self.resetRepeated()
self.backoff = 0
+ self.disabled = False
+
def resetRepeated(self):
self.repeated = int(0)
def stateChanged(self, entry):
for f in self.on_state_change:
f(entry)
+
+ def cleanup(self):
+ self.processed_timers = []
def addTimerEntry(self, entry, noRecalc=0):
entry.processRepeated()
# when the timer has not yet started, and is already passed,
# don't go trough waiting/running/end-states, but sort it
# right into the processedTimers.
- if entry.shouldSkip() or entry.state == TimerEntry.StateEnded:
+ if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
print "already passed, skipping"
bisect.insort(self.processed_timers, entry)
entry.state = TimerEntry.StateEnded