use rgb values whenever possible
[enigma2.git] / lib / gdi / gpixmap.cpp
index 3ebd9a0296f18f5f2c476ce458857bb64a3238c4..c3d2cc31b977ef844987e2595a02008b3ae3d724 100644 (file)
@@ -175,6 +175,38 @@ void gPixmap::fill(const gRegion &region, const gColor &color)
        }
 }
 
+void gPixmap::fill(const gRegion &region, const gRGB &color)
+{
+       unsigned int i;
+       for (i=0; i<region.rects.size(); ++i)
+       {
+               const eRect &area = region.rects[i];
+               if ((area.height()<=0) || (area.width()<=0))
+                       continue;
+
+               if (surface->bpp == 32)
+               {
+                       __u32 col;
+
+                       col = color.argb();
+                       col^=0xFF000000;
+
+                       if (surface->data_phys && gAccel::getInstance())
+                               if (!gAccel::getInstance()->fill(surface,  area, col))
+                                       continue;
+
+                       for (int y=area.top(); y<area.bottom(); y++)
+                       {
+                               __u32 *dst=(__u32*)(((__u8*)surface->data)+y*surface->stride+area.left()*surface->bypp);
+                               int x=area.width();
+                               while (x--)
+                                       *dst++=col;
+                       }
+               }       else
+                       eWarning("couldn't rgbfill %d bpp", surface->bpp);
+       }
+}
+
 void gPixmap::blit(const gPixmap &src, ePoint pos, const gRegion &clip, int flag)
 {
        for (unsigned int i=0; i<clip.rects.size(); ++i)