self.timeChanged(entry)
elif entry.state != timer.TimerEntry.StateEnded:
entry.activate(timer.TimerEntry.EventAbort)
- self.timer_list.remove(entry)
+ try: # FIXME: is needed, because after loading the timers, every timer (even already ended ones)
+ # have the state EventWaiting..
+ self.timer_list.remove(entry)
+ except:
+ pass
+
self.calcNextActivation()
print "timer did not yet start - removing"
else: