from Screen import Screen
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.config import config #global config instance
-from Components.config import configEntry
-from Components.config import configBoolean
+from Components.config import configSelection
from Components.ConfigList import ConfigList
from Components.Label import Label
from Tools import XMLTools
-setupdom = xml.dom.minidom.parseString(
- """
- <setupxml>
- <setup key="rc" title="RC Menu">
- <item text="Repeat Rate">config.inputDevices.repeat</item>
- <item text="Delay Rate">config.inputDevices.delay</item>
- <item text="Keymap">config.rc.map</item>
- </setup>
- <setup key="timezone" title="RC Menu">
- <item text="Timezone">config.timezone.val</item>
- </setup>
- <setup key="avsetup" title="A/V Settings">
- <item text="Color Format">config.av.colorformat</item>
- <item text="Aspect Ratio">config.av.aspectratio</item>
- <item text="TV System">config.av.tvsystem</item>
- <item text="WSS">config.av.wss</item>
- <item text="AC3 default">config.av.defaultac3</item>
- <item text="VCR Switch">config.av.vcrswitch</item>
- </setup>
- <setup key="rfmod" title="UHF Modulator">
- <item text="Modulator">config.rfmod.enable</item>
- <item text="Testmode">config.rfmod.test</item>
- <item text="Sound">config.rfmod.sound</item>
- <item text="Soundcarrier">config.rfmod.soundcarrier</item>
- <item text="Channel">config.rfmod.channel</item>
- <item text="Finetune">config.rfmod.finetune</item>
- </setup>
- <setup key="keyboard" title="Keyboard Setup">
- <item text="Keyboard Map">config.keyboard.keymap</item>
- </setup>
- <setup key="osd" title="OSD Settings">
- <item text="Alpha">config.osd.alpha</item>
- <item text="Brightness">config.osd.bright</item>
- <item text="Contrast">config.osd.contrast</item>
- <item text="Language">config.osd.language</item>
- </setup>
- <setup key="lcd" title="LCD Setup">
- <item text="Brightness">config.lcd.bright</item>
- <item text="Standby">config.lcd.standby</item>
- <item text="Invert">config.lcd.invert</item>
- </setup>
- <setup key="parental" title="Parental Control">
- <item text="Parental Lock">config.parental.lock</item>
- <item text="Setup Lock">config.parental.setuplock</item>
- </setup>
- <setup key="expert" title="Expert Setup">
- <item text="Record Splitsize">config.expert.splitsize</item>
- <item text="Show Satposition">config.expert.satpos</item>
- <item text="Fast zapping">config.expert.fastzap</item>
- <item text="Skip confirmations">config.expert.skipconfirm</item>
- <item text="Hide error windows">config.expert.hideerrors</item>
- <item text="Auto show inforbar">config.expert.autoinfo</item>
- </setup>
- <setup key="satconfig" title="Sat/Dish Setup">
- <item text="Tuner-A Control">config.sat.diseqcA</item>
- <item text="Tuner-A Position">config.sat.posA</item>
- <item text="Tuner-A Sat">config.sat.satA</item>
- <item text="Tuner-B Control">config.sat.diseqcB</item>
- <item text="Tuner-A Position">config.sat.posB</item>
- <item text="Tuner-B Sat">config.sat.satB</item>
- </setup>
- </setupxml>
- """)
+# read the setupmenu
+try:
+ # first we search in the current path
+ setupfile = file('data/setup.xml', 'r')
+except:
+ # if not found in the current path, we use the global datadir-path
+ setupfile = file('/usr/share/enigma2/setup.xml', 'r')
+setupdom = xml.dom.minidom.parseString(setupfile.read())
+setupfile.close()
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
- ItemText = getValbyAttr(x, "text")
+ ItemText = _(getValbyAttr(x, "text"))
b = eval(XMLTools.mergeText(x.childNodes));
print "item " + ItemText + " " + b.configPath
if b == "":
list.append( (ItemText, item) )
def keyOk(self):
- self["config"].handleKey(0)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["choseElement"])
def keyLeft(self):
- self["config"].handleKey(1)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["prevElement"])
def keyRight(self):
- self["config"].handleKey(2)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key["nextElement"])
def keySave(self):
print "save requested"
- for x in self["config"]:
- selection = self["config"].getCurrent()
- selection.save()
+ for x in self["config"].list:
+ x[1].save()
+ self.close()
+
+ def keyCancel(self):
+ print "cancel requested"
+ for x in self["config"].list:
+ x[1].cancel()
+ self.close()
+
+ def keyNumberGlobal(self, number):
+ print "You pressed number " + str(number)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key[str(number)])
+
def __init__(self, session, setup):
Screen.__init__(self, session)
if ItemText != setup:
continue
self.addItems(list, x.childNodes);
+ myTitle = getValbyAttr(x, "title")
#check for list.entries > 0 else self.close
self["config"] = ConfigList(list)
+ self["title"] = Label(_(myTitle));
+
self["ok"] = Label("OK")
self["cancel"] = Label("Cancel")
- self["actions"] = ActionMap(["SetupActions"],
+ self["actions"] = NumberActionMap(["SetupActions"],
{
- "cancel": self.close,
+ "cancel": self.keyCancel,
"ok": self.keyOk,
"left": self.keyLeft,
"right": self.keyRight,
- "save": self.keySave
- })
+ "save": self.keySave,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal,
+ "0": self.keyNumberGlobal
+ }, -1)