from Screen import Screen
-from Components.Sources.MenuList import MenuList
+from Components.Sources.List import List
from Components.ActionMap import ActionMap
-from Components.Header import Header
-from Components.Button import Button
-from Components.Label import Label
-from Components.ProgressBar import ProgressBar
+from Components.Sources.StaticText import StaticText
from Components.config import configfile
-from Components.Sources.Clock import Clock
+from Components.PluginComponent import plugins
from Tools.Directories import resolveFilename, SCOPE_SKIN
-from enigma import quitMainloop
-
import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
-from skin import elementsWithTag
from Screens.Setup import Setup, getSetupTitle
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
-# <item text="Scart">self.openDialog(ScartLoopThrough)</item>
# <item text="Sleep Timer"></item>
def getUpdatedMenu(self, id):
return self.updatedMenuItems[id]
-
+
menuupdater = MenuUpdater()
class MenuSummary(Screen):
skin = """
<screen position="0,0" size="132,64">
- <widget name="MenuTitle" position="0,4" size="132,21" font="Regular;18" />
- <widget name="MenuEntry" position="0,25" size="132,21" font="Regular;16" />
- <widget source="CurrentTime" render="Label" position="50,46" size="82,18" font="Regular;16" >
+ <widget source="parent.title" render="Label" position="6,4" size="120,21" font="Regular;18" />
+ <widget source="parent.menu" render="Label" position="6,25" size="120,21" font="Regular;16">
+ <convert type="StringListSelection" />
+ </widget>
+ <widget source="global.CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
<convert type="ClockToText">WithSeconds</convert>
</widget>
</screen>"""
def __init__(self, session, parent):
- Screen.__init__(self, session)
- self["MenuTitle"] = Label(parent.menu_title)
- self["MenuEntry"] = Label("")
- self["CurrentTime"] = Clock()
- self.parent = parent
- self.onShow.append(self.addWatcher)
- self.onHide.append(self.removeWatcher)
-
- def addWatcher(self):
- self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
- self.selectionChanged()
-
- def removeWatcher(self):
- self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
-
- def selectionChanged(self):
- self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
+ Screen.__init__(self, session, parent)
class Menu(Screen):
+
+ ALLOW_SUSPEND = True
+
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
# FIXME. somehow
if arg[0] != "":
exec "from " + arg[0] + " import *"
-
+
self.openDialog(*eval(arg[1]))
- def nothing(self): #dummy
+ def nothing(self): #dummy
pass
def openDialog(self, *dialog): # in every layer needed
- self.session.open(*dialog)
+ self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+ entryID = node.getAttribute("entryID") or "undefined"
x = node.getAttribute("flushConfigOnClose")
if x:
a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
- destList.append((MenuTitle, a))
+ destList.append((MenuTitle, a, entryID))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
def addItem(self, destList, node):
item_text = node.getAttribute("text").encode("UTF-8")
+ entryID = node.getAttribute("entryID") or "undefined"
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
module = "Screens." + module
else:
module = ""
-
- # check for arguments. they will be appended to the
+
+ # check for arguments. they will be appended to the
# openDialog call
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
-
- destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
+
+ destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
return
elif x.tagName == 'code':
- destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
return
elif x.tagName == 'setup':
id = x.getAttribute("id")
item_text = _(getSetupTitle(id)) + "..."
else:
item_text = _(item_text)
- destList.append((item_text, boundFunction(self.openSetup, id)))
+ destList.append((item_text, boundFunction(self.openSetup, id), entryID))
return
-
- destList.append((item_text,self.nothing))
+ destList.append((item_text, self.nothing, entryID))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
- menuID = ""
-
- menuID = -1
+
+ menuID = None
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == "id":
menuID = x.getAttribute("val")
count = 0
- if menuID != -1:
+
+ if menuID is not None:
+ # menuupdater?
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
count += 1
+ if menuID is not None:
+ # plugins
+ for l in plugins.getPluginsForMenu(menuID):
+ list.append((l[0], boundFunction(l[1], self.session)))
+
+ # for the skin: first try a menu_<menuID>, then Menu
+ self.skinName = [ ]
+ if menuID is not None:
+ self.skinName.append("menu_" + menuID)
+ self.skinName.append("Menu")
+
+ self["menu"] = List(list)
- self["menu"] = MenuList(list)
-
self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
a = parent.getAttribute("title").encode("UTF-8") or None
if a is None:
a = _(parent.getAttribute("text").encode("UTF-8"))
- self["title"] = Header(a)
+ self["title"] = StaticText(a)
self.menu_title = a
def closeNonRecursive(self):
#add file load functions for the xml-file
def __init__(self, *x):
- Menu.__init__(self, *x)
self.skinName = "Menu"
-
- def openDialog(self, dialog):
- self.session.open(dialog)
-
- def openSetup(self, dialog):
- self.session.open(Setup, dialog)
-
- def setModeTV(self):
- print "set Mode to TV"
- pass
-
- def setModeRadio(self):
- print "set Mode to Radio"
- pass
-
- def setModeFile(self):
- print "set Mode to File"
- pass
+ Menu.__init__(self, *x)