translate text attribute for skin objects
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 30e8c720188b673fc35895ae09dcc63f1337e414..ecd4355e28eb04fb6446da48465282b6e14cc861 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -4,6 +4,10 @@ from xml.dom import EMPTY_NAMESPACE
 from Tools.Import import my_import
 import os
 
+from Components.config import ConfigSubsection, configElement, configText, config
+from Components.Element import Element
+from Components.Converter.Converter import Converter
+
 from Tools.XMLTools import elementsWithTag, mergeText
 
 colorNames = dict()
@@ -18,8 +22,12 @@ def dump(x, i=0):
 
 from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
 
-class SkinError(str):
-       pass
+class SkinError(Exception):
+       def __init__(self, message):
+               self.message = message
+
+       def __str__(self):
+               return self.message
 
 dom_skins = [ ]
 
@@ -40,7 +48,15 @@ def loadSkin(name):
 # so the first screen found will be used.
 
 # example: loadSkin("nemesis_greenline/skin.xml")
-loadSkin('skin.xml')
+config.skin = ConfigSubsection()
+config.skin.primary_skin = configElement("config.skin.primary_skin", configText, "skin.xml", 0)
+
+try:
+       loadSkin(config.skin.primary_skin.value)
+except SkinError, err:
+       print "SKIN ERROR:", err
+       print "defaulting to standard skin..."
+       loadSkin('skin.xml')
 loadSkin('skin_default.xml')
 
 def parsePosition(str):
@@ -95,7 +111,7 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                elif attrib == 'title':
                        guiObject.setTitle(_(value))
                elif attrib == 'text':
-                       guiObject.setText(value)
+                       guiObject.setText(_(value))
                elif attrib == 'font':
                        guiObject.setFont(parseFont(value))
                elif attrib == 'zPosition':
@@ -177,7 +193,7 @@ def applySingleAttribute(guiObject, desktop, attrib, value):
                elif attrib == 'shadowOffset':
                        guiObject.setShadowOffset(parsePosition(value))
                else:
-                       print "unsupported attribute " + attrib + "=" + value
+                       raise "unsupported attribute " + attrib + "=" + value
        except int:
 # AttributeError:
                print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
@@ -321,12 +337,23 @@ def readSkin(screen, skin, name, desktop):
                        
                        for converter in elementsWithTag(widget.childNodes, "convert"):
                                ctype = converter.getAttribute('type')
-                               assert ctype
-                               converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+                               assert ctype, "'convert'-tag needs a 'type'-attribute"
                                parms = mergeText(converter.childNodes).strip()
-                               c = converter_class(parms)
+                               converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+                               
+                               c = None
                                
-                               c.connect(source)
+                               for i in source.downstream_elements:
+                                       if isinstance(i, converter_class) and i.converter_arguments == parms:
+                                               c = i
+
+                               if c is None:
+                                       print "allocating new converter!"
+                                       c = converter_class(parms)
+                                       c.connect(source)
+                               else:
+                                       print "reused conveter!"
+       
                                source = c
                        
                        renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
@@ -367,7 +394,7 @@ def readSkin(screen, skin, name, desktop):
                        raise SkinError("unsupported stuff : %s" % widget.tagName)
                
                w.skinAttributes = [ ]
-               collectAttributes(w.skinAttributes, widget, skin_path_prefix)
+               collectAttributes(w.skinAttributes, widget, skin_path_prefix, ignore=['name'])
                
                # applyAttributes(guiObject, widget, desktop)
                # guiObject.thisown = 0