from Components.config import configfile
from Components.PluginComponent import plugins
from Components.config import config
+from Components.SystemInfo import SystemInfo
from Tools.Directories import resolveFilename, SCOPE_SKIN
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
- selection[1]()
+ if selection is not None:
+ selection[1]()
def execText(self, text):
exec text
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
+ requires = node.getAttribute("requires")
+ if requires and not SystemInfo.get(requires, False):
+ return
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
entryID = node.getAttribute("entryID") or "undefined"
weight = node.getAttribute("weight") or 50
self.close(True)
def addItem(self, destList, node):
+ requires = node.getAttribute("requires")
+ if requires and not SystemInfo.get(requires, False):
+ return
item_text = node.getAttribute("text").encode("UTF-8")
entryID = node.getAttribute("entryID") or "undefined"
weight = node.getAttribute("weight") or 50
continue
elif x.tagName == 'item':
item_level = int(x.getAttribute("level") or "0")
+
if item_level <= config.usage.setup_level.index:
self.addItem(list, x)
count += 1
if menuID is not None:
# plugins
for l in plugins.getPluginsForMenu(menuID):
+ # check if a plugin overrides an existing menu
+ plugin_menuid = l[2]
+ for x in list:
+ if x[2] == plugin_menuid:
+ list.remove(x)
+ break
list.append((l[0], boundFunction(l[1], self.session), l[2], l[3] or 50))
-
# for the skin: first try a menu_<menuID>, then Menu
self.skinName = [ ]