-import xml.dom.minidom
+from Tools.Profile import profile, profile_final
+profile("LOAD:ElementTree")
+import xml.etree.cElementTree
from os import path
+profile("LOAD:enigma_skin")
from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
- loadPNG, addFont, gRGB, eWindowStyleSkinned
+ addFont, gRGB, eWindowStyleSkinned
from Components.config import ConfigSubsection, ConfigText, config
from Components.Converter.Converter import Converter
from Components.Sources.Source import Source, ObsoleteSource
-from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_CURRENT_SKIN, fileExists
from Tools.Import import my_import
+from Tools.LoadPixmap import LoadPixmap
from Tools.XMLTools import elementsWithTag, mergeText
# read the skin
filename = resolveFilename(SCOPE_SKIN, name)
mpath = path.dirname(filename) + "/"
- dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
+ dom_skins.append((mpath, xml.etree.cElementTree.parse(filename)))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
config.skin = ConfigSubsection()
config.skin.primary_skin = ConfigText(default = "skin.xml")
+profile("LoadSkin")
try:
loadSkin(config.skin.primary_skin.value)
except (SkinError, IOError, AssertionError), err:
print "SKIN ERROR:", err
print "defaulting to standard skin..."
+ config.skin.primary_skin.value = 'skin.xml'
loadSkin('skin.xml')
+
+profile("LoadSkinDefault")
loadSkin('skin_default.xml')
+profile("LoadSkinDefaultDone")
def parsePosition(str):
x, y = str.split(',')
def collectAttributes(skinAttributes, node, skin_path_prefix=None, ignore=[]):
# walk all attributes
- for p in range(node.attributes.length):
- a = node.attributes.item(p)
-
- # convert to string (was: unicode)
- attrib = str(a.name)
- # TODO: localization? as in e1?
- value = a.value.encode("utf-8")
-
+ for a in node.items():
+ #print a
+ attrib = a[0]
+ value = a[1]
+
if attrib in ["pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap"]:
value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
-
+
if attrib not in ignore:
skinAttributes.append((attrib, value))
-def loadPixmap(path):
- ptr = loadPNG(path)
+def loadPixmap(path, desktop):
+ cached = False
+ option = path.find("#")
+ if option != -1:
+ options = path[option+1:].split(',')
+ path = path[:option]
+ cached = "cached" in options
+ ptr = LoadPixmap(path, desktop, cached)
if ptr is None:
raise SkinError("pixmap file %s not found!" % (path))
return ptr
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib in ["pixmap", "backgroundPixmap", "selectionPixmap"]:
- ptr = loadPixmap(value) # this should already have been filename-resolved.
- desktop.makeCompatiblePixmap(ptr)
+ ptr = loadPixmap(value, desktop) # this should already have been filename-resolved.
if attrib == "pixmap":
guiObject.setPixmap(ptr)
elif attrib == "backgroundPixmap":
# guiObject.setPixmapFromFile(value)
elif attrib == "alphatest": # used by ePixmap
guiObject.setAlphatest(
- { "on": True,
- "off": False
+ { "on": 1,
+ "off": 0,
+ "blend": 2,
}[value])
elif attrib == "orientation": # used by eSlider
try:
elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
pos = parsePosition(pos)
- ptr = loadPixmap(name)
- desktop.makeCompatiblePixmap(ptr)
+ ptr = loadPixmap(name, desktop)
guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
elif attrib == 'shadowOffset':
guiObject.setShadowOffset(parsePosition(value))
def loadSingleSkinData(desktop, dom_skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
-
- skin = dom_skin.childNodes[0]
- assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+ skin = dom_skin.getroot()
+ assert skin.tag == "skin", "root element in skin must be 'skin'!"
- for c in elementsWithTag(skin.childNodes, "output"):
- id = int(c.getAttribute("id") or "0")
+ #print "***SKIN: ", path_prefix
+
+ for c in skin.getiterator("output"):
+ id = int(c.get('id') or "0")
if id == 0: # framebuffer
- for res in elementsWithTag(c.childNodes, "resolution"):
- xres = int(res.getAttribute("xres" or "720"))
- yres = int(res.getAttribute("yres" or "576"))
- bpp = int(res.getAttribute("bpp" or "32"))
+ for res in c.getiterator("resolution"):
+ xres = int(res.get("xres" or "720"))
+ yres = int(res.get("yres" or "576"))
+ bpp = int(res.get("bpp" or "32"))
+
+ #print "Resolution:", xres,yres,bpp
from enigma import gFBDC
i = gFBDC.getInstance()
# load palette (not yet implemented)
pass
- for c in elementsWithTag(skin.childNodes, "colors"):
- for color in elementsWithTag(c.childNodes, "color"):
- name = str(color.getAttribute("name"))
- color = str(color.getAttribute("value"))
-
+ for c in skin.getiterator("colors"):
+ for color in c.getiterator("color"):
+ name = str(color.get("name"))
+ color = str(color.get("value"))
+
if not len(color):
raise ("need color and name, got %s %s" % (name, color))
-
+
colorNames[name] = parseColor(color)
-
- for c in elementsWithTag(skin.childNodes, "fonts"):
- for font in elementsWithTag(c.childNodes, "font"):
- filename = str(font.getAttribute("filename") or "<NONAME>")
- name = str(font.getAttribute("name") or "Regular")
- scale = int(font.getAttribute("scale") or "100")
- is_replacement = font.getAttribute("replacement") != ""
- addFont(resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix), name, scale, is_replacement)
-
- for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+ #print "Color:", name, color
+
+ for c in skin.getiterator("fonts"):
+ for font in c.getiterator("font"):
+ filename = str(font.attrib.get("filename", "<NONAME>"))
+ name = str(font.get("name", "Regular"))
+ scale = int(font.get("scale", "100"))
+ is_replacement = font.get("replacement") != ""
+ resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
+ if not fileExists(resolved_font): #when font is not available look at current skin path
+ skin_path = resolveFilename(SCOPE_CURRENT_SKIN, filename)
+ if fileExists(skin_path):
+ resolved_font = skin_path
+ addFont(resolved_font, name, scale, is_replacement)
+ #print "Font: ", resolved_font, name, scale, is_replacement
+
+ for windowstyle in skin.getiterator("windowstyle"):
style = eWindowStyleSkinned()
- id = int(windowstyle.getAttribute("id") or "0")
-
+ id = int(windowstyle.attrib.get("id","0"))
+
+ #print "windowstyle:", id
+
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
-
- for title in elementsWithTag(windowstyle.childNodes, "title"):
- offset = parseSize(title.getAttribute("offset"))
- font = parseFont(str(title.getAttribute("font")))
+
+ for title in windowstyle.getiterator("title"):
+ offset = parseSize(title.get("offset"))
+ font = parseFont(str(title.get("font")))
style.setTitleFont(font);
style.setTitleOffset(offset)
-
- for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
- bsName = str(borderset.getAttribute("name"))
- for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
- bpName = str(pixmap.getAttribute("pos"))
- filename = str(pixmap.getAttribute("filename"))
-
- png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
-
- # adapt palette
- desktop.makeCompatiblePixmap(png)
+ #print " ", font, offset
+
+ for borderset in windowstyle.getiterator("borderset"):
+ bsName = str(borderset.get("name"))
+ for pixmap in borderset.getiterator("pixmap"):
+ bpName = str(pixmap.get("pos"))
+ filename = str(pixmap.get("filename"))
+
+ png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix), desktop)
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+ #print " borderset:", bpName, filename
+
+ for color in windowstyle.getiterator("color"):
+ type = str(color.get("name"))
+ color = parseColor(color.get("color"))
- for color in elementsWithTag(windowstyle.childNodes, "color"):
- type = str(color.getAttribute("name"))
- color = parseColor(color.getAttribute("color"))
-
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
except:
raise ("Unknown color %s" % (type))
-
+ #pass
+
+ #print " color:", type, color
+
x = eWindowStyleManager.getInstance()
x.setStyle(id, style)
def lookupScreen(name):
for (path, dom_skin) in dom_skins:
# first, find the corresponding screen element
- skin = dom_skin.childNodes[0]
- for x in elementsWithTag(skin.childNodes, "screen"):
- if x.getAttribute('name') == name:
+ skin = dom_skin.getroot()
+ for x in skin.getiterator("screen"):
+ if x.get('name') == name:
return x, path
return None, None
# try uncompiled embedded skin
if myscreen is None and getattr(screen, "skin", None):
- myscreen = screen.parsedSkin = xml.dom.minidom.parseString(screen.skin).childNodes[0]
+ print "Looking for embedded skin"
+ myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(screen.skin)
+
+ #assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
+ if myscreen is None:
+ print "No skin to read..."
+ emptySkin = "<screen></screen>"
+ myscreen = screen.parsedSkin = xml.etree.cElementTree.fromstring(emptySkin)
- assert myscreen is not None, "no skin for screen '" + repr(names) + "' found!"
screen.skinAttributes = [ ]
-
+
skin_path_prefix = getattr(screen, "skin_path", path)
collectAttributes(screen.skinAttributes, myscreen, skin_path_prefix, ignore=["name"])
-
+
screen.additionalWidgets = [ ]
screen.renderer = [ ]
-
+
visited_components = set()
-
+
# now walk all widgets
- for widget in elementsWithTag(myscreen.childNodes, "widget"):
- # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
+ for widget in myscreen.getiterator("widget"):
+ # ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
# widgets (source->renderer).
- wname = widget.getAttribute('name')
- wsource = widget.getAttribute('source')
-
+ wname = widget.get('name')
+ wsource = widget.get('source')
+
if wname is None and wsource is None:
print "widget has no name and no source!"
continue
-
+
if wname:
+
+ #print "Widget name=", wname
visited_components.add(wname)
# get corresponding 'gui' object
attributes = screen[wname].skinAttributes = [ ]
except:
raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+ #print "WARNING: component with name '" + wname + "' was not found in skin of screen '" + name + "'!"
# assert screen[wname] is not Source
collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
elif wsource:
# get corresponding source
+ #print "Widget source=", wsource
while True: # until we found a non-obsolete source
while len(path) > 1:
scr = screen.getRelatedScreen(path[0])
if scr is None:
- print wsource
- print name
+ #print wsource
+ #print name
raise SkinError("specified related screen '" + wsource + "' was not found in screen '" + name + "'!")
path = path[1:]
if source is None:
raise SkinError("source '" + wsource + "' was not found in screen '" + name + "'!")
-
- wrender = widget.getAttribute('render')
-
+
+ wrender = widget.get('render')
+
if not wrender:
raise SkinError("you must define a renderer with render= for source '%s'" % (wsource))
-
- for converter in elementsWithTag(widget.childNodes, "convert"):
- ctype = converter.getAttribute('type')
+
+ for converter in widget.getiterator("convert"):
+ ctype = converter.get('type')
assert ctype, "'convert'-tag needs a 'type'-attribute"
- parms = mergeText(converter.childNodes).strip()
+ #print "Converter:", ctype
+ #parms = mergeText(converter.childNodes).strip()
+ try:
+ parms = converter.text.strip()
+ except:
+ parms = ""
+ #print "Params:", ctype
converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
-
+
c = None
-
+
for i in source.downstream_elements:
if isinstance(i, converter_class) and i.converter_arguments == parms:
c = i
c.connect(source)
else:
print "reused converter!"
-
+
source = c
-
+
renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
-
+
renderer = renderer_class() # instantiate renderer
-
+
renderer.connect(source) # connect to source
attributes = renderer.skinAttributes = [ ]
collectAttributes(attributes, widget, skin_path_prefix, ignore=['render', 'source'])
-
+
screen.renderer.append(renderer)
from Components.GUIComponent import GUIComponent
nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
-
+
assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
# now walk additional objects
- for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
- if widget.tagName == "applet":
- codeText = mergeText(widget.childNodes).strip()
- type = widget.getAttribute('type')
+ for widget in myscreen.getchildren():
+
+ if widget.tag == "widget":
+ continue
+
+ if widget.tag == "applet":
+ try:
+ codeText = widget.text.strip()
+ except:
+ codeText = ""
+
+ #print "Found code:"
+ #print codeText
+ type = widget.get('type')
code = compile(codeText, "skin applet", "exec")
-
+
if type == "onLayoutFinish":
screen.onLayoutFinish.append(code)
+ #print "onLayoutFinish = ", codeText
else:
raise SkinError("applet type '%s' unknown!" % type)
-
+ #print "applet type '%s' unknown!" % type
+
continue
-
+
class additionalWidget:
pass
-
+
w = additionalWidget()
-
- if widget.tagName == "eLabel":
+
+ if widget.tag == "eLabel":
w.widget = eLabel
- elif widget.tagName == "ePixmap":
+ elif widget.tag == "ePixmap":
w.widget = ePixmap
else:
- raise SkinError("unsupported stuff : %s" % widget.tagName)
-
+ raise SkinError("unsupported stuff : %s" % widget.tag)
+ #print "unsupported stuff : %s" % widget.tag
+
w.skinAttributes = [ ]
collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
-
+
# applyAttributes(guiObject, widget, desktop)
# guiObject.thisown = 0
screen.additionalWidgets.append(w)