#include <pthread.h>
#include <sys/types.h>
#include <unistd.h>
+#include <byteswap.h>
+
+#ifndef BYTE_ORDER
+#error "no BYTE_ORDER defined!"
+#endif
// use this for init Freetype...
#include <ft2build.h>
gColor *lookup8, lookup8_invert[16];
gColor *lookup8_normal=0;
+ __u16 lookup16_normal[16], lookup16_invert[16], *lookup16;
__u32 lookup32_normal[16], lookup32_invert[16], *lookup32;
-
+
if (surface->bpp == 8)
{
if (surface->clut.data)
opcode=0;
} else
opcode=1;
+ } else if (surface->bpp == 16)
+ {
+ opcode=2;
+ for (int i=0; i<16; ++i)
+ {
+#define BLEND(y, x, a) (y + (((x-y) * a)>>8))
+ unsigned char da = background.a, dr = background.r, dg = background.g, db = background.b;
+ int sa = i * 16;
+ if (sa < 256)
+ {
+ dr = BLEND(background.r, foreground.r, sa) & 0xFF;
+ dg = BLEND(background.g, foreground.g, sa) & 0xFF;
+ db = BLEND(background.b, foreground.b, sa) & 0xFF;
+ }
+#undef BLEND
+#if BYTE_ORDER == LITTLE_ENDIAN
+ lookup16_normal[i] = bswap_16(((db >> 3) << 11) | ((dg >> 2) << 5) | (dr >> 3));
+#else
+ lookup16_normal[i] = ((db >> 3) << 11) | ((dg >> 2) << 5) | (dr >> 3);
+#endif
+ da ^= 0xFF;
+ }
+ for (int i=0; i<16; ++i)
+ lookup16_invert[i]=lookup16_normal[i^0xF];
} else if (surface->bpp == 32)
{
opcode=3;
-
for (int i=0; i<16; ++i)
{
#define BLEND(y, x, a) (y + (((x-y) * a)>>8))
eWarning("can't render to %dbpp", surface->bpp);
return;
}
-
+
gRegion area(eRect(0, 0, surface->x, surface->y));
gRegion clip = dc.getClip() & area;
if (!(i->flags & GS_INVERT))
{
lookup8 = lookup8_normal;
+ lookup16 = lookup16_normal;
lookup32 = lookup32_normal;
} else
{
lookup8 = lookup8_invert;
+ lookup16 = lookup16_invert;
lookup32 = lookup32_invert;
}
d+=diff*buffer_stride;
}
if (sx>0)
- for (int ay=0; ay<sy; ay++)
- {
- if (!opcode) // 4bit lookup to 8bit
+ {
+ switch(opcode) {
+ case 0: // 4bit lookup to 8bit
+ for (int ay=0; ay<sy; ay++)
{
register __u8 *td=d;
register int ax;
-
for (ax=0; ax<sx; ax++)
- {
+ {
register int b=(*s++)>>4;
if(b)
*td++=lookup8[b];
else
td++;
}
- } else if (opcode == 1) // 8bit direct
+ s+=glyph_bitmap->pitch-sx;
+ d+=buffer_stride;
+ }
+ break;
+ case 1: // 8bit direct
+ for (int ay=0; ay<sy; ay++)
{
register __u8 *td=d;
register int ax;
for (ax=0; ax<sx; ax++)
- {
+ {
register int b=*s++;
*td++^=b;
}
- } else
+ s+=glyph_bitmap->pitch-sx;
+ d+=buffer_stride;
+ }
+ break;
+ case 2: // 16bit
+ for (int ay=0; ay<sy; ay++)
+ {
+ register __u16 *td=(__u16*)d;
+ register int ax;
+ for (ax=0; ax<sx; ax++)
+ {
+ register int b=(*s++)>>4;
+ if(b)
+ *td++=lookup16[b];
+ else
+ td++;
+ }
+ s+=glyph_bitmap->pitch-sx;
+ d+=buffer_stride;
+ }
+ break;
+ case 3: // 32bit
+ for (int ay=0; ay<sy; ay++)
{
register __u32 *td=(__u32*)d;
register int ax;
for (ax=0; ax<sx; ax++)
- {
+ {
register int b=(*s++)>>4;
if(b)
*td++=lookup32[b];
else
td++;
}
+ s+=glyph_bitmap->pitch-sx;
+ d+=buffer_stride;
}
- s+=glyph_bitmap->pitch-sx;
- d+=buffer_stride;
+ default:
+ break;
}
+ }
}
}
}