None
dom = xml.dom.minidom.parseString(
- "<screen name=\"clockDialog\" position=\"300,100\" size=\"300,300\"> \
- <widget name=\"okbutton\" position=\"10,10\" size=\"280,40\" /> \
- <widget name=\"theClock\" position=\"10,60\" size=\"280,50\" /> \
- <widget name=\"title\" position=\"10,120\" size=\"280,50\" /> \
- </screen>")
+ """
+ <skin>
+ <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
+ <widget name="okbutton" position="10,190" size="280,50" />
+ <widget name="title" position="10,10" size="280,20" />
+ <widget name="menu" position="10,30" size="280,140" />
+ </screen>
+ <screen name="clockDisplay" position="300,100" size="300,300">
+ <widget name="okbutton" position="10,10" size="280,40" />
+ <widget name="title" position="10,120" size="280,50" />
+ <widget name="theClock" position="10,60" size="280,50" />
+ </screen>
+ <screen name="infoBar" position="100,100" size="300,400" title="InfoBar">
+ <widget name="channelSwitcher" position="10,190" size="280,50" />
+ <widget name="ServiceName" position="50,20" size="200,30" />
+ <widget name="Event_Now" position="50,50" size="200,30" />
+ <widget name="Event_Next" position="50,80" size="200,30" />
+ </screen>
+ <screen name="channelSelection" position="300,100" size="300,300" title="Channel Selection">
+ <widget name="okbutton" position="10,190" size="280,50" />
+ <widget name="list" position="10,30" size="280,140" />
+ </screen>
+ <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
+ <widget name="scan_progress" position="10,10" size="280,50" />
+ <widget name="scan_state" position="10,60" size="280,30" />
+ <widget name="okbutton" position="10,100" size="280,40" />
+ </screen>
+ </skin>
+""")
+
+
def parsePosition(str):
x, y = str.split(',')
for p in range(node.attributes.length):
a = node.attributes.item(p)
+ # convert to string (was: unicode)
+ attrib = str(a.name)
+ # TODO: proper UTF8 translation?! (for value)
+ # TODO: localization? as in e1?
+ value = str(a.value)
+
# and set attributes
- if a.name == 'position':
- guiObject.move(parsePosition(a.value))
- elif a.name == 'size':
- guiObject.resize(parseSize(a.value))
- elif a.name != 'name':
- print "unsupported attribute " + a.name
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
-def applyGUIskin(screen, skin, name):
+def applyGUIskin(screen, parent, skin, name):
myscreen = None
# first, find the corresponding screen element
- screens = dom.getElementsByTagName("screen")
+ skin = dom.getElementsByTagName("skin")[0]
+ screens = skin.getElementsByTagName("screen")
+ del skin
for x in screens:
if x.getAttribute('name') == name:
myscreen = x
- if myscreen == None:
- print "no skin for screen " + name + " found!"
- return;
+ assert myscreen != None, "no skin for screen '" + name + "' found!"
+
+ applyAttributes(parent, myscreen)
# now walk all widgets
for widget in myscreen.getElementsByTagName("widget"):
- name = widget.getAttribute('name')
- if name == None:
+ wname = widget.getAttribute('name')
+ if wname == None:
print "widget has no name!"
continue
# get corresponding gui object
- guiObject = screen.data[name]["instance"]
+ try:
+ guiObject = screen[wname].instance
+ except:
+ raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
applyAttributes(guiObject, widget)