print "not pauseable."
state = self.SEEK_STATE_PLAY
- oldstate = self.seekstate
self.seekstate = state
- for i in range(3):
- if oldstate[i] != self.seekstate[i]:
- (self.session.nav.pause, pauseable.setFastForward, pauseable.setSlowMotion)[i](self.seekstate[i])
+ if pauseable is not None:
+ if self.seekstate[0]:
+ print "resolved to PAUSE"
+ pauseable.pause()
+ elif self.seekstate[1]:
+ print "resolved to FAST FORWARD"
+ pauseable.setFastForward(self.seekstate[1])
+ elif self.seekstate[2]:
+ print "resolved to SLOW MOTION"
+ pauseable.setSlowMotion(self.seekstate[2])
+ else:
+ print "resolved to PLAY"
+ pauseable.unpause()
for c in self.onPlayStateChanged:
c(self.seekstate)