointer":
+                       (name, pos) = value.split(':')
+                       pos = parsePosition(pos)
+                       ptr = loadPixmap(name)
+                       desktop.makeCompatiblePixmap(ptr)
+                       guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
+               elif attrib == 'shadowOffset':
+                       guiObject.setShadowOffset(parsePosition(value))
+               elif attrib == 'noWrap':
+                       guiObject.setNoWrap(1)
+               else:
+                       raise SkinError("unsupported attribute " + attrib + "=" + value)
        except int:
 # AttributeError:
                print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
@@ -129,18 +212,28 @@ def applyAllAttributes(guiObject, desktop, attributes):
        for (attrib, value) in attributes:
                applySingleAttribute(guiObject, desktop, attrib, value)
 
-def loadSkin(desktop):
-       print "loading skin..."
-       
-       def getPNG(x):
-               g = gPixmapPtr()
-               loadPNG(g, x)
-               g = g.grabRef()
-               return g
+def loadSingleSkinData(desktop, dom_skin, path_prefix):
+       """loads skin data like colors, windowstyle etc."""
        
-       skin = dom.childNodes[0]
+       skin = dom_skin.childNodes[0]
        assert skin.tagName == "skin", "root element in skin must be 'skin'!"
-       
+
+       for c in elementsWithTag(skin.childNodes, "output"):
+               id = int(c.getAttribute("id") or "0")
+               if id == 0: # framebuffer
+                       for res in elementsWithTag(c.childNodes, "resolution"):
+                               xres = int(res.getAttribute("xres" or "720"))
+                               yres = int(res.getAttribute("yres" or "576"))
+                               bpp = int(res.getAttribute("bpp" or "32"))
+
+                               from enigma import gFBDC
+                               i = gFBDC.getInstance()
+                               i.setResolution(xres, yres)
+
+                               if bpp != 32:
+                                       # load palette (not yet implemented)
+                                       pass
+
        for c in elementsWithTag(skin.childNodes, "colors"):
                for color in elementsWithTag(c.childNodes, "color"):
                        name = str(color.getAttribute("name"))
@@ -151,8 +244,28 @@ def loadSkin(desktop):
                                
                        colorNames[name] = parseColor(color)
        
+       for c in elementsWithTag(skin.childNodes, "fonts"):
+               for font in elementsWithTag(c.childNodes, "font"):
+                       filename = str(font.getAttribute("filename") or "<NONAME>")
+                       name = str(font.getAttribute("name") or "Regular")
+                       scale = int(font.getAttribute("scale") or "100")
+                       is_replacement = font.getAttribute("replacement") != ""
+                       addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
+       
        for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
                style = eWindowStyleSkinned()
+               id = int(windowstyle.getAttribute("id") or "0")
+               
+               # defaults
+               font = gFont("Regular", 20)
+               offset = eSize(20, 5)
+               
+               for title in elementsWithTag(windowstyle.childNodes, "title"):
+                       offset = parseSize(title.getAttribute("offset"))
+                       font = parseFont(str(title.getAttribute("font")))
+
+               style.setTitleFont(font);
+               style.setTitleOffset(offset)
                
                for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
                        bsName = str(borderset.getAttribute("name"))
@@ -160,7 +273,7 @@ def loadSkin(desktop):
                                bpName = str(pixmap.getAttribute("pos"))
                                filename = str(pixmap.getAttribute("filename"))
                                
-                               png = getPNG(filename)
+                               png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
                                
                                # adapt palette
                                desktop.makeCompatiblePixmap(png)
@@ -175,42 +288,160 @@ def loadSkin(desktop):
                        except:
                                raise ("Unknown color %s" % (type))
                        
-               x = eWindowStyleManagerPtr()
-               eWindowStyleManager.getInstance(x)
-               x.setStyle(style)
+               x = eWindowStyleManager.getInstance()
+               x.setStyle(id, style)
 
-def readSkin(screen, skin, name, desktop):
-       myscreen = None
-       
-       # first, find the corresponding screen element
-       skin = dom.childNodes[0]
-       
-       for x in elementsWithTag(skin.childNodes, "screen"):
-               if x.getAttribute('name') == name:
-                       myscreen = x
-       del skin
-       
-       assert myscreen != None, "no skin for screen '" + name + "' found!"
+def loadSkinData(desktop):
+       skins = dom_skins[:]
+       skins.reverse()
+       for (path, dom_skin) in skins:
+               loadSingleSkinData(desktop, dom_skin, path)
+
+def lookupScreen(name):
+       for (path, dom_skin) in dom_skins:
+               # first, find the corresponding screen element
+               skin = dom_skin.childNodes[0] 
+               for x in elementsWithTag(skin.childNodes, "screen"):
+                       if x.getAttribute('name') == name:
+                               return x, path
+       return None, None
+
+def readSkin(screen, skin, names, desktop):
+       if not isinstance(names, list):
+               names = [names]
+
+       name = "<embedded-in-'%s'>" % screen.__class__.__name__
+
+       # try all skins, first existing one have priority
+       for n in names:
+               myscreen, path = lookupScreen(n)
+               if myscreen is not None:
+                       # use this name for debug output
+                       name = n
+                       break
+
+       # otherwise try embedded skin
+       myscreen = myscreen or getattr(screen, "parsedSkin", None)
+
+       # try uncompiled embedded skin
+       if myscreen is None and getattr(screen, "skin", None):
+               myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
+
+       assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
 
        screen.skinAttributes = [ ]
-       collectAttributes(screen.skinAttributes, myscreen)
+       
+       skin_path_prefix = getattr(screen, "skin_path", path)
+
+       collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
        
        screen.additionalWidgets = [ ]
+       screen.renderer = [ ]
+       
+       visited_components = set()
        
        # now walk all widgets
        for widget in elementsWithTag(myscreen.childNodes, "widget"):
+               # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped 
+               # widgets (source->renderer).
+
                wname = widget.getAttribute('name')
-               if wname == None:
-                       print "widget has no name!"
-                       continue
+               wsource = widget.getAttribute('source')
                
-               # get corresponding gui object
-               try:
-                       attributes = screen[wname].skinAttributes = [ ]
-               except:
-                       raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+               if wname is None and wsource is None:
+                       print "widget has no name and no source!"
+                       continue
                
-               collectAttributes(attributes, widget)
+               if wname:
+                       visited_components.add(wname)
+
+                       # get corresponding 'gui' object
+                       try:
+                               attributes = screen[wname].skinAttributes = [ ]
+                       except:
+                               raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+#                      assert screen[wname] is not Source
+
+                       # and collect attributes for this
+                       collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+               elif wsource:
+                       # get corresponding source
+
+                       while True: # until we found a non-obsolete source
+
+                               # parse our current "wsource", which might specifiy a "related screen" before the dot,
+                               # for example to reference a parent, global or session-global screen.
+                               scr = screen
+
+                               # resolve all path components
+                               path = wsource.split('.')
+                               while len(path) > 1:
+                                       scr = screen.getRelatedScreen(path[0])
+                                       if scr is None:
+                                               print wsource
+                                               print name
+                                               raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
+                                       path = path[1:]
+
+                               # resolve the source.
+                               source = scr.get(path[0])
+                               if isinstance(source, ObsoleteSource):
+                                       # however, if we found an "obsolete source", issue warning, and resolve the real source.
+                                       print "WARNING: SKIN '%s' USES OBSOLETE SOURCE '%s', USE '%s' INSTEAD!" % (name, wsource, source.new_source)
+                                       print "OBSOLETE SOURCE WILL BE REMOVED %s, PLEASE UPDATE!" % (source.removal_date)
+                                       if source.description:
+                                               print source.description
+
+                                       wsource = source.new_source
+                               else:
+                                       # otherwise, use that source.
+                                       break
+
+                       if source is None:
+                               raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
+                       
+                       wrender = widget.getAttribute('render')
+                       
+                       if not wrender:
+                               raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
+                       
+                       for converter in elementsWithTag(widget.childNodes, "convert"):
+                               ctype = converter.getAttribute('type')
+                               assert ctype, "'convert'-tag needs a 'type'-attribute"
+                               parms = mergeText(converter.childNodes).strip()
+                               converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+                               
+                               c = None
+                               
+                               for i in source.downstream_elements:
+                                       if isinstance(i, converter_class) and i.converter_arguments == parms:
+                                               c = i
+
+                               if c is None:
+                                       print "allocating new converter!"
+                                       c = converter_class(parms)
+                                       c.connect(source)
+                               else:
+                                       print "reused converter!"
+       
+                               source = c
+                       
+                       renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+                       
+                       renderer = renderer_class() # instantiate renderer
+                       
+                       renderer.connect(source) # connect to source
+                       attributes = renderer.skinAttributes = [ ]
+                       collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+                       
+                       screen.renderer.append(renderer)
+
+       from Components.GUIComponent import GUIComponent
+       nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
+       
+       assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
 
        # now walk additional objects
        for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
@@ -223,7 +454,7 @@ def readSkin(screen, skin, name, desktop):
                        if type == "onLayoutFinish":
                                screen.onLayoutFinish.append(code)
                        else:
-                               raise str("applet type '%s' unknown!" % type)
+                               raise SkinError("applet type '%s' unknown!" % type)
                        
                        continue
                
@@ -237,10 +468,10 @@ def readSkin(screen, skin, name, desktop):
                elif widget.tagName == "ePixmap":
                        w.widget = ePixmap
                else:
-                       raise str("unsupported stuff : %s" % widget.tagName)
+                       raise SkinError("unsupported stuff : %s" % widget.tagName)
                
                w.skinAttributes = [ ]
-               collectAttributes(w.skinAttributes, widget)
+               collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
                
                # applyAttributes(guiObject, widget, desktop)
                # guiObject.thisown = 0