// void setOutputDevice ? (for allocating colors, ...) .. requires some work, though
void setSize(const eSize &size);
/* the following functions always refer to the selected item */
void paint(gPainter &painter, eWindowStyle &style, const ePoint &offset, int selected);
// void setOutputDevice ? (for allocating colors, ...) .. requires some work, though
void setSize(const eSize &size);
/* the following functions always refer to the selected item */
void paint(gPainter &painter, eWindowStyle &style, const ePoint &offset, int selected);