+
+ # ispause, isff, issm, skip
+ SEEK_STATE_PLAY = (0, 0, 0, 0)
+ SEEK_STATE_PAUSE = (1, 0, 0, 0)
+ SEEK_STATE_FF_2X = (0, 2, 0, 0)
+ SEEK_STATE_FF_4X = (0, 4, 0, 0)
+ SEEK_STATE_FF_8X = (0, 8, 0, 0)
+ SEEK_STATE_FF_32X = (0, 0, 0, 32)
+ SEEK_STATE_FF_64X = (0, 0, 0, 64)
+
+ SEEK_STATE_BACK_4X = (0, 0, 0, -4)
+ SEEK_STATE_BACK_32X = (0, 0, 0, -32)
+ SEEK_STATE_BACK_64X = (0, 0, 0, -64)
+
+ SEEK_STATE_SM_HALF = (0, 0, 2, 0)
+ SEEK_STATE_SM_QUARTER = (0, 0, 4, 0)
+ SEEK_STATE_SM_EIGHTH = (0, 0, 8, 0)
+