another speedup skin parsing
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index baa53f74ddf5ba3de5eb3f3f504a548cf9a4df11..7c075b0db6913c5b8732575b461515080415dedf 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -1,14 +1,18 @@
-import xml.dom.minidom
+from Tools.Profile import profile, profile_final
+profile("LOAD:ElementTree")
+import xml.etree.cElementTree
 from os import path
 
+profile("LOAD:enigma_skin")
 from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
-       loadPNG, addFont, gRGB, eWindowStyleSkinned
+       addFont, gRGB, eWindowStyleSkinned
 
 from Components.config import ConfigSubsection, ConfigText, config
 from Components.Converter.Converter import Converter
 from Components.Sources.Source import Source, ObsoleteSource
-from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, fileExists
 from Tools.Import import my_import
+from Tools.LoadPixmap import LoadPixmap
 
 from Tools.XMLTools import elementsWithTag, mergeText
 
@@ -35,7 +39,7 @@ def loadSkin(name):
        # read the skin
        filename = resolveFilename(SCOPE_SKIN, name)
        mpath = path.dirname(filename) + "/"
-       dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
+       dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
 
 # we do our best to always select the "right" value
 # skins are loaded in order of priority: skin with
@@ -51,13 +55,18 @@ def loadSkin(name):
 config.skin = ConfigSubsection()
 config.skin.primary_skin = ConfigText(default = "skin.xml")
 
+profile("LoadSkin")
 try:
        loadSkin(config.skin.primary_skin.value)
 except (SkinError, IOError, AssertionError), err:
        print "SKIN ERROR:", err
        print "defaulting to standard skin..."
+       config.skin.primary_skin.value = 'skin.xml'
        loadSkin('skin.xml')
+
+profile("LoadSkinDefault")
 loadSkin('skin_default.xml')
+profile("LoadSkinDefaultDone")
 
 def parsePosition(str):
        x, y = str.split(',')
@@ -81,22 +90,25 @@ def parseColor(str):
 
 def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
        # walk all attributes
-       for p in range(node.attributes.length):
-               a = node.attributes.item(p)
-               
-               # convert to string (was: unicode)
-               attrib = str(a.name)
-               # TODO: localization? as in e1?
-               value = a.value.encode("utf-8")
-               
+       for a in node.items():
+               #print a
+               attrib = a[0]
+               value = a[1]
+
                if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
                        value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
-               
+
                if attrib not in ignore:
                        skinAttributes.append((attrib, value))
 
-def loadPixmap(path):
-       ptr = loadPNG(path)
+def loadPixmap(path, desktop):
+       cached = False
+       option = path.find("#")
+       if option != -1:
+               options = path[option+1:].split(',')
+               path = path[:option]
+               cached = "cached" in options
+       ptr = LoadPixmap(path, desktop, cached)
        if ptr is None:
                raise SkinError("pixmap file %s not found!" % (path))
        return ptr
@@ -117,8 +129,7 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                elif attrib == 'zPosition':
                        guiObject.setZPosition(int(value))
                elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
-                       ptr = loadPixmap(value) # this should already have been filename-resolved.
-                       desktop.makeCompatiblePixmap(ptr)
+                       ptr = loadPixmap(value, desktop) # this should already have been filename-resolved.
                        if attrib == "pixmap":
                                guiObject.setPixmap(ptr)
                        elif attrib == "backgroundPixmap":
@@ -128,8 +139,9 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                        # guiObject.setPixmapFromFile(value)
                elif attrib == "alphatest": # used by ePixmap
                        guiObject.setAlphatest(
-                               { "on": True,
-                                 "off": False
+                               { "on": 1,
+                                 "off": 0,
+                                 "blend": 2,
                                }[value])
                elif attrib == "orientation": # used by eSlider
                        try:
@@ -195,8 +207,7 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                elif attrib == "pointer" or attrib == "seek_pointer":
                        (name, pos) = value.split(':')
                        pos = parsePosition(pos)
-                       ptr = loadPixmap(name)
-                       desktop.makeCompatiblePixmap(ptr)
+                       ptr = loadPixmap(name, desktop)
                        guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
                elif attrib == 'shadowOffset':
                        guiObject.setShadowOffset(parsePosition(value))
@@ -212,82 +223,120 @@ def applyAllAttributes(guiObject, desktop, attributes):
        for (attrib, value) in attributes:
                applySingleAttribute(guiObject, desktop, attrib, value)
 
-def loadSingleSkinData(desktop, dom_skin, path_prefix):
+def loadSingleSkinData(desktop, skin, path_prefix):
        """loads skin data like colors, windowstyle etc."""
-       
-       skin = dom_skin.childNodes[0]
-       assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+       assert skin.tag == "skin", "root element in skin must be 'skin'!"
 
-       for c in elementsWithTag(skin.childNodes, "output"):
-               id = int(c.getAttribute("id") or "0")
-               if id == 0: # framebuffer
-                       for res in elementsWithTag(c.childNodes, "resolution"):
-                               xres = int(res.getAttribute("xres" or "720"))
-                               yres = int(res.getAttribute("yres" or "576"))
-                               bpp = int(res.getAttribute("bpp" or "32"))
+       #print "***SKIN: ", path_prefix
 
+       for c in skin.findall("output"):
+               id = c.attrib.get('id')
+               if id:
+                       id = int(id)
+               else:
+                       id = 0
+               if id == 0: # framebuffer
+                       for res in c.findall("resolution"):
+                               get_attr = c.attrib.get
+                               xres = get_attr("xres")
+                               if xres:
+                                       xres = int(xres)
+                               else:
+                                       xres = 720
+                               yres = get_attr("yres")
+                               if yres:
+                                       yres = int(yres)
+                               else:
+                                       yres = 576
+                               bpp = get_attr("bpp")
+                               if bpp:
+                                       bpp = int(bpp)
+                               else:
+                                       bpp = 32
+                               #print "Resolution:", xres,yres,bpp
                                from enigma import gFBDC
                                i = gFBDC.getInstance()
                                i.setResolution(xres, yres)
-
                                if bpp != 32:
                                        # load palette (not yet implemented)
                                        pass
 
-       for c in elementsWithTag(skin.childNodes, "colors"):
-               for color in elementsWithTag(c.childNodes, "color"):
-                       name = str(color.getAttribute("name"))
-                       color = str(color.getAttribute("value"))
-                       
-                       if not len(color):
+       for c in skin.findall("colors"):
+               for color in c.findall("color"):
+                       get_attr = color.attrib.get
+                       name = get_attr("name")
+                       color = get_attr("value")
+
+                       if name and color:
+                               colorNames[name] = parseColor(color)
+                               #print "Color:", name, color
+                       else:
                                raise ("need color and name, got %s %s" % (name, color))
-                               
-                       colorNames[name] = parseColor(color)
-       
-       for c in elementsWithTag(skin.childNodes, "fonts"):
-               for font in elementsWithTag(c.childNodes, "font"):
-                       filename = str(font.getAttribute("filename") or "<NONAME>")
-                       name = str(font.getAttribute("name") or "Regular")
-                       scale = int(font.getAttribute("scale") or "100")
-                       is_replacement = font.getAttribute("replacement") != ""
-                       addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
-       
-       for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+
+       for c in skin.findall("fonts"):
+               for font in c.findall("font"):
+                       get_attr = font.attrib.get
+                       filename = get_attr("filename", "<NONAME>")
+                       name = get_attr("name", "Regular")
+                       scale = get_attr("scale")
+                       if scale:
+                               scale = int(scale)
+                       else:
+                               scale = 100
+                       is_replacement = get_attr("replacement") and True or False
+                       resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
+                       if not fileExists(resolved_font): #when font is not available look at current skin path
+                               skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
+                               if fileExists(skin_path):
+                                       resolved_font = skin_path
+                       addFont(resolved_font, name, scale, is_replacement)
+                       #print "Font: ", resolved_font, name, scale, is_replacement
+
+       for windowstyle in skin.findall("windowstyle"):
                style = eWindowStyleSkinned()
-               id = int(windowstyle.getAttribute("id") or "0")
-               
+               id = windowstyle.attrib.get("id")
+               if id:
+                       id = int(id)
+               else:
+                       id = 0
+               #print "windowstyle:", id
+
                # defaults
                font = gFont("Regular", 20)
                offset = eSize(20, 5)
-               
-               for title in elementsWithTag(windowstyle.childNodes, "title"):
-                       offset = parseSize(title.getAttribute("offset"))
-                       font = parseFont(str(title.getAttribute("font")))
+
+               for title in windowstyle.findall("title"):
+                       get_attr = title.attrib.get
+                       offset = parseSize(get_attr("offset"))
+                       font = parseFont(get_attr("font"))
 
                style.setTitleFont(font);
                style.setTitleOffset(offset)
-               
-               for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
-                       bsName = str(borderset.getAttribute("name"))
-                       for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
-                               bpName = str(pixmap.getAttribute("pos"))
-                               filename = str(pixmap.getAttribute("filename"))
-                               
-                               png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
-                               
-                               # adapt palette
-                               desktop.makeCompatiblePixmap(png)
-                               style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
-
-               for color in elementsWithTag(windowstyle.childNodes, "color"):
-                       type = str(color.getAttribute("name"))
-                       color = parseColor(color.getAttribute("color"))
-                       
+               #print "  ", font, offset
+
+               for borderset in windowstyle.findall("borderset"):
+                       bsName = str(borderset.attrib.get("name"))
+                       for pixmap in borderset.findall("pixmap"):
+                               get_attr = pixmap.attrib.get
+                               bpName = get_attr("pos")
+                               filename = get_attr("filename")
+                               if filename and bpName:
+                                       png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
+                                       style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+                               #print "  borderset:", bpName, filename
+
+               for color in windowstyle.findall("color"):
+                       get_attr = color.attrib.get
+                       type = get_attr("name")
+                       color = parseColor(get_attr("color"))
                        try:
                                style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
                        except:
                                raise ("Unknown color %s" % (type))
-                       
+                               #pass
+
+                       #print "  color:", type, color
+
                x = eWindowStyleManager.getInstance()
                x.setStyle(id, style)
 
@@ -298,11 +347,10 @@ def loadSkinData(desktop):
                loadSingleSkinData(desktop, dom_skin, path)
 
 def lookupScreen(name):
-       for (path, dom_skin) in dom_skins:
+       for (path, skin) in dom_skins:
                # first, find the corresponding screen element
-               skin = dom_skin.childNodes[0] 
-               for x in elementsWithTag(skin.childNodes, "screen"):
-                       if x.getAttribute('name') == name:
+               for x in skin.findall("screen"):
+                       if x.attrib.get('name', '') == name:
                                return x, path
        return None, None
 
@@ -325,35 +373,43 @@ def readSkin(screen, skin, names, desktop):
 
        # try uncompiled embedded skin
        if myscreen is None and getattr(screen, "skin", None):
-               myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
+               print "Looking for embedded skin"
+               myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(screen.skin)
+
+       #assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
+       if myscreen is None:
+               print "No skin to read..."
+               emptySkin = "<screen></screen>"
+               myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
 
-       assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
 
        screen.skinAttributes = [ ]
-       
+
        skin_path_prefix = getattr(screen, "skin_path", path)
 
        collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
-       
+
        screen.additionalWidgets = [ ]
        screen.renderer = [ ]
-       
+
        visited_components = set()
-       
+
        # now walk all widgets
-       for widget in elementsWithTag(myscreen.childNodes, "widget"):
-               # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped 
+       for widget in myscreen.findall("widget"):
+               get_attr = widget.attrib.get
+               # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
                # widgets (source->renderer).
 
-               wname = widget.getAttribute('name')
-               wsource = widget.getAttribute('source')
-               
+               wname = get_attr('name')
+               wsource = get_attr('source')
 
                if wname is None and wsource is None:
                        print "widget has no name and no source!"
                        continue
-               
+
                if wname:
+
+                       #print "Widget name=", wname
                        visited_components.add(wname)
 
                        # get corresponding 'gui' object
@@ -361,6 +417,7 @@ def readSkin(screen, skin, names, desktop):
                                attributes = screen[wname].skinAttributes = [ ]
                        except:
                                raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+                               #print "WARNING: component with name '" + wname + "' was not found in skin of screen '" + name + "'!"
 
 #                      assert screen[wname] is not Source
 
@@ -368,6 +425,7 @@ def readSkin(screen, skin, names, desktop):
                        collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
                elif wsource:
                        # get corresponding source
+                       #print "Widget source=", wsource
 
                        while True: # until we found a non-obsolete source
 
@@ -380,8 +438,8 @@ def readSkin(screen, skin, names, desktop):
                                while len(path) > 1:
                                        scr = screen.getRelatedScreen(path[0])
                                        if scr is None:
-                                               print wsource
-                                               print name
+                                               #print wsource
+                                               #print name
                                                raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
                                        path = path[1:]
 
@@ -401,20 +459,26 @@ def readSkin(screen, skin, names, desktop):
 
                        if source is None:
                                raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
-                       
-                       wrender = widget.getAttribute('render')
-                       
+
+                       wrender = get_attr('render')
+
                        if not wrender:
                                raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
-                       
-                       for converter in elementsWithTag(widget.childNodes, "convert"):
-                               ctype = converter.getAttribute('type')
+
+                       for converter in widget.findall("convert"):
+                               ctype = converter.get('type')
                                assert ctype, "'convert'-tag needs a 'type'-attribute"
-                               parms = mergeText(converter.childNodes).strip()
+                               #print "Converter:", ctype
+                               #parms = mergeText(converter.childNodes).strip()
+                               try:
+                                       parms = converter.text.strip()
+                               except:
+                                       parms = ""
+                               #print "Params:", ctype
                                converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
-                               
+
                                c = None
-                               
+
                                for i in source.downstream_elements:
                                        if isinstance(i, converter_class) and i.converter_arguments == parms:
                                                c = i
@@ -425,54 +489,67 @@ def readSkin(screen, skin, names, desktop):
                                        c.connect(source)
                                else:
                                        print "reused converter!"
-       
+
                                source = c
-                       
+
                        renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
-                       
+
                        renderer = renderer_class() # instantiate renderer
-                       
+
                        renderer.connect(source) # connect to source
                        attributes = renderer.skinAttributes = [ ]
                        collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
-                       
+
                        screen.renderer.append(renderer)
 
        from Components.GUIComponent import GUIComponent
        nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
-       
+
        assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
 
        # now walk additional objects
-       for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
-               if widget.tagName == "applet":
-                       codeText = mergeText(widget.childNodes).strip()
-                       type = widget.getAttribute('type')
+       for widget in myscreen.getchildren():
+
+               if widget.tag == "widget":
+                       continue
+
+               if widget.tag == "applet":
+                       try:
+                               codeText = widget.text.strip()
+                       except:
+                               codeText = ""
+
+                       #print "Found code:"
+                       #print codeText
+                       type = get_attr('type')
 
                        code = compile(codeText, "skin applet", "exec")
-                       
+
                        if type == "onLayoutFinish":
                                screen.onLayoutFinish.append(code)
+                               #print "onLayoutFinish = ", codeText
                        else:
                                raise SkinError("applet type '%s' unknown!" % type)
-                       
+                               #print "applet type '%s' unknown!" % type
+
                        continue
-               
+
                class additionalWidget:
                        pass
-               
+
                w = additionalWidget()
-               
-               if widget.tagName == "eLabel":
+
+               if widget.tag == "eLabel":
                        w.widget = eLabel
-               elif widget.tagName == "ePixmap":
+               elif widget.tag == "ePixmap":
                        w.widget = ePixmap
                else:
-                       raise SkinError("unsupported stuff : %s" % widget.tagName)
-               
+                       raise SkinError("unsupported stuff : %s" % widget.tag)
+                       #print "unsupported stuff : %s" % widget.tag
+
                w.skinAttributes = [ ]
                collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
-               
+
                # applyAttributes(guiObject, widget, desktop)
                # guiObject.thisown = 0
                screen.additionalWidgets.append(w)