menu positioning for the plugins works now
[enigma2.git] / lib / python / Screens / Menu.py
index 68a8ef98bfca4c31ac86551499efaa8c6d951914..9c41c16595f6ce8762165c4243c8b3e62a5dab59 100644 (file)
@@ -57,13 +57,13 @@ class MenuUpdater:
        def __init__(self):
                self.updatedMenuItems = {}
        
-       def addMenuItem(self, id, text, module, screen):
+       def addMenuItem(self, id, pos, text, module, screen):
                if not self.updatedMenuAvailable(id):
                        self.updatedMenuItems[id] = []
-               self.updatedMenuItems[id].append([text, module, screen])
+               self.updatedMenuItems[id].append([text, pos, module, screen])
        
-       def delMenuItem(self, id, text, module, screen):
-               self.updatedMenuItems[id].remove([text, module, screen])
+       def delMenuItem(self, id, pos, text, module, screen):
+               self.updatedMenuItems[id].remove([text, pos, module, screen])
        
        def updatedMenuAvailable(self, id):
                return self.updatedMenuItems.has_key(id)
@@ -151,19 +151,26 @@ class Menu(Screen):
                list = []
                menuID = ""
 
-               for x in childNode:                                                     #walk through the actual nodelist
+               menuID = -1
+               for x in childNode:                                             #walk through the actual nodelist
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                            continue
                        elif x.tagName == 'item':
                                self.addItem(list, x)
+                               count += 1
                        elif x.tagName == 'menu':
                                self.addMenu(list, x)
+                               count += 1
                        elif x.tagName == "id":
                                menuID = getValbyAttr(x, "val")
+                               count = 0
+                       if menuID != -1:
+                               if menuupdater.updatedMenuAvailable(menuID):
+                                       for x in menuupdater.getUpdatedMenu(menuID):
+                                               if x[1] == count:
+                                                       list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+                                                       count += 1
 
-               if menuupdater.updatedMenuAvailable(menuID):
-                       for x in menuupdater.getUpdatedMenu(menuID):
-                               list.append((x[0], boundFunction(self.runScreen, (x[1], x[2] + ", "))))
 
                self["menu"] = MenuList(list)