small fix
[enigma2.git] / mytest.py
index e5dd7e964c5a3ded0eb201e83b112c6cc4b6cbc7..5bc08914afdab5ad1170ae8f1ce3fee90df9c939 100644 (file)
--- a/mytest.py
+++ b/mytest.py
@@ -1,41 +1,81 @@
-from enigma import *
+from Tools import RedirectOutput
+from enigma import runMainloop, eDVBDB, eTimer, quitMainloop, eDVBVolumecontrol, \
+       getDesktop, ePythonConfigQuery, eAVSwitch, eWindow
+from tools import *
 
-import sys
-import time
+from Components.Language import language
 
-from screens import *
-from skin import applyGUIskin
+def setEPGLanguage():
+       print "language set to", language.getLanguage()
+       eServiceEvent.setEPGLanguage(language.getLanguage())
+       
+language.addCallback(setEPGLanguage)
 
-# A screen is a function which instanciates all components of a screen into a temporary component.
-# Thus, the global stuff is a screen, too.
-# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
-# "linked" from the instance tree.
-# A screen itself lives as the container of the components, so a screen is a component, too.
+from traceback import print_exc
+import Screens.InfoBar
+from Screens.SimpleSummary import SimpleSummary
 
-# we thus have one (static) hierarchy of screens (classes, not instances)
-# and one with the instanciated components itself (both global and dynamic)
+from sys import stdout, exc_info
 
-def dump(dir, p = ""):
-       if isinstance(dir, dict):
-               for (entry, val) in dir.items():
-                       dump(val, p + "/" + entry)
-       print p + ":" + str(dir.__class__)
+import ServiceReference
 
-# defined components
-components = {}
+from Components.ParentalControl import InitParentalControl
+InitParentalControl()
 
-# do global
-screens["global"](components)
+from Navigation import Navigation
 
-# test our screens
-components["$001"] = screens["testDialog"]()
-components["$002"] = screens["clockDisplay"](components["clock"])
+from skin import readSkin, applyAllAttributes
 
-print "*** classes:"
-dump(screens)
+from Tools.Directories import InitFallbackFiles, resolveFilename, SCOPE_PLUGINS, SCOPE_SKIN_IMAGE
+from Components.config import config, configfile, ConfigText, ConfigSubsection, ConfigInteger
+InitFallbackFiles()
+eDVBDB.getInstance().reloadBouquets()
 
-print "*** instances:"
-dump(components)
+config.misc.radiopic = ConfigText(default = resolveFilename(SCOPE_SKIN_IMAGE)+"radio.mvi")
+
+try:
+       import e2reactor
+       e2reactor.install()
+       
+       import twisted.python.runtime
+       twisted.python.runtime.platform.supportsThreads = lambda: False
+       
+       from twisted.internet import reactor
+       
+       def runReactor():
+               reactor.run()
+except ImportError:
+       print "twisted not available"
+       def runReactor():
+               runMainloop()
+
+# initialize autorun plugins and plugin menu entries
+from Components.PluginComponent import plugins
+
+from Screens.Wizard import wizardManager
+from Screens.ImageWizard import *
+from Screens.StartWizard import *
+from Screens.TutorialWizard import *
+from Tools.BoundFunction import boundFunction
+from Plugins.Plugin import PluginDescriptor
+
+had = dict()
+
+def dump(dir, p = ""):
+       if isinstance(dir, dict):
+               for (entry, val) in dir.items():
+                       dump(val, p + "(dict)/" + entry)
+       if hasattr(dir, "__dict__"):
+               for name, value in dir.__dict__.items():
+                       if not had.has_key(str(value)):
+                               had[str(value)] = 1
+                               dump(value, p + "/" + str(name))
+                       else:
+                               print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+       else:
+               print p + ":" + str(dir)
+
+# + ":" + str(dir.__class__)
 
 # display
 
@@ -52,82 +92,465 @@ html = HTMLOutputDevice()
 
 class GUIOutputDevice(OutputDevice):
        parent = None
-       def create(self, comp):
-               comp.createGUIScreen(self.parent)
-
-
-
-def test():
-       desktop = getDesktop()
-       print "desktop: " + str(desktop)
-
-       wnd = eWindow(desktop)
-       print "window " + str(wnd)
-       wnd.setTitle("python")
-       wnd.move(ePoint(300, 100))
-       wnd.resize(eSize(300, 300))
-
-       gui = GUIOutputDevice()
-       gui.parent = wnd
-       gui.create(components["$002"])
-#      for (x,y) in components["$001"].data.items():
-#              print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")"
-
-#      print components["$001"].data["okbutton"]["instance"].doClick()
-
-# diese sachen gehoeren in den skin! :)
-       applyGUIskin(components["$002"], None, "clockDialog")
-       
-# das ist dann schon die echte funktionalitaet ;)
-       components["clock"].doClock()
-       components["clock"].doClock()
-
-
-# output as html
-       print "--------------------------------------"
-       html.create(components["$001"])
-       print "--------------------------------------"
-       html.create(components["$002"])
-       print "--------------------------------------"
-       
-       
-# direkter test der GUI aus python:
-#      label1 = eLabel(wnd)
-#      label1.setText("hello world!\nfrom python!")
-#      label1.move(ePoint(10, 10))
-#      label1.resize(eSize(80, 50))
-#
-#      label2 = eLabel(wnd)
-#      label2.setText("the second\nlabel works\nas well!")
-#      label2.move(ePoint(90, 10))
-#      label2.resize(eSize(80, 50))
-#
-#      button = eButton(wnd)
-#      button.setText("OK")
-#      button.move(ePoint(200, 10))
-#      button.resize(eSize(80, 50)) 
-
-       wnd.show()
-
-       for x in range(200):
-               time.sleep(0.1)
-               components["clock"].doClock()
-               if x > 100:
-                       r = 200 - x
+       def create(self, comp, desktop):
+               comp.createGUIScreen(self.parent, desktop)
+
+# Session.open:
+# * push current active dialog ('current_dialog') onto stack
+# * call execEnd for this dialog
+#   * clear in_exec flag
+#   * hide screen
+# * instantiate new dialog into 'current_dialog'
+#   * create screens, components
+#   * read, apply skin
+#   * create GUI for screen
+# * call execBegin for new dialog
+#   * set in_exec
+#   * show gui screen
+#   * call components' / screen's onExecBegin
+# ... screen is active, until it calls 'close'...
+# Session.close:
+# * assert in_exec
+# * save return value
+# * start deferred close handler ('onClose')
+# * execEnd
+#   * clear in_exec
+#   * hide screen
+# .. a moment later:
+# Session.doClose:
+# * destroy screen
+
+class Session:
+       def __init__(self, desktop = None, summary_desktop = None, navigation = None):
+               self.desktop = desktop
+               self.summary_desktop = summary_desktop
+               self.nav = navigation
+               self.delay_timer = eTimer()
+               self.delay_timer.timeout.get().append(self.processDelay)
+               
+               self.current_dialog = None
+               
+               self.dialog_stack = [ ]
+               self.summary_stack = [ ]
+               self.summary = None
+               
+               self.in_exec = False
+               
+               for p in plugins.getPlugins(PluginDescriptor.WHERE_SESSIONSTART):
+                       p(reason=0, session=self)
+       
+       def processDelay(self):
+               callback = self.current_dialog.callback
+
+               retval = self.current_dialog.returnValue
+
+               if self.current_dialog.isTmp:
+                       self.current_dialog.doClose()
+#                      dump(self.current_dialog)
+                       del self.current_dialog
                else:
-                       r = x
-               components["$002"]["okbutton"].setValue(r)
-               desktop.paint()
+                       del self.current_dialog.callback
+               
+               self.popCurrent()
+               if callback is not None:
+                       callback(*retval)
+
+       def execBegin(self, first=True):
+               assert not self.in_exec 
+               self.in_exec = True
+               c = self.current_dialog
+               
+               # when this is an execbegin after a execend of a "higher" dialog,
+               # popSummary already did the right thing.
+               if first:
+                       self.pushSummary()
+                       summary = c.createSummary() or SimpleSummary
+                       self.summary = self.instantiateSummaryDialog(summary, c)
+                       self.summary.show()
+                       c.addSummary(self.summary)
+
+               c.execBegin()
+
+               # when execBegin opened a new dialog, don't bother showing the old one.
+               if c == self.current_dialog:
+                       c.show()
+               
+       def execEnd(self, last=True):
+               assert self.in_exec
+               self.in_exec = False
+
+               self.current_dialog.execEnd()
+               self.current_dialog.hide()
+               
+               if last:
+                       self.current_dialog.removeSummary(self.summary)
+                       self.popSummary()
+       
+       def create(self, screen, arguments, **kwargs):
+               # creates an instance of 'screen' (which is a class)
+               try:
+                       return screen(self, *arguments, **kwargs)
+               except:
+                       errstr = "Screen %s(%s, %s): %s" % (str(screen), str(arguments), str(kwargs), exc_info()[0])
+                       print errstr
+                       print_exc(file=stdout)
+                       quitMainloop(5)
+       
+       def instantiateDialog(self, screen, *arguments, **kwargs):
+               return self.doInstantiateDialog(screen, arguments, kwargs, self.desktop)
        
-#      
-#      print "delete label1"
-#      del button
-#      del label2
-#      del label1
-#      print "delete wnd"
-#      del wnd
-#      print "bye"
+       def deleteDialog(self, screen):
+               screen.hide()
+               screen.doClose()
+       
+       def instantiateSummaryDialog(self, screen, *arguments, **kwargs):
+               return self.doInstantiateDialog(screen, arguments, kwargs, self.summary_desktop)
+       
+       def doInstantiateDialog(self, screen, arguments, kwargs, desktop):
+               # create dialog
+               
+               try:
+                       dlg = self.create(screen, arguments, **kwargs)
+               except:
+                       print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
+                       print '-'*60
+                       print_exc(file=stdout)
+                       quitMainloop(5)
+                       print '-'*60
+               
+               if dlg is None:
+                       return
+
+               # read skin data
+               readSkin(dlg, None, dlg.skinName, desktop)
 
+               # create GUI view of this dialog
+               assert desktop is not None
+               
+               z = 0
+               title = ""
+               for (key, value) in dlg.skinAttributes:
+                       if key == "zPosition":
+                               z = int(value)
+                       elif key == "title":
+                               title = value
+               
+               dlg.instance = eWindow(desktop, z)
+               dlg.title = title
+               applyAllAttributes(dlg.instance, desktop, dlg.skinAttributes)
+               gui = GUIOutputDevice()
+               gui.parent = dlg.instance
+               gui.create(dlg, desktop)
+               
+               return dlg
+        
+       def pushCurrent(self):
+               if self.current_dialog is not None:
+                       self.dialog_stack.append(self.current_dialog)
+                       self.execEnd(last=False)
        
+       def popCurrent(self):
+               if len(self.dialog_stack):
+                       self.current_dialog = self.dialog_stack.pop()
+                       self.execBegin(first=False)
+               else:
+                       self.current_dialog = None
+
+       def execDialog(self, dialog):
+               self.pushCurrent()
+               self.current_dialog = dialog
+               self.current_dialog.isTmp = False
+               self.current_dialog.callback = None # would cause re-entrancy problems.
+               self.execBegin()
+
+       def openWithCallback(self, callback, screen, *arguments, **kwargs):
+               dlg = self.open(screen, *arguments, **kwargs)
+               dlg.callback = callback
+               return dlg
+
+       def open(self, screen, *arguments, **kwargs):
+               if len(self.dialog_stack) and not self.in_exec:
+                       raise "modal open are allowed only from a screen which is modal!"
+                       # ...unless it's the very first screen.
+               
+               self.pushCurrent()
+               dlg = self.current_dialog = self.instantiateDialog(screen, *arguments, **kwargs)
+               dlg.isTmp = True
+               dlg.callback = None
+               self.execBegin()
+               return dlg
+
+       def close(self, screen, *retval):
+               if not self.in_exec:
+                       print "close after exec!"
+                       return
+               
+               # be sure that the close is for the right dialog!
+               # if it's not, you probably closed after another dialog
+               # was opened. this can happen if you open a dialog
+               # onExecBegin, and forget to do this only once.
+               # after close of the top dialog, the underlying will
+               # gain focus again (for a short time), thus triggering
+               # the onExec, which opens the dialog again, closing the loop.
+               assert screen == self.current_dialog
+               
+               self.current_dialog.returnValue = retval
+               self.delay_timer.start(0, 1)
+               self.execEnd()
+
+       def pushSummary(self):
+               if self.summary is not None:
+                       self.summary.hide()
+               self.summary_stack.append(self.summary)
+               self.summary = None
+
+       def popSummary(self):
+               if self.summary is not None:
+                       self.summary.doClose()
+               self.summary = self.summary_stack.pop()
+               if self.summary is not None:
+                       self.summary.show()
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+       """Volume control, handles volUp, volDown, volMute actions and display
+       a corresponding dialog"""
+       def __init__(self, session):
+               global globalActionMap
+               globalActionMap.actions["volumeUp"]=self.volUp
+               globalActionMap.actions["volumeDown"]=self.volDown
+               globalActionMap.actions["volumeMute"]=self.volMute
+
+               config.audio = ConfigSubsection()
+               config.audio.volume = ConfigInteger(default = 100, limits = (0, 100))
+
+               self.volumeDialog = session.instantiateDialog(Volume)
+               self.muteDialog = session.instantiateDialog(Mute)
+
+               self.hideVolTimer = eTimer()
+               self.hideVolTimer.timeout.get().append(self.volHide)
+
+               vol = config.audio.volume.value
+               self.volumeDialog.setValue(vol)
+               self.volctrl = eDVBVolumecontrol.getInstance()
+               self.volctrl.setVolume(vol, vol)
+
+       def volSave(self):
+               if self.volctrl.isMuted():
+                       config.audio.volume.value = 0
+               else:
+                       config.audio.volume.value = self.volctrl.getVolume()
+               config.audio.volume.save()
+
+       def volUp(self):
+               self.setVolume(+1)
+
+       def volDown(self):
+               self.setVolume(-1)
+
+       def setVolume(self, direction):
+               oldvol = self.volctrl.getVolume()
+               if direction > 0:
+                       self.volctrl.volumeUp()
+               else:
+                       self.volctrl.volumeDown()
+               is_muted = self.volctrl.isMuted()
+               vol = self.volctrl.getVolume()
+               self.volumeDialog.show()
+               if is_muted:
+                       self.volMute() # unmute
+               elif not vol:
+                       self.volMute(False, True) # mute but dont show mute symbol
+               if self.volctrl.isMuted():
+                       self.volumeDialog.setValue(0)
+               else:
+                       self.volumeDialog.setValue(self.volctrl.getVolume())
+               self.volSave()
+               self.hideVolTimer.start(3000, True)
+
+       def volHide(self):
+               self.volumeDialog.hide()
+
+       def volMute(self, showMuteSymbol=True, force=False):
+               vol = self.volctrl.getVolume()
+               if vol or force:
+                       self.volctrl.volumeToggleMute()
+                       if self.volctrl.isMuted():
+                               if showMuteSymbol:
+                                       self.muteDialog.show()
+                               self.volumeDialog.setValue(0)
+                       else:
+                               self.muteDialog.hide()
+                               self.volumeDialog.setValue(vol)
+
+from Screens.Standby import Standby, TryQuitMainloop, inTryQuitMainloop
+
+class PowerKey:
+       """ PowerKey stuff - handles the powerkey press and powerkey release actions"""
+       
+       def __init__(self, session):
+               self.session = session
+               self.powerKeyTimer = eTimer()
+               self.powerKeyTimer.timeout.get().append(self.powertimer)
+               globalActionMap.actions["powerdown"]=self.powerdown
+               globalActionMap.actions["powerup"]=self.powerup
+               self.standbyblocked = 0
+#              self["PowerKeyActions"] = HelpableActionMap(self, "PowerKeyActions",
+                       #{
+                               #"powerdown": self.powerdown,
+                               #"powerup": self.powerup,
+                               #"discreteStandby": (self.standby, "Go standby"),
+                               #"discretePowerOff": (self.quit, "Go to deep standby"),
+                       #})
+
+       def powertimer(self):   
+               print "PowerOff - Now!"
+               global inTryQuitMainloop
+               if not inTryQuitMainloop:
+                       self.session.open(TryQuitMainloop, 1)
+       
+       def powerdown(self):
+               self.standbyblocked = 0
+               self.powerKeyTimer.start(3000, True)
+
+       def powerup(self):
+               self.powerKeyTimer.stop()
+               if self.standbyblocked == 0:
+                       self.standbyblocked = 1
+                       self.standby()
+
+       def standby(self):
+               if self.session.current_dialog and self.session.current_dialog.ALLOW_SUSPEND:
+                       self.session.open(Standby)
+
+from Screens.Scart import Scart
+
+class AutoScartControl:
+       def __init__(self, session):
+               self.force = False
+               self.current_vcr_sb = eAVSwitch.getInstance().getVCRSlowBlanking()
+               if self.current_vcr_sb and config.av.vcrswitch.value:
+                       self.scartDialog = session.instantiateDialog(Scart, True)
+               else:
+                       self.scartDialog = session.instantiateDialog(Scart, False)
+               config.av.vcrswitch.addNotifier(self.recheckVCRSb)
+               eAVSwitch.getInstance().vcr_sb_notifier.get().append(self.VCRSbChanged)
+
+       def recheckVCRSb(self, configElement):
+               self.VCRSbChanged(self.current_vcr_sb)
+
+       def VCRSbChanged(self, value):
+               #print "vcr sb changed to", value
+               self.current_vcr_sb = value
+               if config.av.vcrswitch.value or value > 2:
+                       if value:
+                               self.scartDialog.showMessageBox()
+                       else:
+                               self.scartDialog.switchToTV()
+
+def runScreenTest():
+       plugins.readPluginList(resolveFilename(SCOPE_PLUGINS))
+
+       session = Session(desktop = getDesktop(0), summary_desktop = getDesktop(1), navigation = Navigation())
+       
+       screensToRun = [ ]
+       
+       for p in plugins.getPlugins(PluginDescriptor.WHERE_WIZARD):
+               screensToRun.append(p.__call__)
+       
+       screensToRun += wizardManager.getWizards()
+       
+       screensToRun.append(Screens.InfoBar.InfoBar)
+
+       ePythonConfigQuery.setQueryFunc(configfile.getResolvedKey)
+
+       def runNextScreen(session, screensToRun, *result):
+               if result:
+                       quitMainloop(*result)
+                       return
+       
+               screen = screensToRun[0]
+               
+               if len(screensToRun):
+                       session.openWithCallback(boundFunction(runNextScreen, session, screensToRun[1:]), screen)
+               else:
+                       session.open(screen)
+       
+       runNextScreen(session, screensToRun)
+       
+       vol = VolumeControl(session)
+       power = PowerKey(session)
+
+       # we need session.scart to access it from within menu.xml
+       session.scart = AutoScartControl(session)
+
+       runReactor()
+       
+       configfile.save()
+
+       from time import time
+       from Tools.DreamboxHardware import setFPWakeuptime
+       nextRecordingTime = session.nav.RecordTimer.getNextRecordingTime()
+       if nextRecordingTime != -1:
+               if (nextRecordingTime - time() < 330): # no time to switch box back on
+                       setFPWakeuptime(time() + 30) # so switch back on in 30 seconds
+               else:
+                       setFPWakeuptime(nextRecordingTime - (300))
+       
+       session.nav.stopService()
+       session.nav.shutdown()
        
        return 0
+
+import keymapparser
+keymapparser.readKeymap()
+import skin
+skin.loadSkinData(getDesktop(0))
+
+import Components.InputDevice
+Components.InputDevice.InitInputDevices()
+
+import Components.AVSwitch
+Components.AVSwitch.InitAVSwitch()
+
+import Components.RecordingConfig
+Components.RecordingConfig.InitRecordingConfig()
+
+import Components.UsageConfig
+Components.UsageConfig.InitUsageConfig()
+
+import Components.Network
+Components.Network.InitNetwork()
+
+import Components.Lcd
+Components.Lcd.InitLcd()
+
+import Components.SetupDevices
+Components.SetupDevices.InitSetupDevices()
+
+import Components.RFmod
+Components.RFmod.InitRFmod()
+
+import Components.NimManager
+
+import Screens.Ci
+Screens.Ci.InitCiConfig()
+
+# first, setup a screen
+try:
+       runScreenTest()
+
+       plugins.shutdown()
+       
+       from Components.ParentalControl import parentalControl
+       parentalControl.save()
+except:
+       print 'EXCEPTION IN PYTHON STARTUP CODE:'
+       print '-'*60
+       print_exc(file=stdout)
+       quitMainloop(5)
+       print '-'*60