finally use new styled skins for infobar, menu
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 08bc6c517be111b1b3b75a56719a691b79110fae..1aced44c16320df33b6ec764ee2f9a10c71ebc97 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -4,6 +4,8 @@ from xml.dom import EMPTY_NAMESPACE
 from Tools.Import import my_import
 import os
 
+from Components.config import ConfigSubsection, configElement, configText, config
+
 from Tools.XMLTools import elementsWithTag, mergeText
 
 colorNames = dict()
@@ -18,8 +20,12 @@ def dump(x, i=0):
 
 from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
 
-class SkinError(str):
-       pass
+class SkinError(Exception):
+       def __init__(self, message):
+               self.message = message
+
+       def __str__(self):
+               return self.message
 
 dom_skins = [ ]
 
@@ -40,7 +46,15 @@ def loadSkin(name):
 # so the first screen found will be used.
 
 # example: loadSkin("nemesis_greenline/skin.xml")
-loadSkin('skin.xml')
+config.skin = ConfigSubsection()
+config.skin.primary_skin = configElement("config.skin.primary_skin", configText, "skin.xml", 0)
+
+try:
+       loadSkin(config.skin.primary_skin.value)
+except SkinError, err:
+       print "SKIN ERROR:", err
+       print "defaulting to standard skin..."
+       loadSkin('skin.xml')
 loadSkin('skin_default.xml')
 
 def parsePosition(str):
@@ -176,8 +190,8 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                        guiObject.setPointer(ptr.__deref__(), pos)
                elif attrib == 'shadowOffset':
                        guiObject.setShadowOffset(parsePosition(value))
-               elif attrib != 'name':
-                       print "unsupported attribute " + attrib + "=" + value
+               else:
+                       raise "unsupported attribute " + attrib + "=" + value
        except int:
 # AttributeError:
                print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
@@ -321,7 +335,7 @@ def readSkin(screen, skin, name, desktop):
                        
                        for converter in elementsWithTag(widget.childNodes, "convert"):
                                ctype = converter.getAttribute('type')
-                               assert ctype
+                               assert ctype, "'convert'-tag needs a 'type'-attribute"
                                converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
                                parms = mergeText(converter.childNodes).strip()
                                c = converter_class(parms)
@@ -367,7 +381,7 @@ def readSkin(screen, skin, name, desktop):
                        raise SkinError("unsupported stuff : %s" % widget.tagName)
                
                w.skinAttributes = [ ]
-               collectAttributes(w.skinAttributes, widget, skin_path_prefix)
+               collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
                
                # applyAttributes(guiObject, widget, desktop)
                # guiObject.thisown = 0