- sdl is now default output
[enigma2.git] / mytest.py
index e5dd7e964c5a3ded0eb201e83b112c6cc4b6cbc7..1a4b03630fed5769acd189c5599d31e8b397041e 100644 (file)
--- a/mytest.py
+++ b/mytest.py
@@ -1,4 +1,6 @@
 from enigma import *
+from tools import *
+
 
 import sys
 import time
@@ -15,27 +17,29 @@ from skin import applyGUIskin
 # we thus have one (static) hierarchy of screens (classes, not instances)
 # and one with the instanciated components itself (both global and dynamic)
 
+had = dict()
+
 def dump(dir, p = ""):
        if isinstance(dir, dict):
                for (entry, val) in dir.items():
-                       dump(val, p + "/" + entry)
-       print p + ":" + str(dir.__class__)
+                       dump(val, p + "(dict)/" + entry)
+       if hasattr(dir, "__dict__"):
+               for name, value in dir.__dict__.items():
+                       if not had.has_key(str(value)):
+                               had[str(value)] = 1
+                               dump(value, p + "/" + str(name))
+                       else:
+                               print p + "/" + str(name) + ":" + str(dir.__class__) + "(cycle)"
+       else:
+               print p + ":" + str(dir)
+
+# + ":" + str(dir.__class__)
 
 # defined components
 components = {}
 
 # do global
-screens["global"](components)
-
-# test our screens
-components["$001"] = screens["testDialog"]()
-components["$002"] = screens["clockDisplay"](components["clock"])
-
-print "*** classes:"
-dump(screens)
-
-print "*** instances:"
-dump(components)
+doGlobal(components)
 
 # display
 
@@ -55,79 +59,130 @@ class GUIOutputDevice(OutputDevice):
        def create(self, comp):
                comp.createGUIScreen(self.parent)
 
-
-
-def test():
-       desktop = getDesktop()
-       print "desktop: " + str(desktop)
-
-       wnd = eWindow(desktop)
-       print "window " + str(wnd)
-       wnd.setTitle("python")
-       wnd.move(ePoint(300, 100))
-       wnd.resize(eSize(300, 300))
-
-       gui = GUIOutputDevice()
-       gui.parent = wnd
-       gui.create(components["$002"])
-#      for (x,y) in components["$001"].data.items():
-#              print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")"
-
-#      print components["$001"].data["okbutton"]["instance"].doClick()
-
-# diese sachen gehoeren in den skin! :)
-       applyGUIskin(components["$002"], None, "clockDialog")
+class Session:
+       def __init__(self):
+               self.desktop = None
+               self.delayTimer = eTimer()
+               self.delayTimer.timeout.get().append(self.processDelay)
+               
+               self.currentDialog = None
+               
+               self.dialogStack = [ ]
        
-# das ist dann schon die echte funktionalitaet ;)
-       components["clock"].doClock()
-       components["clock"].doClock()
-
-
-# output as html
-       print "--------------------------------------"
-       html.create(components["$001"])
-       print "--------------------------------------"
-       html.create(components["$002"])
-       print "--------------------------------------"
+       def processDelay(self):
+               self.execEnd()
+               
+               if self.currentDialog.isTmp:
+                       self.currentDialog.doClose()
+               
+                       print sys.getrefcount(self.currentDialog)
+                       del self.currentDialog.instance
+                       dump(self.currentDialog)
+                       del self.currentDialog
+               
+               self.popCurrent()
+                       
+       def execBegin(self):
+                       self.currentDialog.execBegin()
+                       self.currentDialog.instance.show()
+               
+       def execEnd(self):
+                       self.currentDialog.execEnd()
+                       self.currentDialog.instance.hide()
        
+       def create(self, screen, arguments):
+               # creates an instance of 'screen' (which is a class)
+               return screen(self, *arguments)
        
-# direkter test der GUI aus python:
-#      label1 = eLabel(wnd)
-#      label1.setText("hello world!\nfrom python!")
-#      label1.move(ePoint(10, 10))
-#      label1.resize(eSize(80, 50))
-#
-#      label2 = eLabel(wnd)
-#      label2.setText("the second\nlabel works\nas well!")
-#      label2.move(ePoint(90, 10))
-#      label2.resize(eSize(80, 50))
-#
-#      button = eButton(wnd)
-#      button.setText("OK")
-#      button.move(ePoint(200, 10))
-#      button.resize(eSize(80, 50)) 
-
-       wnd.show()
-
-       for x in range(200):
-               time.sleep(0.1)
-               components["clock"].doClock()
-               if x > 100:
-                       r = 200 - x
-               else:
-                       r = x
-               components["$002"]["okbutton"].setValue(r)
-               desktop.paint()
+       def instantiateDialog(self, screen, *arguments):
+               dlg = self.create(screen, arguments)
+               assert self.desktop != None
+               dlg.instance = eWindow(self.desktop)
+
+               gui = GUIOutputDevice()
+               gui.parent = dlg.instance
+               gui.create(dlg)
+
+               applyGUIskin(dlg, None, dlg.skinName, self.desktop)
+               
+               return dlg
+        
+       def pushCurrent(self):
+               if self.currentDialog:
+                       self.dialogStack.append(self.currentDialog)
+                       self.execEnd()
+       
+       def popCurrent(self):
+               if len(self.dialogStack):
+                       self.currentDialog = self.dialogStack.pop()
+                       self.execBegin()
+       
+       def execDialog(self, dialog):
+               self.pushCurrent()
+               self.currentDialog = dialog
+               self.currentDialog.isTmp = False
+               self.execBegin()
+
+       def open(self, screen, *arguments):
+               self.pushCurrent()
+               self.currentDialog = self.instantiateDialog(screen, *arguments)
+               self.currentDialog.isTmp = True
+               self.execBegin()
+
+       def keyEvent(self, code):
+#              print "code " + str(code)
+               if code == 32:
+                       self.currentDialog["okbutton"].instance.push()
+
+               if code == 33:
+                       self.currentDialog["channelSwitcher"].instance.push()
+               
+               if code >= 0x30 and code <= 0x39:
+                       try:
+                               self.currentDialog["menu"].instance.moveSelection(code - 0x31)
+                       except:
+                               self.currentDialog["list"].instance.moveSelection(code - 0x31)
+
+       def close(self):
+               self.delayTimer.start(0, 1)
+
+def runScreenTest():
+       session = Session()
+       session.desktop = getDesktop()
        
-#      
-#      print "delete label1"
-#      del button
-#      del label2
-#      del label1
-#      print "delete wnd"
-#      del wnd
-#      print "bye"
+       session.nav = pNavigation()
+       
+       session.open(infoBar)
 
+       CONNECT(keyPressedSignal(), session.keyEvent)
        
+       runMainloop()
        
        return 0
+
+import keymapparser
+keymapparser.readKeymap()
+import skin
+skin.loadSkin()
+
+# first, setup a screen
+runScreenTest()
+
+# now, run the mainloop
+
+#pt = eDebugClassPtr()
+#eDebugClass.getDebug(pt, 12)
+#p = pt.__deref__()
+#print pt.x
+#print p.x
+#print "removing ptr..."
+#pt = 0
+#print "now"
+#print "p is " + str(p)
+#print p.x
+#p = 0
+#
+#bla = eDebugClass()
+#bla = eDebugClass(2)
+#
+