- def create(self, comp):
- comp.createGUIScreen(self.parent)
-
-
-
-def test():
- desktop = getDesktop()
- print "desktop: " + str(desktop)
-
- wnd = eWindow(desktop)
- print "window " + str(wnd)
- wnd.setTitle("python")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
-
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(components["$002"])
-# for (x,y) in components["$001"].data.items():
-# print str(x) + " -> " + str(y) + " (" + y["instance"].getText() + ")"
-
-# print components["$001"].data["okbutton"]["instance"].doClick()
-
-# diese sachen gehoeren in den skin! :)
- applyGUIskin(components["$002"], None, "clockDialog")
-
-# das ist dann schon die echte funktionalitaet ;)
- components["clock"].doClock()
- components["clock"].doClock()
-
-
-# output as html
- print "--------------------------------------"
- html.create(components["$001"])
- print "--------------------------------------"
- html.create(components["$002"])
- print "--------------------------------------"
-
-
-# direkter test der GUI aus python:
-# label1 = eLabel(wnd)
-# label1.setText("hello world!\nfrom python!")
-# label1.move(ePoint(10, 10))
-# label1.resize(eSize(80, 50))
-#
-# label2 = eLabel(wnd)
-# label2.setText("the second\nlabel works\nas well!")
-# label2.move(ePoint(90, 10))
-# label2.resize(eSize(80, 50))
-#
-# button = eButton(wnd)
-# button.setText("OK")
-# button.move(ePoint(200, 10))
-# button.resize(eSize(80, 50))
-
- wnd.show()
-
- for x in range(200):
- time.sleep(0.1)
- components["clock"].doClock()
- if x > 100:
- r = 200 - x
+ def create(self, comp, desktop):
+ comp.createGUIScreen(self.parent, desktop)
+
+class Session:
+ def __init__(self):
+ self.desktop = None
+ self.delayTimer = eTimer()
+ self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
+
+ self.dialogStack = [ ]
+
+ def processDelay(self):
+ self.execEnd()
+
+ callback = self.currentDialog.callback
+
+ retval = self.currentDialog.returnValue
+
+ if self.currentDialog.isTmp:
+ self.currentDialog.doClose()
+# dump(self.currentDialog)
+ del self.currentDialog
+ else:
+ del self.currentDialog.callback
+
+ self.popCurrent()
+ if callback is not None:
+ callback(*retval)
+
+ def execBegin(self):
+ c = self.currentDialog
+ c.execBegin()
+
+ # when execBegin opened a new dialog, don't bother showing the old one.
+ if c == self.currentDialog:
+ c.instance.show()
+
+ def execEnd(self):
+ self.currentDialog.execEnd()
+ self.currentDialog.instance.hide()
+
+ def create(self, screen, arguments):
+ # creates an instance of 'screen' (which is a class)
+ try:
+ return screen(self, *arguments)
+ except:
+ errstr = "Screen %s(%s): %s" % (str(screen), str(arguments), sys.exc_info()[0])
+ print errstr
+ traceback.print_exc(file=sys.stdout)
+ quitMainloop(5)
+
+
+ def instantiateDialog(self, screen, *arguments):
+ # create dialog
+
+ try:
+ dlg = self.create(screen, arguments)
+ except:
+ print 'EXCEPTION IN DIALOG INIT CODE, ABORTING:'
+ print '-'*60
+ traceback.print_exc(file=sys.stdout)
+ quitMainloop(5)
+ print '-'*60
+
+ if dlg is None:
+ return
+
+ # read skin data
+ readSkin(dlg, None, dlg.skinName, self.desktop)
+
+ # create GUI view of this dialog
+ assert self.desktop != None
+
+ z = 0
+ for (key, value) in dlg.skinAttributes:
+ if key == "zPosition":
+ z = int(value)
+
+ dlg.instance = eWindow(self.desktop, z)
+ applyAllAttributes(dlg.instance, self.desktop, dlg.skinAttributes)
+ gui = GUIOutputDevice()
+ gui.parent = dlg.instance
+ gui.create(dlg, self.desktop)
+
+ return dlg
+
+ def pushCurrent(self):
+ if self.currentDialog:
+ self.dialogStack.append(self.currentDialog)
+ self.execEnd()
+
+ def popCurrent(self):
+ if len(self.dialogStack):
+ self.currentDialog = self.dialogStack.pop()
+ self.execBegin()
+ else:
+ self.currentDialog = None
+
+ def execDialog(self, dialog):
+ self.pushCurrent()
+ self.currentDialog = dialog
+ self.currentDialog.isTmp = False
+ self.currentDialog.callback = None # would cause re-entrancy problems.
+ self.execBegin()
+
+ def openWithCallback(self, callback, screen, *arguments):
+ dlg = self.open(screen, *arguments)
+ dlg.callback = callback
+
+ def open(self, screen, *arguments):
+ self.pushCurrent()
+ dlg = self.currentDialog = self.instantiateDialog(screen, *arguments)
+ dlg.isTmp = True
+ dlg.callback = None
+ self.execBegin()
+ return dlg
+
+ def keyEvent(self, code):
+ print "code " + str(code)
+
+ def close(self, *retval):
+ self.currentDialog.returnValue = retval
+ self.delayTimer.start(0, 1)
+
+from Screens.Volume import Volume
+from Screens.Mute import Mute
+from GlobalActions import globalActionMap
+from Components.config import ConfigSubsection, configSequence, configElement, configsequencearg
+
+#TODO .. move this to a own .py file
+class VolumeControl:
+ """Volume control, handles volUp, volDown, volMute actions and display
+ a corresponding dialog"""
+ def __init__(self, session):
+ global globalActionMap
+ globalActionMap.actions["volumeUp"]=self.volUp
+ globalActionMap.actions["volumeDown"]=self.volDown
+ globalActionMap.actions["volumeMute"]=self.volMute
+
+ config.audio = ConfigSubsection()
+ config.audio.volume = configElement("config.audio.volume", configSequence, [100], configsequencearg.get("INTEGER", (0, 100)))
+
+ self.volumeDialog = session.instantiateDialog(Volume)
+ self.muteDialog = session.instantiateDialog(Mute)
+
+ self.hideVolTimer = eTimer()
+ self.hideVolTimer.timeout.get().append(self.volHide)
+
+ vol = config.audio.volume.value[0]
+ self.volumeDialog.setValue(vol)
+ eDVBVolumecontrol.getInstance().setVolume(vol, vol)
+
+ def volSave(self):
+ config.audio.volume.value = eDVBVolumecontrol.getInstance().getVolume()
+ config.audio.volume.save()
+
+ def volUp(self):
+ if (eDVBVolumecontrol.getInstance().isMuted()):
+ self.volMute()
+ eDVBVolumecontrol.getInstance().volumeUp()
+ self.volumeDialog.instance.show()
+ self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+ self.volSave()
+ self.hideVolTimer.start(3000, True)
+
+ def volDown(self):
+ if (eDVBVolumecontrol.getInstance().isMuted()):
+ self.volMute()
+ eDVBVolumecontrol.getInstance().volumeDown()
+ self.volumeDialog.instance.show()
+ self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+ self.volSave()
+ self.hideVolTimer.start(3000, True)
+
+ def volHide(self):
+ self.volumeDialog.instance.hide()
+
+ def volMute(self):
+ eDVBVolumecontrol.getInstance().volumeToggleMute()
+ self.volumeDialog.setValue(eDVBVolumecontrol.getInstance().getVolume())
+
+ if (eDVBVolumecontrol.getInstance().isMuted()):
+ self.muteDialog.instance.show()