self.timeChanged(entry)
elif entry.state != timer.TimerEntry.StateEnded:
entry.activate(timer.TimerEntry.EventAbort)
- self.timer_list.remove(entry)
+ try: # FIXME: is needed, because after loading the timers, every timer (even already ended ones)
+ # have the state EventWaiting..
+ self.timer_list.remove(entry)
+ except:
+ pass
+
self.calcNextActivation()
print "timer did not yet start - removing"
else:
print "in processed: ", entry in self.processed_timers
print "in running: ", entry in self.timer_list
# now the timer should be in the processed_timers list. remove it from there.
- self.processed_timers.remove(entry)
+ try:
+ self.processed_timers.remove(entry)
+ except:
+ pass
def shutdown(self):
self.saveTimer()