+class iAudioDelay: public iObject
+{
+#ifdef SWIG
+ iAudioDelay();
+ ~iAudioDelay();
+#endif
+public:
+ virtual int getAC3Delay()=0;
+ virtual int getPCMDelay()=0;
+ virtual void setAC3Delay(int)=0;
+ virtual void setPCMDelay(int)=0;
+};
+
+TEMPLATE_TYPEDEF(ePtr<iAudioDelay>, iAudioDelayPtr);
+