-from enigma import *
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
-from Tools.Import import my_import
-import os
+from os import path
+
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+ loadPNG, addFont, gRGB, eWindowStyleSkinned
-from Components.config import ConfigSubsection, configElement, configText, config
+from Components.config import ConfigSubsection, ConfigText, config
from Components.Element import Element
from Components.Converter.Converter import Converter
-
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
+from Tools.Import import my_import
from Tools.XMLTools import elementsWithTag, mergeText
colorNames = dict()
except:
None
-from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
-
class SkinError(Exception):
def __init__(self, message):
self.message = message
def loadSkin(name):
# read the skin
filename = resolveFilename(SCOPE_SKIN, name)
- path = os.path.dirname(filename) + "/"
- dom_skins.append((path, xml.dom.minidom.parse(filename)))
+ mpath = path.dirname(filename) + "/"
+ dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
# example: loadSkin("nemesis_greenline/skin.xml")
config.skin = ConfigSubsection()
-config.skin.primary_skin = configElement("config.skin.primary_skin", configText, "skin.xml", 0)
+config.skin.primary_skin = ConfigText(default = "skin.xml")
try:
loadSkin(config.skin.primary_skin.value)
-except SkinError, err:
+except (SkinError, IOError), err:
print "SKIN ERROR:", err
print "defaulting to standard skin..."
loadSkin('skin.xml')
# TODO: localization? as in e1?
value = a.value.encode("utf-8")
- if attrib in ["pixmap", "pointer"]:
+ if attrib in ["pixmap", "pointer", "seek_pointer"]:
value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
if attrib not in ignore:
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
- guiObject.setText(value)
+ guiObject.setText(_(value))
elif attrib == 'font':
guiObject.setFont(parseFont(value))
elif attrib == 'zPosition':
}[value])
elif attrib == "enableWrapAround":
guiObject.setWrapAround(True)
- elif attrib == "pointer":
+ elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
pos = parsePosition(pos)
ptr = loadPixmap(name)
desktop.makeCompatiblePixmap(ptr.__deref__())
- guiObject.setPointer(ptr.__deref__(), pos)
+ guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr.__deref__(), pos)
elif attrib == 'shadowOffset':
guiObject.setShadowOffset(parsePosition(value))
else:
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
+ id = int(windowstyle.getAttribute("id") or "0")
# defaults
font = gFont("Regular", 20)
except:
raise ("Unknown color %s" % (type))
- x = eWindowStyleManagerPtr()
- eWindowStyleManager.getInstance(x)
- x.setStyle(style)
+ x = eWindowStyleManager.getInstance()
+ x.setStyle(id, style)
def loadSkinData(desktop):
skins = dom_skins[:]