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fix ASCII input for SDL
[enigma2.git]
/
lib
/
python
/
Screens
/
Standby.py
diff --git
a/lib/python/Screens/Standby.py
b/lib/python/Screens/Standby.py
index 406b87cbfe0dd3b765cdb40efdc8f57130746ad8..1a7ebbd1ae61b09fa7c5716cae28fe5475ad7884 100644
(file)
--- a/
lib/python/Screens/Standby.py
+++ b/
lib/python/Screens/Standby.py
@@
-3,6
+3,7
@@
from Components.ActionMap import ActionMap
from Components.config import config
from Components.AVSwitch import AVSwitch
from Components.SystemInfo import SystemInfo
from Components.config import config
from Components.AVSwitch import AVSwitch
from Components.SystemInfo import SystemInfo
+from GlobalActions import globalActionMap
from enigma import eDVBVolumecontrol
inStandby = None
from enigma import eDVBVolumecontrol
inStandby = None
@@
-41,6
+42,8
@@
class Standby(Screen):
"power": self.Power
}, -1)
"power": self.Power
}, -1)
+ globalActionMap.setEnabled(False)
+
#mute adc
self.setMute()
#mute adc
self.setMute()
@@
-72,6
+75,7
@@
class Standby(Screen):
elif self.paused_service:
self.paused_service.unPauseService()
self.session.screen["Standby"].boolean = False
elif self.paused_service:
self.paused_service.unPauseService()
self.session.screen["Standby"].boolean = False
+ globalActionMap.setEnabled(True)
def __onFirstExecBegin(self):
global inStandby
def __onFirstExecBegin(self):
global inStandby