from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
+from Tools.Import import my_import
+import os
+
+from Components.config import ConfigSubsection, ConfigText, config
+from Components.Element import Element
+from Components.Converter.Converter import Converter
from Tools.XMLTools import elementsWithTag, mergeText
except:
None
-# read the skin
-try:
- # first we search in the current path
- skinfile = file('data/skin.xml', 'r')
-except:
- # if not found in the current path, we use the global datadir-path
- skinfile = file('/usr/share/enigma2/skin.xml', 'r')
-dom = xml.dom.minidom.parseString(skinfile.read())
-skinfile.close()
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+
+class SkinError(Exception):
+ def __init__(self, message):
+ self.message = message
+
+ def __str__(self):
+ return self.message
+
+dom_skins = [ ]
+def loadSkin(name):
+ # read the skin
+ filename = resolveFilename(SCOPE_SKIN, name)
+ path = os.path.dirname(filename) + "/"
+ dom_skins.append((path, xml.dom.minidom.parse(filename)))
+
+# we do our best to always select the "right" value
+# skins are loaded in order of priority: skin with
+# highest priority is loaded last, usually the user-provided
+# skin.
+
+# currently, loadSingleSkinData (colors, bordersets etc.)
+# are applied one-after-each, in order of ascending priority.
+# the dom_skin will keep all screens in descending priority,
+# so the first screen found will be used.
+
+# example: loadSkin("nemesis_greenline/skin.xml")
+config.skin = ConfigSubsection()
+config.skin.primary_skin = ConfigText(default = "skin.xml")
+
+try:
+ loadSkin(config.skin.primary_skin.value)
+except (SkinError, IOError), err:
+ print "SKIN ERROR:", err
+ print "defaulting to standard skin..."
+ loadSkin('skin.xml')
+loadSkin('skin_default.xml')
def parsePosition(str):
x, y = str.split(',')
raise ("color '%s' must be #aarrggbb or valid named color" % (str))
return gRGB(int(str[1:], 0x10))
-def collectAttributes(skinAttributes, node):
+def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
# convert to string (was: unicode)
attrib = str(a.name)
- # TODO: proper UTF8 translation?! (for value)
# TODO: localization? as in e1?
- value = str(a.value)
+ value = a.value.encode("utf-8")
- skinAttributes.append((attrib, value))
+ if attrib in ["pixmap", "pointer", "seek_pointer"]:
+ value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
+
+ if attrib not in ignore:
+ skinAttributes.append((attrib, value))
+
+def loadPixmap(path):
+ ptr = loadPNG(path)
+ if ptr is None:
+ raise "pixmap file %s not found!" % (path)
+ return ptr
-def applySingleAttribute(guiObject, desktop, attrib, value):
+def applySingleAttribute(guiObject, desktop, attrib, value):
# and set attributes
try:
if attrib == 'position':
elif attrib == 'size':
guiObject.resize(parseSize(value))
elif attrib == 'title':
- guiObject.setTitle(value)
+ guiObject.setTitle(_(value))
elif attrib == 'text':
- guiObject.setText(value)
+ guiObject.setText(_(value))
elif attrib == 'font':
guiObject.setFont(parseFont(value))
+ elif attrib == 'zPosition':
+ guiObject.setZPosition(int(value))
elif attrib == "pixmap":
- ptr = gPixmapPtr()
- if loadPNG(ptr, value):
- raise "loading PNG failed!"
- x = ptr
- ptr = ptr.__deref__()
- desktop.makeCompatiblePixmap(ptr)
- guiObject.setPixmap(ptr)
+ ptr = loadPixmap(value) # this should already have been filename-resolved.
+ # that __deref__ still scares me!
+ desktop.makeCompatiblePixmap(ptr.__deref__())
+ guiObject.setPixmap(ptr.__deref__())
# guiObject.setPixmapFromFile(value)
+ elif attrib == "alphatest": # used by ePixmap
+ guiObject.setAlphatest(
+ { "on": True,
+ "off": False
+ }[value])
elif attrib == "orientation": # used by eSlider
try:
guiObject.setOrientation(
guiObject.setBackgroundColor(parseColor(value))
elif attrib == "foregroundColor":
guiObject.setForegroundColor(parseColor(value))
- elif attrib != 'name':
- print "unsupported attribute " + attrib + "=" + value
+ elif attrib == "shadowColor":
+ guiObject.setShadowColor(parseColor(value))
+ elif attrib == "selectionDisabled":
+ guiObject.setSelectionEnable(0)
+ elif attrib == "transparent":
+ guiObject.setTransparent(int(value))
+ elif attrib == "borderColor":
+ guiObject.setBorderColor(parseColor(value))
+ elif attrib == "borderWidth":
+ guiObject.setBorderWidth(int(value))
+ elif attrib == "scrollbarMode":
+ guiObject.setScrollbarMode(
+ { "showOnDemand": guiObject.showOnDemand,
+ "showAlways": guiObject.showAlways,
+ "showNever": guiObject.showNever
+ }[value])
+ elif attrib == "enableWrapAround":
+ guiObject.setWrapAround(True)
+ elif attrib == "pointer" or attrib == "seek_pointer":
+ (name, pos) = value.split(':')
+ pos = parsePosition(pos)
+ ptr = loadPixmap(name)
+ desktop.makeCompatiblePixmap(ptr.__deref__())
+ guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr.__deref__(), pos)
+ elif attrib == 'shadowOffset':
+ guiObject.setShadowOffset(parsePosition(value))
+ else:
+ raise "unsupported attribute " + attrib + "=" + value
except int:
# AttributeError:
print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
for (attrib, value) in attributes:
applySingleAttribute(guiObject, desktop, attrib, value)
-def loadSkin(desktop):
- print "loading skin..."
+def loadSingleSkinData(desktop, dom_skin, path_prefix):
+ """loads skin data like colors, windowstyle etc."""
- def getPNG(x):
- g = gPixmapPtr()
- loadPNG(g, x)
- g = g.grabRef()
- return g
-
- skin = dom.childNodes[0]
+ skin = dom_skin.childNodes[0]
assert skin.tagName == "skin", "root element in skin must be 'skin'!"
for c in elementsWithTag(skin.childNodes, "colors"):
colorNames[name] = parseColor(color)
+ for c in elementsWithTag(skin.childNodes, "fonts"):
+ for font in elementsWithTag(c.childNodes, "font"):
+ filename = str(font.getAttribute("filename") or "<NONAME>")
+ name = str(font.getAttribute("name") or "Regular")
+ scale = int(font.getAttribute("scale") or "100")
+ is_replacement = font.getAttribute("replacement") != ""
+ addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
+
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
+ id = int(windowstyle.getAttribute("id") or "0")
+
+ # defaults
+ font = gFont("Regular", 20)
+ offset = eSize(20, 5)
+
+ for title in elementsWithTag(windowstyle.childNodes, "title"):
+ offset = parseSize(title.getAttribute("offset"))
+ font = parseFont(str(title.getAttribute("font")))
+
+ style.setTitleFont(font);
+ style.setTitleOffset(offset)
for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
bsName = str(borderset.getAttribute("name"))
bpName = str(pixmap.getAttribute("pos"))
filename = str(pixmap.getAttribute("filename"))
- png = getPNG(filename)
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
# adapt palette
- desktop.makeCompatiblePixmap(png)
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+ desktop.makeCompatiblePixmap(png.__deref__())
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
for color in elementsWithTag(windowstyle.childNodes, "color"):
type = str(color.getAttribute("name"))
x = eWindowStyleManagerPtr()
eWindowStyleManager.getInstance(x)
- x.setStyle(style)
+ x.setStyle(id, style)
+
+def loadSkinData(desktop):
+ skins = dom_skins[:]
+ skins.reverse()
+ for (path, dom_skin) in skins:
+ loadSingleSkinData(desktop, dom_skin, path)
+
+def lookupScreen(name):
+ for (path, dom_skin) in dom_skins:
+ # first, find the corresponding screen element
+ skin = dom_skin.childNodes[0]
+ for x in elementsWithTag(skin.childNodes, "screen"):
+ if x.getAttribute('name') == name:
+ return x, path
+ return None, None
def readSkin(screen, skin, name, desktop):
- myscreen = None
+ myscreen, path = lookupScreen(name)
- # first, find the corresponding screen element
- skin = dom.childNodes[0]
+ # otherwise try embedded skin
+ myscreen = myscreen or getattr(screen, "parsedSkin", None)
- for x in elementsWithTag(skin.childNodes, "screen"):
- if x.getAttribute('name') == name:
- myscreen = x
- del skin
+ # try uncompiled embedded skin
+ if myscreen is None and getattr(screen, "skin", None):
+ myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
- assert myscreen != None, "no skin for screen '" + name + "' found!"
+ assert myscreen is not None, "no skin for screen '" + name + "' found!"
screen.skinAttributes = [ ]
- collectAttributes(screen.skinAttributes, myscreen)
+
+ skin_path_prefix = getattr(screen, "skin_path", path)
+
+ collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
screen.additionalWidgets = [ ]
+ screen.renderer = [ ]
# now walk all widgets
for widget in elementsWithTag(myscreen.childNodes, "widget"):
+ # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+ # widgets (source->renderer).
+
wname = widget.getAttribute('name')
- if wname == None:
- print "widget has no name!"
+ wsource = widget.getAttribute('source')
+
+ if wname is None and wsource is None:
+ print "widget has no name and no source!"
continue
- # get corresponding gui object
- try:
- attributes = screen[wname].skinAttributes = [ ]
- except:
- raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+ if wname:
+ # get corresponding 'gui' object
+ try:
+ attributes = screen[wname].skinAttributes = [ ]
+ except:
+ raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+# assert screen[wname] is not Source
- collectAttributes(attributes, widget)
+ # and collect attributes for this
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
+ elif wsource:
+ # get corresponding source
+ source = screen.get(wsource)
+ if source is None:
+ raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
+
+ wrender = widget.getAttribute('render')
+
+ if not wrender:
+ raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
+
+ for converter in elementsWithTag(widget.childNodes, "convert"):
+ ctype = converter.getAttribute('type')
+ assert ctype, "'convert'-tag needs a 'type'-attribute"
+ parms = mergeText(converter.childNodes).strip()
+ converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+
+ c = None
+
+ for i in source.downstream_elements:
+ if isinstance(i, converter_class) and i.converter_arguments == parms:
+ c = i
+
+ if c is None:
+ print "allocating new converter!"
+ c = converter_class(parms)
+ c.connect(source)
+ else:
+ print "reused conveter!"
+
+ source = c
+
+ renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
+
+ renderer = renderer_class() # instantiate renderer
+
+ renderer.connect(source) # connect to source
+ attributes = renderer.skinAttributes = [ ]
+ collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
+
+ screen.renderer.append(renderer)
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
if type == "onLayoutFinish":
screen.onLayoutFinish.append(code)
else:
- raise str("applet type '%s' unknown!" % type)
+ raise SkinError("applet type '%s' unknown!" % type)
continue
elif widget.tagName == "ePixmap":
w.widget = ePixmap
else:
- raise str("unsupported stuff : %s" % widget.tagName)
+ raise SkinError("unsupported stuff : %s" % widget.tagName)
w.skinAttributes = [ ]
- collectAttributes(w.skinAttributes, widget)
+ collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
# applyAttributes(guiObject, widget, desktop)
# guiObject.thisown = 0